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Old 08-10-09, 11:37 PM   #25
CaptNKILL
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

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Originally Posted by crainger View Post
Just because you like light key presses tinkle toes doesn't mean the rest of us do.

I want a keyboard that I have to bash with my fists just to get my Sim to go to the toilet... I mean shoot a Nazi in the HEAD! yeah! kfjvb ws fksd jfskfjd v kjvsk jsvdskjd kdns.

Apparently you missed the memo.

People only like things that I like. If I disapprove of something, then it shouldn't exist.
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Old 08-11-09, 04:41 AM   #26
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

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Originally Posted by CaptNKILL View Post
Looks cool but it seems like it'd be pretty hard to get used to for people who have been typing on a normal keyboard for a long time. I use a keyboard with slim keys (like a laptop) so I prefer the instant click without any key travel. Going back to squishy keys and then having to pay attention to how hard I press would definitely not make things easier or better.

The idea of using it for games isn't bad, but again, adding a new "dimension" to the controls that I've been using for 12 years would throw off my game quite a bit. I like the idea of having a light key press act as a slow walk, with a hard press acting as a normal moving speed, but having sprint in there as well seems like a really bad idea. That'd be like if the analog stick in Call of Duty 4 made you sprint if you pushed it all the way to the outside. You'd have to keep it half pressed at all times just to move at a normal pace.
It doesn't nec. have to have more travel. It just needs to create some change in charge upon pressure. So so that harder the button presses down on the metal gate beneath it, the more current it conducts. It doesn't physically have to travel more than a normal key. You pres your keys down all the way like the rest of us do right? This basically just creates a greater voltage potential the further the key travels down.
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Old 08-11-09, 04:45 AM   #27
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

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Originally Posted by crainger View Post
Just because you like light key presses tinkle toes doesn't mean the rest of us do.

I want a keyboard that I have to bash with my fists just to get my Sim to go to the toilet... I mean shoot a Nazi in the HEAD! yeah! kfjvb ws fksd jfskfjd v kjvsk jsvdskjd kdns.

It wouldn't matter how lightly the key is pressed. As long as your key travels to the midpoint of the "click" slide mechanism, I'm sure the pressure sensor will activate the corresponding character. After that, the program could deside that, say you hold the key down it will capitalize it (for say 25-30% more time held down it will complete this action). Or having a very slight voltage change, say from accidentally brushing a key, won't set it off. The programmers who make the interface software/driver will simply have to put in some low-level settings for voltage change so that the keyboard works like a normal one, so that unless the program explicetly asks for analog control, the user will not notice a difference.
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Old 08-11-09, 08:53 AM   #28
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

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Originally Posted by NarcissistZero View Post
Pressure sensitive face buttons are crap... I think Wipeout HD on PS3 uses it, and I have to hold that freaking X button in like it slept with my girl and I hate it.
Don't be selfish, perhaps she likes it
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Old 08-11-09, 09:21 AM   #29
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

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Originally Posted by Gaco View Post
Don't be selfish, perhaps she likes it
That's reasonably likely, but the X button still deserves my ire.
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Old 08-16-09, 01:15 PM   #30
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Default Re: Finally. Walk/Run without a seperate button or analogue controller

I really question how good this thing would actually work. How hard to press, accidential press, the longevity of the pressure being constant, etc. I also wonder how one would set the keys in a game menu. I see all kinds of problems of some games not being able to do this. I'm trying to picture playing a game and thinking about pressing a key harder to change something and I can't get my mind around it. I can type pretty well (50 wpm, traditional typing). I just don't see this helping me at all in typing and in fact could see it kind of screwing things up depending on how hard (or more importantly, how easy) the keys had to be pressed to change something.
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