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Old 04-17-09, 05:46 PM   #37
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

Whatever happened to wanting to pay for a well made product?

If I see a game that is very well done, I buy it. If the game sucks, then don't play it. Simple as that.

Also the game is only $40. Wtf is wrong with people?
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Old 04-17-09, 05:53 PM   #38
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by Buio View Post
So 120 000 concurrent idiots.

And you wonder why there are so much crap posts on game forums.

Uh, ops.
excactly, most post from people complaining that something doesn't work are pirates.
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Old 04-17-09, 06:09 PM   #39
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by CaptNKILL View Post
*shrug*

Like I said, I didn't know anything about the game until I saw the threads here when it was released.

And as an RTS\RPG from a developer that's put out a couple decent RPGs, a mediocre RPG (Space Siege) and an RTS game that didn't appeal to everyone (Supreme Commander) its not exactly a guaranteed good buy for most gamers. Add to that the mixed reviews from most sites and it just makes it worse.

The early release from gamestop probably hurt them as well.

What I'm saying is that the poor sales and high piracy are most likely because of several factors.

Yeah, pirates want stuff that's free, or they don't want to "lose" anything to play a game. We know that. I think the problem with this game is that there wasn't enough publicity or incentive to get people to run out and buy it, whether they would pirate it or not. So the only people who even bothered to play it were the ones who saw it listed on torrent sites.

If the game required a 2Mb crack file download to bypass CD protection I doubt it would have sold any better since that file would have been included with all the pirated copies anyway.
I have to agree with CaptN on this one. There should be a demo out there at least. Doesn't make piracy right, but there are people out there who download games, try them out, and then buy it if they like it or uninstall it if they don't.
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Old 04-17-09, 06:10 PM   #40
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by nekrosoft13 View Post
excactly, most post from people complaining that something doesn't work are pirates.
In the case of Demigod the legitimate users really had troubles. In the first day i was trying to connect to the servers for two hours (seriously).

I have to say though that yesterday and today i could connect easily and played a few matches. It is way better now and the addition of a Connection Information Tab is really useful
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Old 04-17-09, 10:45 PM   #41
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by six_storm View Post
Here we go again with another piracy issue.

If I were to have torrented the game and liked it, I wouldn't mind going out and buying a copy.
I have friends who say that, then later admit that they either 1) finished the game and now don't want to pay for it or 2) are a bit low on finances and chose not to pay for it despite their apparent good intention. Once a free demo is provided there is simply no excuse for this.
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Old 04-17-09, 11:43 PM   #42
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

I hate to rain on the doom and gloom parade, but:

http://ve3d.ign.com/articles/news/46...-Piracy-Update

Quote:
First of all, the 18,000 figure is the # of concurrent users at the peak – not sales.

On the Steam stats page, for instance, you can see the peak concurrent users on titles that talk to Steam:

Current Players - Peak Today - Game

* 81,543 - 90,824 - Counter-Strike: Source
* 57,343 - 68,662 - Counter-Strike
* 18,788 - 23,755 - Football Manager 2009
* 14,577 - 15,606 - Empire: Total War
* 14,394 - 16,430 - Left 4 Dead
* 11,860 - 14,030 - Team Fortress 2

So just above Empire Total War in terms of peak connections (game just launched so it's not a surprise).

The infrastructure was designed to handle up to 50,000 of these connections.

But on day 0, there were around 140,000 concurrent users of which 18,000 are validated.

Pirated users can't get updates or play multiplayer but they still touch the servers.

So over the first 24 hours, we had to essentially scrap together a doppleganger of the infrastructure dedicated to Demigod's multiplayer network needs, release an update to legitimate users to point them to it.

The result was that in the first day, day and a half, users couldn't connect to each other (the connection servers would time out) and even the in game experience was horrible getting through menus and such because even a simple HTTP keep alive call (something as simple as a http call to check for the latest version to inform users if there's a new version) would cause the in game UI to hang.

The consequence is two-fold: First, early customers got a TERRRIBLE experience. Second, the reviews (notably Gamespot) based their review on this terrible experience.

Now today, day 3, it's pretty much taken care of. Users are connecting in multiplayer, the servers are pretty responsive and we're adding more in preparation for the weekend.

If there's any IT people here, they can probably better explain than I can what we've had to do essentially. It's not like we keep a room full of unused servers so the challenge of putting together a duplicate series of servers in 24 hours PLUS Stardock and GPG having to produce an update to the game to point to those servers was quite an undertaking.
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Old 04-18-09, 12:41 AM   #43
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

I don't see how that changes anything, 18,000 out of 140,000 requests were valid when averaged, which says the game was pirated roughly 6 to 1 as was said.

Cool the pirates can't play mutli though.
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Old 04-18-09, 01:39 AM   #44
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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I don't see how that changes anything, 18,000 out of 140,000 requests were valid when averaged, which says the game was pirated roughly 6 to 1 as was said.

Cool the pirates can't play mutli though.
It changes quite a bit since they didn't say the game sold 18,000 copies vs 120k pirated, which is what the thread was about.

The pirated games were accessing their servers constantly because the invalid keys were stopping them from connecting properly (for updates or multiplay) where as the legitimate owners of the game were playing at different times throughout the day or updating once and then playing single player.

Sorry, I just don't think it helps anything when people (including the press) sensationalize things like this. DRM and copy protection are pretty touchy subjects these days, the last thing we need is an event like this getting overblown or totally misrepresented and used as ammo later on.
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Old 04-18-09, 02:27 AM   #45
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by CaptNKILL View Post
The pirated games were accessing their servers constantly because the invalid keys were stopping them from connecting properly (for updates or multiplay) where as the legitimate owners of the game were playing at different times throughout the day or updating once and then playing single player.
That makes sense I guess... I just assumed he was averaging the daily numbers or taking a snapshot from a certain time or something.

I agree it's not the most concrete info to make a news story out of.
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Old 04-18-09, 07:59 AM   #46
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

I am glad to hear this was overblown, and that these connections were just these loser pirates reconnecting and not numbers on actual piracy. To bad these a-holes ruined the playing experience for the paying customers for the first two days, and also cost them a bad review.

Will be interesting to see the sales numbers when they are published, I hope they do really well.
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Old 04-18-09, 08:20 AM   #47
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by Quick420 View Post
Cd-Keys for online play always worked.Pirates can play single,but not multiplayer.Always seemed to work well I thought
Yep! why remove the cd-key for MP? whoever want to play MP is gonna go online anyways.. i only see cd-checks/protection being problematic for SP.
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Old 04-18-09, 10:39 AM   #48
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Default Re: Stardock: Demigod Pirated Over 6 to 1 Versus Sales

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Originally Posted by CaptNKILL View Post
Well this certainly sucks.

I think the mass piracy of this title is partially related to it having unfamiliar gameplay and not having a demo. I think a demo would have probably prevented a large portion of the pirates from downloading the game. Most people will keep their pirated copy even if they just wanted to "try it out".

Also, the game had basically no press. I'd never even heard of it aside from the 2 or 3 threads we had here and the box I saw on the shelf at wal-mart. If 99% of the game's press comes from online communities where the game can be easily downloaded for free, that's going to have a huge effect on sales.
Agreed. Hard core pirates would still do their thing but a demo a week before release would of helped a bunch.
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