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Old 08-21-09, 06:43 PM   #1
Intel17
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Default CryEngine 3 PC improvements?

All the info about CryEngine 3 seems to be console-related and how it runs on console hardware. Are there any improvements to the engine for the high end, or is the engine basically an optimised-for-crappy-hardware version of CryEngine 2?
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Old 08-21-09, 06:58 PM   #2
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Default Re: CryEngine 3 PC improvements?

Crysis TOD settings pretty much makes crysis future proof for a while anyways, but as far as i'm aware they added a deferred renderer and global illumination.
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Old 08-21-09, 08:30 PM   #3
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Default Re: CryEngine 3 PC improvements?

Yeah, there are lighting improvements.

Really though it is enough for me to be reassured the game will look as good as Crysis, and not be dumbed down. They seem to be focusing the engine on delivering amazing PC graphics that easily and simply scale down to consoles.

It is the cost and time of making PC versions look better that turns off publishers and gives us ports that look identical... if Crytek can make it simple and easy to vary graphics wildly from one system to another, it could have a massive effect on future PC ports.
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Old 08-21-09, 08:39 PM   #4
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Default Re: CryEngine 3 PC improvements?

Lighting improvements, eh? Of what sort? Also, is there any performance information for maxed out?
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Old 08-21-09, 11:03 PM   #5
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Default Re: CryEngine 3 PC improvements?

No one knows details dude, the game is a long ways off.
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Old 08-21-09, 11:26 PM   #6
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Default Re: CryEngine 3 PC improvements?

Quote:
He particularly discussed Crysis, which shipped in November 2007, and was deliberately intended to scale in rendering quality, even with new PCs created today. Yerli commented: "We are very often criticized for this", but it's the company's intent to make things highly scalable. Therefore, you can play the game now, and then, "when you buy a PC in two years time, the game will look better."

While receiving criticism, particularly from those who feel like this implies their current PC is underpowered, Yerli says the company has had more positive than negative feedback over the approach, concluding: "I guess we'll still do it in the future."

The firm then discussed CryEngine 3, which has been made over 5 years by 25 people, and is highly scalable. Since Yerli suggested that "games of 2012 will not look very different to the games of today", because the same basic console hardware will be in place, this leads to extreme importance for scalability between PC and console.

The company's in-house flagship title using it is Crysis 2, which is using "heavily improved Crysis technology" that is moving towards better implementation on consoles. Yerli then showed a PC-based demo of CryEngine 3 -- featuring both boat combat and on-land gameplay using enhanced Crysis assets, with 3D volumetric clouds, and HDR sky, voxel-based terrain, and a 7km view distance on the ocean.

One particularly impressive demonstration was a procedural frost shader, and Yerli suggested that, using CryEngine 3's approach, you can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current and next-gen console hardware.
.
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Old 08-21-09, 11:26 PM   #7
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Default Re: CryEngine 3 PC improvements?

Quote:
He particularly discussed Crysis, which shipped in November 2007, and was deliberately intended to scale in rendering quality, even with new PCs created today. Yerli commented: "We are very often criticized for this", but it's the company's intent to make things highly scalable. Therefore, you can play the game now, and then, "when you buy a PC in two years time, the game will look better."

While receiving criticism, particularly from those who feel like this implies their current PC is underpowered, Yerli says the company has had more positive than negative feedback over the approach, concluding: "I guess we'll still do it in the future."

The firm then discussed CryEngine 3, which has been made over 5 years by 25 people, and is highly scalable. Since Yerli suggested that "games of 2012 will not look very different to the games of today", because the same basic console hardware will be in place, this leads to extreme importance for scalability between PC and console.

The company's in-house flagship title using it is Crysis 2, which is using "heavily improved Crysis technology" that is moving towards better implementation on consoles. Yerli then showed a PC-based demo of CryEngine 3 -- featuring both boat combat and on-land gameplay using enhanced Crysis assets, with 3D volumetric clouds, and HDR sky, voxel-based terrain, and a 7km view distance on the ocean.

One particularly impressive demonstration was a procedural frost shader, and Yerli suggested that, using CryEngine 3's approach, you can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current and next-gen console hardware.
.
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Old 08-22-09, 04:29 AM   #8
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Default Re: CryEngine 3 PC improvements?

Quote:
He particularly discussed Crysis, which shipped in November 2007, and was deliberately intended to scale in rendering quality, even with new PCs created today. Yerli commented: "We are very often criticized for this", but it's the company's intent to make things highly scalable. Therefore, you can play the game now, and then, "when you buy a PC in two years time, the game will look better."

While receiving criticism, particularly from those who feel like this implies their current PC is underpowered, Yerli says the company has had more positive than negative feedback over the approach, concluding: "I guess we'll still do it in the future."

The firm then discussed CryEngine 3, which has been made over 5 years by 25 people, and is highly scalable. Since Yerli suggested that "games of 2012 will not look very different to the games of today", because the same basic console hardware will be in place, this leads to extreme importance for scalability between PC and console.

The company's in-house flagship title using it is Crysis 2, which is using "heavily improved Crysis technology" that is moving towards better implementation on consoles. Yerli then showed a PC-based demo of CryEngine 3 -- featuring both boat combat and on-land gameplay using enhanced Crysis assets, with 3D volumetric clouds, and HDR sky, voxel-based terrain, and a 7km view distance on the ocean.

One particularly impressive demonstration was a procedural frost shader, and Yerli suggested that, using CryEngine 3's approach, you can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current and next-gen console hardware.
.
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Old 08-22-09, 05:02 AM   #9
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Default Re: CryEngine 3 PC improvements?

Quote:
He particularly discussed Crysis, which shipped in November 2007, and was deliberately intended to scale in rendering quality, even with new PCs created today. Yerli commented: "We are very often criticized for this", but it's the company's intent to make things highly scalable. Therefore, you can play the game now, and then, "when you buy a PC in two years time, the game will look better."

While receiving criticism, particularly from those who feel like this implies their current PC is underpowered, Yerli says the company has had more positive than negative feedback over the approach, concluding: "I guess we'll still do it in the future."

The firm then discussed CryEngine 3, which has been made over 5 years by 25 people, and is highly scalable. Since Yerli suggested that "games of 2012 will not look very different to the games of today", because the same basic console hardware will be in place, this leads to extreme importance for scalability between PC and console.

The company's in-house flagship title using it is Crysis 2, which is using "heavily improved Crysis technology" that is moving towards better implementation on consoles. Yerli then showed a PC-based demo of CryEngine 3 -- featuring both boat combat and on-land gameplay using enhanced Crysis assets, with 3D volumetric clouds, and HDR sky, voxel-based terrain, and a 7km view distance on the ocean.

One particularly impressive demonstration was a procedural frost shader, and Yerli suggested that, using CryEngine 3's approach, you can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current and next-gen console hardware.
.
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Old 08-22-09, 05:53 AM   #10
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Default Re: CryEngine 3 PC improvements?

lol post count whores
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Old 08-22-09, 08:22 AM   #11
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Default Re: CryEngine 3 PC improvements?

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lol post count whores
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