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#13 | |
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Join Date: Sep 2002
Posts: 2,262
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There are about four or five orders of magnitude of extra complexity on the job that the nVidia-provided drivers have to do (coordinate the GPU), let alone on the code in them. You simply can't make a comparison between them and the XFree-provided ones. ![]()
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#14 | |
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Join Date: Jun 2003
Posts: 154
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I agree with your post, as it is... I have been involved in the open source community for more than ten years now, both as a programmer and as a user.. I have seen unsolvable problems (according to some) become solved within a day or two... And if Nvidia would release an Open Source driver, i would try to solve your problem and contact others, you would not have to wait for long... Open source does work... thanx for your input... :-) |
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#15 | |
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Join Date: Jun 2003
Posts: 154
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If the drivers were Open Source and the Specs freely available, your driver would not only be better but faster too, and actually be usable in Maya and games... As it is now, i might as well use the OS driver available as i cannot use the crappy OGL support that comes with the buggy Nvidia driver and at least the 2d is good... Is that what you call driver support? |
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#16 | |||
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Join Date: Sep 2002
Posts: 2,262
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And the community did NOT fix their driver! The community drivers don't even USE the 3D hardware, OR the GPU! Do you even have a clue how graphics cards work in 3D mode? Or are you just ignoring me when I'm saying these things? You say you've been in the OSS community for so long -- OK, so what have you done? Link to it. I'll freely admit I haven't done much (aside from the small contributions to a slideshow project one time). Quote:
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Be my guest. In the meantime, stop trolling.
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#17 | |
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Join Date: Jun 2003
Posts: 154
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I have contributed to the kernel, to Slackware to Phoenix.... I do believe i could do better than this with this driver, not the entire driver perhaps but i could fix my problems and release a fix... And i haven't posted my problems because all of the options in the conf have been tried, i tend to do that before i ask... and what should i ask? "if you have tried multiple configs with multiple wm's and the system hangs, what do you do" This isn't just something i invented and post for the fun of it, this is affecting my productivity and is costing me time and money... And if Nvidia would release their drivers OSS, i would solve them without spending time here... |
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#18 | |
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Join Date: Sep 2002
Posts: 2,262
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And isn't it convenient for you that first, Maya costs money, and second, the personal edition doesn't work in Linux? (only OSX or XP) No, I don't work for nVidia, so I can't test this stuff without paying buttloads of my own money to do it (you seemed to think in another post that I do -- you said something about "you open the specs and I will" or something; newsflash, I don't have anything to do with the company). But I think the massive number of 3D programs (games) that work on my system is proof enough that nothing's wrong with the drivers -- perhaps something's wrong with your beloved Maya? It's a proprietary program too, amazingly enough. Anyway, until you can show me what doesn't work (and I can see it not work right here -- to be perfectly honest, at this point I think your Maya story is a lie, especially considering the list of things that didn't work when you first started posting, compared to the list of things that don't work now), you haven't done anything but rant and rave.
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Registered Linux User #219692 Last edited by bwkaz; 06-13-03 at 09:15 PM. |
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#19 | |
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Registered User
Join Date: Jun 2003
Posts: 154
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Yes, Maya does cost money, that is not the point, don't you think that i would love OSS Maya? i would, believe me, i would love that... but a 3D program compared to drivers for a card that i already paid for... come on, man... even you have to be able to understand the difference.... My contribs to the kernel have been a few throughout the years, do you want a complete list over a couple of pages here or will the latest do? Slackware, take a wild guess... (hint, my name) Phoenix, except for parts of the gecko engine css support, just a few bug fixes... What you have to get is that just because the drivers work for *you* on your setup does not mean that there is nothing wrong with them... Drivers should work on *all* setups with *all* software and if they do not, the drivers are flawed, you would expect that from all drivers, and you do... Things like these are what is hindering Linux in the Desktop arena... If this driver was produced for XP, Nvidia would pull it and apologize... THINK McFly... |
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#20 | ||||||||
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Join Date: Sep 2002
Posts: 2,262
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I think this is about enough of this for today, I need something else to do... I'm going to go play some 3D games that (according to you at least) don't work. That ought to be relaxing, if nothing else.
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#21 | |
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Join Date: Jun 2003
Posts: 154
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It's like this, if your driver does not work with every piece of software that complies with the standards (OGL in this case) it is pretty much a flawed driver, like a car that only runs on some roads, it is useless... I consider buying a card without source code to the driver equal to buying a car and only the ones who made it can open the hood, i wouldn't buy that car, would you? Look, i do understand why you like the driver, but if the driver does not work on my software (which is extremely standardized) setup, the 1200 bucks i spent on my quadro are money that i could have used to buy a considerably cheaper 3DLabs card that runs circles around the quadro when it comes to performance (i bought the quadro for the gaming support, which doesn't work either)... Give me the damn code and let me fix it and i will be happy... If you would need the code i created you could have it too, it's a great solution... When it comes to programmers, look at IBM, they have paid OSS programmers, it ISN'T a problem, the driver is provided without cost anyways... |
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#22 | ||||||
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Join Date: Sep 2002
Posts: 2,262
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And it does work with every OpenGL piece of software that I (and numerous others) have ever thrown at it. If it doesn't work for you, then it's either: (A) because the stuff you're running actually isn't valid (and how can you tell that it is? you can't possibly, for the EXACT same reasons that you can't know whether there are bugs in nVidia's code), or (B) because your hardware is screwed up. Quote:
And if you wouldn't buy this hypothetical car, then why did you buy your video card? Quote:
See, every argument that you've leveled against the drivers can just as quickly be turned around against Maya. Yet, you assume that Maya cannot possibly be the problem, even when it's the only thing that doesn't work. I don't understand this. And I'm not saying I like the driver, just that your reasons for bashing it are completely unfounded. Quote:
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I think I can do a better job than Microsoft at a small database engine ("replacement" for Access). Does that mean I troll Microsoft messageboards (or newsgroups) saying that Access sucks, because its Jet backend is horribly broken regarding locking, because it's closed, and that I could fix it if I only had the code? No, it means I start working on the replacement, and get it running (which I haven't had time to do, unfortunately, and probably won't unless I can do it at work). And I reverse engineer the file format, if I have to (for conversion purposes or whatever). No, drivers are not database engines, but I'm sure even you can see the parallel I'm trying to draw?
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