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Old 05-22-09, 11:11 AM   #73
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Quote:
Originally Posted by nutcrackr View Post
5 percent is pretty low, I liked the underground sections in SHoC, they broke up the free roam gameplay almost perfectly and created more claustrophobic situations. I felt the lack of underground sections in Clear Sky was a weakness.
I agree.... the underground bunker's in that game are some of the most memorable moments I have from playing the game
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Old 05-22-09, 12:06 PM   #74
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

I hated them to be honest.. im glad they made a decision to keep it that low.
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Old 05-22-09, 10:48 PM   #75
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Quote:
Originally Posted by $n][pErMan View Post
I agree.... the underground bunker's in that game are some of the most memorable moments I have from playing the game
For sure, i agree. I think they got the mix pretty much perfect.
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Old 05-30-09, 02:47 PM   #76
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Interview: GSC On Call Of Pripyat.

http://www.rockpapershotgun.com/2009...ll-of-pripyat/

Quote:
RPS: Can you explain how you’ve changed the A-Life system for this new game?

Yavorsky: Firstly, we picked the best-liked features from SoC and CS games to preserve them in Call of Pripyat. Secondly, we added a number of touches to make the world and its atmosphere more believable. Hence, day and night cycles will affect the behaviour of both monsters and NPCs: monsters will be more active and go hunting prey at night, while NPCs will try to find shelter and return to bases after seeking artifact and day-patrolling as night descends. To liven up the game world, each character/monster has been attributed their deadly enemies. Mutants hunt humans, bandits are after neutral s.t.a.l.k.e.r.s, Duty faction is after mutants.

Thirdly, hunger and sleep will have their effect too in the game: if the player is hungry, it will take him longer to restore his stamina. Sleep function will help you to refresh yourself, so as to speed up the time a bit (which may be useful in case you have a night mission designated to start at a particular time at night, for example).

This said, we gave all monsters an updated look, changed their behaviour in combat (so as to make them tougher and more interesting to fight with), added a couple new monsters – Burer and Chimera.
Nice
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Old 05-31-09, 08:57 AM   #77
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

http://www.youtube.com/watch?v=4pXfHLUlZf4
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Old 06-10-09, 01:19 PM   #78
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat - Oleg Yavorsky interview.

http://www.youtube.com/watch?v=WrrUXN80aTo

http://www.youtube.com/watch?v=xjOQ1RAAzeY&NR=1

Bloodsucker is this time!
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Old 06-12-09, 08:31 AM   #79
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

Tales From The Zone.

http://www.gsc-game.com/index.php?t=...17591&sec_id=1

Quote:
I'm writing a book called "Tales From The Zone" and its a sort of loose collection of short stories connected with the Zone.

A couple of tales are ones I have wholly created, and some are from stories told be characters in the Vanilla Game or they are told by characters from the AMK mod.
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Old 06-14-09, 04:37 PM   #80
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

OY interview on German.

http://www.pcgames.de/aid,687169/STA...gt/PC/Special/

Quote:
pcgames.de: Gerüchten zufolge, wird Stalker 2 die CryEngine 3 verwenden. Steckt ein Fünkchen Wahrheit in diesen Spekulationen?

Yavorsky: Es ist kein Geheimnis, dass wir die Stalker-Franchise weiterentwickeln möchten. Ein Plan für Stalker 2 existiert, ja, aber noch ist es zu früh, um darüber zu sprechen. Die Verwendung der CryEngine 3 jedoch ist reine Spekulation.
As i expected, Oleg said that Stalker 2 on CryEngine 3 engine was just a rumour.
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Old 06-14-09, 05:43 PM   #81
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat



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Old 06-14-09, 06:10 PM   #82
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

Quote:
Originally Posted by Jonelo View Post
Nice to see Stalker III looking good .

I just finished Clear Sky and enjoyed it as much as SoC, although it was quite different, and hence I'm looking forward to this new Stalker.

Bring it on!
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Old 06-14-09, 07:00 PM   #83
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Thumbs up Re: S.T.A.L.K.E.R. - Call of Pripyat

Quote:
Originally Posted by Ancient76 View Post
As i expected, Oleg said that Stalker 2 on CryEngine 3 engine was just a rumour.
*phew* We just need an improved X-ray engine or they could use the ARMA II engine (Real Virtuality 3)
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Old 06-14-09, 07:25 PM   #84
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Default Re: S.T.A.L.K.E.R. - Call of Pripyat

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Originally Posted by Section-9 View Post
*phew* We just need an improved X-ray engine or they could use the ARMA II engine (Real Virtuality 3)
It would be nice if they just improved the X-ray engine to preserve that S.T.A.L.K.E.R. look which I think is part of the great atmosphere these games create.

To me ArmA 2, Crysis and Stalker are the current standard bearers for PC graphics and I love all three of them, but I also like that each have a distinct look.
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