Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 08-09-09, 01:15 AM   #13
nekrosoft13
I'm Geralt
 
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,366
Default Re: Finally. Walk/Run without a seperate button or analogue controller

I would just add another scroll wheel on the mouse for the thumb.

And use it just like in Chaos Theory, turn the scroll wheel to go faster or slower.

Second scroll wheel, so you can keep using the main middle scroll wheel for weaspon switch
__________________
Windows 8 the next big failure, right after Windows ME
nekrosoft13 is offline   Reply With Quote
Old 08-09-09, 01:17 AM   #14
nekrosoft13
I'm Geralt
 
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,366
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by crainger View Post
See vid. The harder you backspace the more you delete.
yeah great, so everytime you press backspace, you would worry how hard you pressed the damn button; and worry how many letters/words vanished.
__________________
Windows 8 the next big failure, right after Windows ME
nekrosoft13 is offline   Reply With Quote
Old 08-09-09, 01:28 AM   #15
pakotlar
Guest
 
Posts: n/a
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by ATi View Post
what?! xbox 360 AYXB buttons are not pressure sensitive I know the ps3 buttons are because they got used in games like MGS4
and they were AWESOME for raising your gun to fire and then not firing
  Reply With Quote
Old 08-09-09, 01:29 AM   #16
pakotlar
Guest
 
Posts: n/a
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by nekrosoft13 View Post
yeah great, so everytime you press backspace, you would worry how hard you pressed the damn button; and worry how many letters/words vanished.
Ok, I'm not sure how you can think of this as a negative. It obviously will not be implemented on EVERY button. Furthermore, even if it was, it would absolutely be up to the program to decide whether or not to use that functionality. It could just as easily take the smallest voltage potential as the only activating one.
  Reply With Quote
Old 08-09-09, 01:34 AM   #17
Atomizer
Registered User
 
Join Date: Jun 2004
Posts: 379
Default Re: Finally. Walk/Run without a seperate button or analogue controller

The last part of the video shows a practical application of pressure sensitivity, in a word processor, by detecting the amount of pressure applied, it could detect keys "accidently" pressed while pressing another key, and ignore the input so you only get the key you were attempting to press, and not the second key(ie, "fat finger syndrome")
Of course, its pressure sensitive font size doesnt work too well, as it showed in the video, you create a "ransom letter" look, which might be cool if thats what you wanted, but for an IM it wouldnt be that great.
Of course, this is where you could cap to 2 pressure levels, if its below the threshold, it uses the smaller font(or non-bold), if its above the threshold, it uses the larger(or bold) font.
For the most part though people are so used to tapping the keys at a certain force which most likely will end up above the threshold every time, or at times when you didnt mean to.

Rather cool though, and is more useful for gaming then anything else, but im still hoping for some proper mind-powered devices in the future
Atomizer is offline   Reply With Quote
Old 08-09-09, 07:29 AM   #18
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by nekrosoft13 View Post
yeah great, so everytime you press backspace, you would worry how hard you pressed the damn button; and worry how many letters/words vanished.
I wouldn't have to worry. You would. You're a loose cannon.
crainger is offline   Reply With Quote
Old 08-09-09, 08:05 AM   #19
NarcissistZero
Loving Everything Me
 
NarcissistZero's Avatar
 
Join Date: Jun 2007
Location: Tampa, FL
Posts: 8,033
Send a message via AIM to NarcissistZero
Default Re: Finally. Walk/Run without a seperate button or analogue controller

You can't backspace all willy-nilly.
__________________
I gots one of them high powered gaming computers with an EVGA GTX 480 video thingy and a Q9550 processing device and also one of them Windows 7 64 operating programs with 4GB of some Corsair 1033 DDR2 ram.

Steam, Xbox Live and PSN: StingingVelvet
NarcissistZero is offline   Reply With Quote
Old 08-09-09, 12:37 PM   #20
CaptNKILL
CUBE
 
CaptNKILL's Avatar
 
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Looks cool but it seems like it'd be pretty hard to get used to for people who have been typing on a normal keyboard for a long time. I use a keyboard with slim keys (like a laptop) so I prefer the instant click without any key travel. Going back to squishy keys and then having to pay attention to how hard I press would definitely not make things easier or better.

The idea of using it for games isn't bad, but again, adding a new "dimension" to the controls that I've been using for 12 years would throw off my game quite a bit. I like the idea of having a light key press act as a slow walk, with a hard press acting as a normal moving speed, but having sprint in there as well seems like a really bad idea. That'd be like if the analog stick in Call of Duty 4 made you sprint if you pushed it all the way to the outside. You'd have to keep it half pressed at all times just to move at a normal pace.
__________________
---- Primary Rig ---- CoolerMaster 690 II Advance - Gigabyte GA-EP45-UD3P - Intel Core 2 Quad Q9550 @ 4.0Ghz + Thermalright Ultra 120 Extreme
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v)
Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA
ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64
---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU
Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic
CaptNKILL is offline   Reply With Quote

Old 08-09-09, 12:45 PM   #21
Nitz Walsh
Registered User
 
Join Date: Jul 2002
Posts: 622
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by crainger View Post
I wouldn't have to worry. You would. You're a loose cannon.
YOU'RE OFF THE CASE MCGARNICLE!!!
Nitz Walsh is offline   Reply With Quote
Old 08-09-09, 01:40 PM   #22
Logical
Registered User
 
Logical's Avatar
 
Join Date: Apr 2007
Location: UK
Posts: 2,523
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Seems its more designed for console users so its easier for them to use keyboard if they decide to play games on a PC (maybe they see the light). Id prefer run/walk to be assigned to another key.
Logical is offline   Reply With Quote
Old 08-09-09, 04:36 PM   #23
Quick420
Registered User
 
Quick420's Avatar
 
Join Date: Oct 2005
Location: London,Canada
Posts: 1,445
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by crainger View Post
I wouldn't have to worry. You would. You're a loose cannon.
he's funny ^^
__________________
:Gaming Rig:
Asus P5N-D SLi E8400 Wolfdale@3.6ghz/TTBig TyphoonCooler 51c Orthos 3hrs
Galaxy GTX560ti-GC 296.10 Forceware 950/1900/2200,1100mv,Gts250/Physx
2x2gb Ddr2 1066mhz 4-4-4-12 1T
3xWD WD5000AAKS 500gb/sata300/ 1xSeagate 320gb Ide(tuuunz)
X-fi Fatality Pro*ASUS VH242H 24"LCD*:::Windoze 7-64bit:::
Sony DvD/Ram-Drive
Logitech G25
3dmark06 17,898 Vantage 12,851



If the light is GREEN the trap is clean
Quick420 is offline   Reply With Quote
Old 08-10-09, 03:09 PM   #24
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Finally. Walk/Run without a seperate button or analogue controller

Quote:
Originally Posted by CaptNKILL View Post
Looks cool but it seems like it'd be pretty hard to get used to for people who have been typing on a normal keyboard for a long time. I use a keyboard with slim keys (like a laptop) so I prefer the instant click without any key travel. Going back to squishy keys and then having to pay attention to how hard I press would definitely not make things easier or better.

The idea of using it for games isn't bad, but again, adding a new "dimension" to the controls that I've been using for 12 years would throw off my game quite a bit. I like the idea of having a light key press act as a slow walk, with a hard press acting as a normal moving speed, but having sprint in there as well seems like a really bad idea. That'd be like if the analog stick in Call of Duty 4 made you sprint if you pushed it all the way to the outside. You'd have to keep it half pressed at all times just to move at a normal pace.
Just because you like light key presses tinkle toes doesn't mean the rest of us do.

I want a keyboard that I have to bash with my fists just to get my Sim to go to the toilet... I mean shoot a Nazi in the HEAD! yeah! kfjvb ws fksd jfskfjd v kjvsk jsvdskjd kdns.

crainger is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.