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#37 | |
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Cerebral Barbarian
Join Date: Nov 2000
Location: Leeds, UK
Posts: 1,656
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Intel Core 2 Quad Pro Q6600 @ 3.42GHz | Abit IP35 Pro | GeIL 4GB DDR2 Gainward BLISS GeForce 8800 GTS 512MB 770/1920/1070 Creative Audigy 2ZS on Logitech Z-680s Yuraku 24" Widescreen monitor It saddens me that I need the following to post here: Disclaimer: Any views expressed in the above post under the psuedonym "sytaylor" are entirely subjective and do not reflect the views of any business, company or entity associated with Simon Taylor. The use, copying of or editing of any materials within this post for professional purposes without written permission is stricly prohibitted under the UK Right of Privacy as provided in the Human Rights Act 1998 and the European Convention on Human Rights: Article 10 ECHR. Any attempt to use the information herin shall be subject to the Data Protection Act and Freedom of Information act, with damages being saught for defamation. This disclaimer applies to all text, images or media on this domain. You have been warned. My Blog |
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#38 | |
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Registered User
Join Date: Jun 2004
Posts: 179
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Many people don't seem factor in that the increased resolution of PCs does not only require ~3x the fillrate and bandwidth but, much more importantly, hugely increased shader performance. While the 360 has a unified shader engine (and the PS3 can offload shader operations onto it's SPUs) and can tailor scenes to balance performance between required ops, many people seem to underestimate the advantages of having a single unified platform to develop for. Couple that with a 30hz target framerate on the consoles and you're looking at up to a fivefold faster GPU to get the same game at 60fps at 19x12 on the PC. That's HD4800-series territory. In other words, I find that the main reason why graphics aren't advancing faster is because of a) the boom in high resolution displays that demand a much faster evolution of GPUs and b) legacy CPUs that people don't see a reason to upgrade. Thirdly, of course, are the increased budgets that in many cases require crossplatform development in order to be profitable. So it's only to be expected that the graphics evolution remain stagnant until the next bout of high-performance hardware becomes mainstream. Personally, I think that single core CPUs are holding gaming back far more than the consoles are. Most major crossplatform games that have a PC counterpart (Bioshock, COD4 and WaW being prominent examples) have a single core P4 as a minimum requirement.
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It's better to be dead and cool than alive and uncool. |
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#39 | |
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It's a wittle baby!
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Right along with what Holy smoke said, the power of current high-end GPU's is ENORMOUS compared to current consoles. Even saying that a game runs well on a console means that it should scream on a nice gaming PC. Heck, the detail should be through the roof too. This will put the power of PC's in perspective. I use the program "FRAPS" to record movies of every game that I've got (Including Crysis) and put movies of various levels on youtube. The specs are listed in my sig. Here's what I can do with that computer... I have 2 hard drives; the 500GB WD drive is for OS and games, while the 640GB WD drive is for media/movie storage. When I record a movie, all of it is saved on the 640GB drive. Every game I record is done so @ 1280x720 (720P) at 30FPS, mainly to keep file sizes down. At these settings, I can run Crysis and Crysis Warhead on High Settings @ a near constant 30FPS while recording an uncompressed movie. Make sure to click on the video and watch it in HD. That was recorded on my computer. Let's see a PS3 get even close to that. ![]()
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MadPistol's Rig AMD Phenom II X4 965 BE (RB-C3) @ 4Ghz, 1.425 Vcore, 1.25V NB VID Thermalright Ultra 120 Extreme (w/ Scythe Gentle Typhoon 120mm fan) Gigabyte UD3H AM3 790GX motherboard XFX Radeon HD 5870 PNY XLR8 2x2GB CL8 DDR3 1600 G.Skill Ripjaws 2x2GB CL8 DDR3 1600 Soundblaster X-Fi Fatality Titanium OCZ Vertex II 120GB SSD (OS drive) Western Digital 500GB Caviar (black) Western Digital 640GB Blue Samsung DVD burner Logitech MX performance mouse Logitech G15 keyboard Corsair HX 750-watt Modular PSU Antec Nine Hundred case Windows 7 Home Premium x64 ASUS MK241 24" LCD ACER X241W 24" LCD - RIP
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#40 | |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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It canīt even play video in HD, however it can upsample and output SD sources.
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Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic |
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#41 | |
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Registered User
Join Date: Jun 2004
Posts: 179
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In simple terms, a game that runs at 1024x600@2xAA at 60 frames per second (COD4 for example) on the 360 needs an HD4850 to run at 60 frames per second 1920x1200@4xAA on the PC. We're talking roughly 6x the requirements here. And while the higher resolution certainly looks nicer, the actual renderer is doing more or less the same. Hence, they look roughly the same.
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It's better to be dead and cool than alive and uncool. |
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#42 | |
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It's a wittle baby!
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Also, go play a game like Call of Duty 4 on your PC on a TV @ 720P. Then play it on an Xbox360. I bet there's a major detail difference... and even if there isn't, I bet the PC version is still far smoother.
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MadPistol's Rig AMD Phenom II X4 965 BE (RB-C3) @ 4Ghz, 1.425 Vcore, 1.25V NB VID Thermalright Ultra 120 Extreme (w/ Scythe Gentle Typhoon 120mm fan) Gigabyte UD3H AM3 790GX motherboard XFX Radeon HD 5870 PNY XLR8 2x2GB CL8 DDR3 1600 G.Skill Ripjaws 2x2GB CL8 DDR3 1600 Soundblaster X-Fi Fatality Titanium OCZ Vertex II 120GB SSD (OS drive) Western Digital 500GB Caviar (black) Western Digital 640GB Blue Samsung DVD burner Logitech MX performance mouse Logitech G15 keyboard Corsair HX 750-watt Modular PSU Antec Nine Hundred case Windows 7 Home Premium x64 ASUS MK241 24" LCD ACER X241W 24" LCD - RIP
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#43 | |
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Registered User
Join Date: Jun 2004
Posts: 179
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Using a very simplified equation, rendering a game at 1920x1200@4xAA at 60fps needs exactly 7.5 times more GPU power than rendering that same game at 1024x600@2xAA at 60fps. And like I said, while the higher resolution image is obviously going to look nicer, the actual rendering (lighting algorithms, vertex counts, etc.) are still going to remain the same. In short, if you want to render twice the detail level at 4x the resolution at twice the AA, then you need more than 7.5x the GPU power. It's not without reason that I picked the HD4850 as an example; it's roughly 6x more powerful than the Xenos on paper and performs at roughly 60fps at 19x12@4xAA.
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It's better to be dead and cool than alive and uncool. |
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#44 | ||
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Join Date: Dec 2005
Location: Barksdale AFB, La
Posts: 1,238
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Not all games are 720p, but I know what you're saying. MS has strict requirements on their console. All games are required to run at 720p and 2xMSAA. However, each developer can apply for an exemption so long as they can prove that the game will still have high quality visuals. The end result is a few games that run below 720p, such as Halo 3 and GTA4 (there are a few others, I'm sure, but those are the high profile ones). Wipeout HD on PS3 runs at 1080p and 60fps, and the game is absolutely stunning in motion. However, the tracks are essentially free-floating, so the geometry strain is fairly low.Same with Ninja Gaiden Sigma on PS3. |
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#45 |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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stop trying to be so defensive. there is no such thing as perfect game that doesn't need patches.
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Windows 8 the next big failure, right after Windows ME |
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#46 |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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I think a large part of the problem is the 32bit OS standard. For 2-3 years now we've had games that could use 2gigs of ram, and because of 32bit OSes and compatibility developers really can't go over that usage limit. Even Windows 7 still includes a 32bit version for whatever reason. I said this like 2 years ago on this same board, and now its come true.
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#47 |
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Join Date: Dec 2005
Location: Barksdale AFB, La
Posts: 1,238
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I never said that any game was perfect, but I'll clarify further for you. The average quality of PC games and console to PC ports has improved to the point where patches are not as frequent, and aren't as necessary.
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#48 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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