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Old 05-25-09, 12:18 PM   #1
Jalden
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Default X-Men Origins Wolverine

Does anyone here have any experience with the PC version? I was considering buying it, but I wanted some good opinions before I did. Mainly, I'm concerned about bugs and AA. Does it support regular AA or just some shader blur crap?

Thanks!
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Old 05-25-09, 01:07 PM   #2
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Default Re: X-Men Origins Wolverine

There is a thread on the game... PC version looks good and runs fine for me. No AA option, but it's not jaggy at all really, I didn't even try to force it.
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Old 05-25-09, 01:31 PM   #3
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Default Re: X-Men Origins Wolverine

The PC version has no graphics options at all, except resolution and brightness. I have played through the game twice and used a USB XBox 360 controller, and didn't have any problems at all. No crashes and no big bugs. Minor bugs I encountered are AI gets stuck and cant attack you, and very lowres textures at a few places.

I play on Vista x64, but also tested the game on Windows 7 x64 (just some quick tests to see how gaming on Windows 7 was).
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Old 05-25-09, 01:49 PM   #4
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Default Re: X-Men Origins Wolverine

To change the graphics, edit the "WEngine.ini" file
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Old 05-25-09, 01:52 PM   #5
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Default Re: X-Men Origins Wolverine

Quote:
Originally Posted by Buio View Post
The PC version has no graphics options at all, except resolution and brightness.
Consolized.
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Old 05-25-09, 02:36 PM   #6
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Default Re: X-Men Origins Wolverine

Quote:
Originally Posted by mailman2 View Post
Consolized.
Consoles are hiding under your bed!
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Old 05-25-09, 10:14 PM   #7
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Default Re: X-Men Origins Wolverine

It still looks very good in high res, but well it is a console port.
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Old 05-26-09, 01:24 PM   #8
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Default Re: X-Men Origins Wolverine

Follow C:\Program Files (x86)\Activision\X-Men Origins - Wolverine(TM)\Engine\Config and there u see a file named BaseEngine, scroll down to [SystemSettings] and u see this:

Code:
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=128
ShadowFadeExponent=2.2
ResX=800
ResY=600
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
ShadowFilterRadius=2
ShadowDepthBias=.012
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
So u can change the settings on ur own
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