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#13 | |
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Widescreen rules
Join Date: Jun 2007
Location: Spain
Posts: 2,184
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Why nVidia PhysX? I prefer to have a graphics card (or two) 100% dedicated to graphics and my eight CPU threads busy at 80-90% each one than having 1 CPU core at 80% and 7 idle threads, while the GPU is suffering doing all the work.
If they can give us such spectacular physics effects, why do you complain?. Why do you want them done by the GPU?. They look comparable to Ageia demos IMO.
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Gigabyte EX58-Extreme / 6 Gb OCZ PC3-12800 Platinum 1 x Intel X-25M G2 80 Gb / 3 x Seagate 1 Tb (RAID5) ATI 5870 (Graphics) + GeForce 9600GT (PhysX) on Samsung SM244T 1920x1200 LG GGW-H20L BluRay & HD-DVD / Logitech Z-5500 5.1 DTS / Westone 3 Earphones Asus Xonar D2 / 360 Elite Wireless Controller / Gigabyte Odin GT 800W Windows 7 x64 (also a 360 and a PSP ) |
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#14 | |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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Quote:
The Ghostbuster engine should have been able to do this in 2006, although somewhat slower. The GPU has potential do do physics in the future that can blow the stuff they show in that video away. And I'm not talking about PhysX it is just one API, I'm talking generally. |
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#15 |
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Widescreen rules
Join Date: Jun 2007
Location: Spain
Posts: 2,184
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Well with GPU maybe the effects could blow away what we have seen in those videos, but for today's games that must run also on 360 and PS3 with their limited capabilities, I think those CPU effects seen in those videos are top notch.
I think it's good that a game does a good use of CPU power if you have plenty to spare. Why would you want 7 idle threads on a Core i7?. I don't encode several 1080p videos in the background while I'm gaming, so I prefer all those CPU power can be used by the game. With the GPU free from graphics calculations, you could enable higher levels of AA and AF. The future is the future, with OpenCL and Directx 11 GPU accelerated physics will be standard, but today if a CPU based physics engine can deliver those results, I embrace it. Both ATI and nVidia users will enjoy some terrific physics effects, they won't be limited to green GPUs like Mirror's Edge so it means more happy customers. BTW GPU accelerated PhysX effects seen on Mirror's Edge don't look better than those seen in Ghostbusters video.
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Gigabyte EX58-Extreme / 6 Gb OCZ PC3-12800 Platinum 1 x Intel X-25M G2 80 Gb / 3 x Seagate 1 Tb (RAID5) ATI 5870 (Graphics) + GeForce 9600GT (PhysX) on Samsung SM244T 1920x1200 LG GGW-H20L BluRay & HD-DVD / Logitech Z-5500 5.1 DTS / Westone 3 Earphones Asus Xonar D2 / 360 Elite Wireless Controller / Gigabyte Odin GT 800W Windows 7 x64 (also a 360 and a PSP ) |
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#16 | |
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*BANNED*
Join Date: Nov 2008
Location: Sweden
Posts: 580
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Couse everyone does have a Core i7 right ?
Well I dont and I do not plan to upgrade anytime as my Q6600 are more then plenty CPU and GPU physics can blow away anything your pressius Core7 can even dream off ![]() |
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#17 | |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Quote:
But, guess what, if you spend some GPU GFlops in your calculations, your frame rate will be lower, but, if you combine CPU + GPU (properly), you will keep your GPU working at the max frame rate, and the CPU will use all those extra cores for something useful. Also, thanks to my past experiences with the old versions of the Infernal Engine, i can say that it taxes the GPU hugely. Check this quick example of my experiences: CPU - SSE3 - 3 Threads: 76 fps ![]() GPU - CUDA - 1 Thread (= 1 GPU): 46 fps ![]() The GPU doing the 3D rendering & the perlin noise calculations gives you a lower frame rate than my GPU + Quad Core combination. It's all about proper coding. They day in which i'll be able to run my fav games at 2560x1600 with SSAA 4x4 at 120fps, i'll change my mind, meanwhile, i will prefer to squeeze all the computing power from all the chips of my machine, in a perfect harmony. ![]()
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#18 | ||
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Widescreen rules
Join Date: Jun 2007
Location: Spain
Posts: 2,184
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If you look at the videos, they weren't done using a Core i7, but a C2Q. I just put my precious i7 as an example
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Gigabyte EX58-Extreme / 6 Gb OCZ PC3-12800 Platinum 1 x Intel X-25M G2 80 Gb / 3 x Seagate 1 Tb (RAID5) ATI 5870 (Graphics) + GeForce 9600GT (PhysX) on Samsung SM244T 1920x1200 LG GGW-H20L BluRay & HD-DVD / Logitech Z-5500 5.1 DTS / Westone 3 Earphones Asus Xonar D2 / 360 Elite Wireless Controller / Gigabyte Odin GT 800W Windows 7 x64 (also a 360 and a PSP ) |
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#19 |
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Shred Master
Join Date: Aug 2007
Posts: 195
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To be honest, I didn't see anything in that physics demonstration that looks any more complex or different to the stuff I have already seen in Crysis from ages ago.
And the ragdolls have already been done very well in other older games, in fact better than that in the original Hitman game which had awesome ragdoll effects, and of course Half Life 2. I would be more interested in seeing some actual gameplay. Gameplay is where it's at. I know the graphics and effects for this game are going to be significantly hobbled for PC by the cross platform development with consoles so I just want good gameplay.
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Core 2 E6700 2 Gig Ram Creative X-FI 2 x Leadtek 8800GTX SLI |
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#20 |
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Mahna Mahna
Join Date: Jul 2006
Location: Madison, Wi
Posts: 6,123
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I can't wait for this game to come out
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#21 | |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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Quote:
What I'm saying is just that for PC I think the CPU development is stale in comparison to the GPU. In the video they talk about how they are running on all 4 cores but the thing is that CPU has had 4 cores for many years. Physics in the caliber they show has already been possible to do with focus on it. Why I changed my mind and think moving physics to the GPU is good, is because it evolves so fast. Anyway for games graphics is what sells and therefore AI, physics always take the backseat. |
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#22 | |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Quote:
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#23 |
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Registered User
Join Date: Oct 2005
Location: United States
Posts: 2,057
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I was skeptical but damn this game looks pretty good now, I can't wait!
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#24 | |
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S.T.A.L.K.E.R.
Join Date: May 2008
Posts: 651
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Quote:
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Skyrim: Realistic Overhaul - http://www.skyrimnexus.com/downloads/file.php?id=5400 --------------------------------------------------------------------------------- S.C.O.P.: Realistic mod for S.T.A.L.K.E.R. - Call Of Pripyat - http://www.gsc-game.com/index.php?t=...3928&sec_id=19 ----------------------------------------------------------------------------------------------------------------- Core 2 Duo E8400 4.2GHz / Zalman CNPS7000B-AlCu Asus P5Q Pro Kingston DDR2 / 2x2GB MSI 5850 Twin Frozr II ASUS 22" VW220T Seagate Barracuda 320GB SATA II Corsair HX620W Sharkoon Rebel 9 |
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