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#109 | |
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Registered User
Join Date: Mar 2003
Posts: 100
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Yes, ATI and nVidia both have methods of hidden surface removal which are an order of magnitude less effective than PowerVR's. Not sure if older cards/other manufacturer are using these methods or not. But, PVR proved that deferred rendering can work, it's a shame they don't release some high-end cards. As a side note to the whole 3dmark thing - It is a common practice for developers to put in their own clip planes to reduce workload. Obviously, nvidia doing it for them (and only for nvidia cards) is not quite the same ![]() |
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#110 | |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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and also... intel is coming out and saying "this is mmx optimized" or such... nvidia kinda slipped behind futuremarks back... and did their own thing. yes it looks the same... etc. but in real games, there is no such things as clip planes.
now that futuremark are taking offers and such... i dont feel that 3dmark can be credible at all... bitboys could offer a hunk of cash and suddenly have the fastest 3dmark03 card...lol so...... whens aquamark 3 coming out??? ![]()
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#111 |
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Join Date: Nov 2002
Location: Australia
Posts: 502
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Neural: Did you really mean to say "how nVidia could hide the clip panes in their drivers?" or how did they put them there? Obviously hiding anything in drivers isn't really an issue. it's not like everyone searches through every file to discover such things. You wouldn't be able to find anything unless you had the source code and you seriously knew what you were looking for anyways.
I don't really know anything of Intel optimizing or whatever. I think it would be obvious though if intel decided to optimize just for a particular synthetic benchmark then that would be completely wrong. Especially if it gave consumers a wrong idea of how a particular CPU performed. Obviously optimizing for an actual program is great. If it runs it runs and if it runs even faster then all the better. It's different when you are talking graphics though. It's the same if you're talking about a synthetic benchmark, it shouldn't be specifically optimized for to improve it's performance at all. When it comes to games then us consumers deserve to see the game exact as it's developer intended it to be shown. It's not right to be cheated of that right. Cheating in a game benchmark is the worst of them all. Giving us consumers the wrong impression of how a video card will perform in that actual game. I know I sure don't want to be fooled.
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Dying is not going to kill me. |
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#112 | |
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CoD4!
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Sony Vaio SB: i7, 8Gig, Intel 320 300gig |
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#113 | |
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Join Date: Nov 2002
Location: Australia
Posts: 502
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Dying is not going to kill me. |
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#114 | |
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Bipolar
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#115 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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only optimizing. so now who are you going to believe FUturemark or those sites ? ![]() i think the right thing to do is an apology from ET and B3d to Nvidia. ![]() Last edited by Nv40; 06-02-03 at 09:41 PM. |
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#116 | |
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#117 | |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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#118 | |
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Join Date: Nov 2002
Location: Australia
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Dying is not going to kill me. |
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#119 | |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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#120 | |
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Join Date: Feb 2003
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muzz |
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