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Old 03-24-09, 10:52 AM   #13
Noriega
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by Toss3 View Post
1GB/s - where did you pull that number from(blu-ray movies have a video bit rate of ~40mb/s)? A good quality 720p stream only needs about 5mb/s to look good(at 24fps that is).
1Gbit/s is not 1GB/s! 1Gbit/s tihs is the bandwith that GPU send to monitor for game in 1024x720. You can't compress it to 5mbit/s without quality drop.
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Old 03-24-09, 11:03 AM   #14
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

Gametrailer links with an interview with onlive CEO.

Part 1
Part 2

I dont know about this service..i guess its too early to give any opinions yet but tbh if it is a success it could be damaging to console and high end GPU sales. However, it will be a massive step in combating piracy.

Streaming games hmmmm
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Old 03-24-09, 11:07 AM   #15
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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1Gbit/s is not 1GB/s! 1Gbit/s tihs is the bandwith that GPU send to monitor for game in 1024x720. You can't compress it to 5mbit/s without quality drop.
Massive fail on my part - sorry(been a long day.. ). My argument still holds though, despite the typo(there would of course be a loss of quality, but not a major one).
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Old 03-24-09, 11:19 AM   #16
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

As many have said, this might catch on with greater strength somewhere in the vicinity of the nest 5-10 years when the technology is more adept at handling HD transfers reliably.

Personally, I'd be very interested in something like this seeing as I now mostly work on my laptop, nor do I have the massive funds to spend on gaming hardware. This has some definite potential
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Old 03-24-09, 01:45 PM   #17
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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There should be zero lag for this thing to be effective. I don't see it happening soon
yeah, this will never work with current interent, input lag, latency, it might be ok for slow adventure games, but shooters, even most strategy or RPGs simply not possible. Can you image racing games? Plus streaming 1080p video at 60+FPS, with no drops, sure.

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This is pointless if you have a bandwidth cap imposed by your ISP.
Crapcast has one of the biggest caps, but some ISP have 10gb a month.
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Old 03-24-09, 01:48 PM   #18
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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As many have said, this might catch on with greater strength somewhere in the vicinity of the nest 5-10 years when the technology is more adept at handling HD transfers reliably.
I personally hope that this never catches on, for the same reason why streaming movies should fail.

If hard media goes away, you will never "own" anything, there will be some big company deciding what you can watch, play, if you can. Company might fail and then what? Just more forced DRM.
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Old 03-24-09, 01:56 PM   #19
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

I hope this bull**** idea never goes alive. They are trying to push Cloud Computing big time which is the biggest and stupidest idea ever thought of.
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Old 03-24-09, 02:02 PM   #20
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by nekrosoft13 View Post
yeah, this will never work with current interent, input lag, latency, it might be ok for slow adventure games, but shooters, even most strategy or RPGs simply not possible. Can you image racing games? Plus streaming 1080p video at 60+FPS, with no drops, sure.

Crapcast has one of the biggest caps, but some ISP have 10gb a month.
What if the ISP:s provided the content servers?
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Old 03-24-09, 03:47 PM   #21
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

Everyone trying to make PC gaming easier when those want easier gaming already have the console alternative. Focusing on making things more consumer friendly like Steam is good, but changing what PC gaming is? Why? Consoles cater to that already.
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Old 03-24-09, 03:50 PM   #22
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Everyone trying to make PC gaming easier when those want easier gaming already have the console alternative. Focusing on making things more consumer friendly like Steam is good, but changing what PC gaming is? Why? Consoles cater to that already.
This would replace gaming on every platform - not just PC.
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Old 03-24-09, 03:57 PM   #23
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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Originally Posted by Toss3 View Post
This would replace gaming on every platform - not just PC.
What makes them think console gaming needs a replacement of this kind? I would think if they switched to streaming gaming they would lose customers, even if it happened 10 or 20 years from now.
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Old 03-24-09, 04:43 PM   #24
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Default Re: GDC 09: OnLive Introduces The Future of Gaming

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1Gbit/s is not 1GB/s! 1Gbit/s tihs is the bandwith that GPU send to monitor for game in 1024x720. You can't compress it to 5mbit/s without quality drop.
No, but at the same time that would be considered raw video. Even using Mpeg2 can shrink it considerably (not really sure on that, maybe 10 fold?). If you can use a more advanced codec like Mpeg4 then the bandwidth reduction is around 100:1. That would put you somewhere near 10mbits a second for HD gaming. Obviously it would depend upon what settings are used, but I do remember taking raw video from fraps and converting it into mpeg4 and saving about 100x the space.
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