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Old 09-12-09, 05:20 AM   #169
Jonelo
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

November ?

Well, realy Call of Pripyat was in USA ....xd

http://www.wsgfmedia.com/generaladmi...cs/bezel-1.jpg
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Old 09-14-09, 01:20 PM   #170
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

And S.T.A.L.K.E.R. - Call of Pripyat is gold!

http://www.gsc-game.com/index.php?t=...=391&sec_id=16

Quote:
The company GSC Game World is glad to announce to all fans of the universe "STALKER" that the game "STALKER: Call of Pripyat went to print!

Quite soon, within the first half of October 2009, the game will appear on store shelves and you will have the opportunity to once again plunge into the mysterious and dangerous world of the Zone. Mutants, lethal anomalies, priceless artifacts, puzzles, unexplored territory, enemies, comrades in arms, dangerous battles and exciting jobs are waiting for you!
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Old 09-14-09, 02:31 PM   #171
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

"The company GSC Game World is glad to announce to all fans of the universe "STALKER" that the game "STALKER: Call of Pripyat went to print!

Quite soon, within the first half of October 2009, the game will appear on store shelves and you will have the opportunity to once again plunge into the mysterious and dangerous world of the Zone. Mutants, lethal anomalies, priceless artifacts, puzzles, unexplored territory, enemies, comrades in arms, dangerous battles, incredible bugs,stoning BSOD, and even RSOD, random crashes,CTD, sound bugs, graphic bugs, text bugs, NPC bugs, bugs bugs bugs and exciting jobs are waiting for you!"

So stay tuned young STALKER, the limits of your hardware and patience soon will be tested.
Fear the Zone....

Seriously itīs great news and iīm looking forward to it.
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Old 09-14-09, 02:44 PM   #172
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Originally Posted by Hercules View Post
" incredible bugs,stoning BSOD, and even RSOD, random crashes,CTD, sound bugs, graphic bugs, text bugs, NPC bugs, bugs bugs bugs and exciting jobs are waiting for you!"
wow RSOD is something new for me! I can't wait
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Old 09-20-09, 04:51 AM   #173
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

Let's go to Zona

http://sdmobile.livejournal.com/19843.html
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Old 09-20-09, 05:17 AM   #174
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

The guys on that site are saying November for the USA version.
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Old 09-20-09, 06:43 AM   #175
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Old 09-20-09, 08:27 AM   #176
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

Quote:
Originally Posted by Jonelo View Post
Now this is funny, if it's true?
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Old 09-20-09, 09:34 AM   #177
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Originally Posted by Ancient76 View Post
Now this is funny, if it's true?
They demoed a similar solution where the shadow is sharper the shorter the distance between the casting object and recieving surface with DX10 in Hellgate london.

As usual this is a call made by the developer, either the performance impact was too high using DX10, with a much smaller impact using DX11 specific code.
Or they recon DX11 HW is that much faster when it comes out, so the impact doesnt make much difference.
whatever the reason, these sorts of images show you what you get with DX11 in this specific game, it does not however tell you what can, and cannot be done with different APIs.

Anyway, itīs awesome people are already looking at DX11 code for their games.
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Old 09-20-09, 09:45 AM   #178
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Originally Posted by Jonelo View Post
Is that the only DX11 feature to the game? Wonder if overall DX11 is faster or slower than DX10.1.
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Old 09-20-09, 10:38 AM   #179
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Originally Posted by Destroy View Post
Is that the only DX11 feature to the game? Wonder if overall DX11 is faster or slower than DX10.1.
they will tell us its faster... but since when has DX10 ever been faster? I doubt DX11 is going to break any speed records either.
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Old 09-20-09, 03:57 PM   #180
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

Quote:
Originally Posted by jolle View Post
They demoed a similar solution where the shadow is sharper the shorter the distance between the casting object and recieving surface with DX10 in Hellgate london.

As usual this is a call made by the developer, either the performance impact was too high using DX10, with a much smaller impact using DX11 specific code.
Or they recon DX11 HW is that much faster when it comes out, so the impact doesnt make much difference.
whatever the reason, these sorts of images show you what you get with DX11 in this specific game, it does not however tell you what can, and cannot be done with different APIs.

Anyway, itīs awesome people are already looking at DX11 code for their games.
Believe me, i'm completely aware of that But this is BS!

This is DX9 engine, and look at the shadows:

http://www.youtube.com/watch?v=eAGUfEZ4yyY

Perfect!
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