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#25 | |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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People only like things that I like. If I disapprove of something, then it shouldn't exist.
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#26 | |
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Guest
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#27 |
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It wouldn't matter how lightly the key is pressed. As long as your key travels to the midpoint of the "click" slide mechanism, I'm sure the pressure sensor will activate the corresponding character. After that, the program could deside that, say you hold the key down it will capitalize it (for say 25-30% more time held down it will complete this action). Or having a very slight voltage change, say from accidentally brushing a key, won't set it off. The programmers who make the interface software/driver will simply have to put in some low-level settings for voltage change so that the keyboard works like a normal one, so that unless the program explicetly asks for analog control, the user will not notice a difference.
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#28 | |
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L4D & DoW2 ftw!
Join Date: Jul 2004
Location: Denmark
Posts: 3,143
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---MAIN GAMING RIG from MID SEPTEMBER 2007, MOBO+CASE+FANS UPGRADED APRIL 2009, GRAPHICSCARD UPGRADED MARCH 2010--- Case: Antec P182 case + 3x 120mm Scythe Slipstream SY1225SL12M @ ~900 RPM Motherboard: Asus P5Q Deluxe CPU: Intel Core2 Q6600@3.3ghz w. Noctua NH-U12P RAM: 4Gb Crucial Tracer PC-8500 Graphics: XFX Radeon HD 5970 Black Edition Harddiscs: 2xRaptorX 150gb 10.000 RPM in RAID0 Soundcard: X-Fi Xtreme Gamer Sound: Sennheiser HD600 Headphones + headamp Keyboard: Logitech DiNovo Edge Mouse: Razor Orochi Monitor: Samsung 2232BW (22" 1680*1050) OS: Windows 7 Professional 64bit |
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#29 |
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Loving Everything Me
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That's reasonably likely, but the X button still deserves my ire.
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I gots one of them high powered gaming computers with an EVGA GTX 480 video thingy and a Q9550 processing device and also one of them Windows 7 64 operating programs with 4GB of some Corsair 1033 DDR2 ram. Steam, Xbox Live and PSN: StingingVelvet |
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#30 | |
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Dude, where's my brain?
Join Date: Aug 2002
Location: In California choking from all the liberal BS
Posts: 1,185
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I really question how good this thing would actually work. How hard to press, accidential press, the longevity of the pressure being constant, etc. I also wonder how one would set the keys in a game menu. I see all kinds of problems of some games not being able to do this. I'm trying to picture playing a game and thinking about pressing a key harder to change something and I can't get my mind around it. I can type pretty well (50 wpm, traditional typing). I just don't see this helping me at all in typing and in fact could see it kind of screwing things up depending on how hard (or more importantly, how easy) the keys had to be pressed to change something.
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