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Old 09-25-09, 03:50 PM   #1
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Exclamation Stalker - DX10 vs. DX11 Screenshots

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Old 09-25-09, 04:05 PM   #2
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Default Re: Stalker - DX10 vs. DX11 Screenshots

You can definitely see the texelation (is that the right term?) on the mask canisters. They look perfectly round in the DX11 version but a bit more jagged in DX10... though I don't think it's impossible to have smoother lines in DX9/DX10, it just takes more work on the dev's part.
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Old 09-25-09, 04:07 PM   #3
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Default Re: Stalker - DX10 vs. DX11 Screenshots

Its tessellation.

Yes I believe it is possible in DX9/DX10 as well, just more overhead for the GPU.
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Old 09-25-09, 05:01 PM   #4
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Default Re: Stalker - DX10 vs. DX11 Screenshots

Oh god are you guys falling for the marketing BS?

It's DX9 vs DX10 all over again...
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Old 09-25-09, 05:04 PM   #5
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Default Re: Stalker - DX10 vs. DX11 Screenshots

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Oh god are you guys falling for the marketing BS?

It's DX9 vs DX10 all over again...
+1. I call BS on this.
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Old 09-25-09, 05:07 PM   #6
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Default Re: Stalker - DX10 vs. DX11 Screenshots

I don't think anyone is saying DX11 makes that happen, I think they are saying it makes it easier and people will use it more.

Of course, only PC exclusives will use it until consoles upgrade.
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Old 09-25-09, 05:07 PM   #7
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Default Re: Stalker - DX10 vs. DX11 Screenshots

Photorealistic!
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Old 09-25-09, 05:47 PM   #8
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Default Re: Stalker - DX10 vs. DX11 Screenshots

Damn, that's freakin' awesome!! Bring on Stalker.
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Old 09-25-09, 06:40 PM   #9
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Default Re: Stalker - DX10 vs. DX11 Screenshots

I think those screens would be more appropriately called Tesselation vs no tesselation, in STALKER... (since that´s all it is)
And you could get way better results with tesselation then that, especially if you used a height map and did displacement mapping.

Not really a useful API vs API comparision, using one feature on content from STALKER, which is pretty dated (even if it is from the upcoming STALKER title).

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Originally Posted by jAkUp View Post
Its tessellation.

Yes I believe it is possible in DX9/DX10 as well, just more overhead for the GPU.
Might be possible on DX9, but if so, probably not in any useful way (acctually I think VS units CANT create new vertices, GS units in DX10 can)
it IS possible with DX10, using Geometry Shaders, but afaik not very fast.
ATi had their tesselator on their DX10 GPUs, which is also found in the XB360 GPU, but wasnt a part of the DX10 specs (nor is it compatible with the DX11 specs either)
That was as I understood it, a form of dedicated GS units, to make tesselation viable from a performance standpoint.
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Old 09-25-09, 08:12 PM   #10
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Default Re: Stalker - DX10 vs. DX11 Screenshots

Quote:
Originally Posted by |MaguS| View Post
Oh god are you guys falling for the marketing BS?

It's DX9 vs DX10 all over again...
are we going to have to wait for DX12 too see some real nice effects ?
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Old 09-25-09, 08:41 PM   #11
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Default Re: Stalker - DX10 vs. DX11 Screenshots

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are we going to have to wait for DX12 too see some real nice effects ?
No your going to have to wait for the lowest common denominator in the PC World to be capable of running such settings and engines. Developers will continue to put those type of effects as a secon thought rather then their focus.
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Old 09-25-09, 09:35 PM   #12
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Default Re: Stalker - DX10 vs. DX11 Screenshots

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No your going to have to wait for the lowest common denominator in the PC World to be capable of running such settings and engines. Developers will continue to put those type of effects as a secon thought rather then their focus.
I think it also has something to do with how far we've come with 3D rendering already. We're not talking about going from 2D sprites to 3D models anymore, we're talking about very detailed specific improvements that may only be noticeable in strict side-by-side comparisons and in still photos. It's just the nature of the beast.

I also think that it's unfortunate that each new DX version requires dedicated hardware. Imagine if we had to buy new CPUs everytime Windows installed a new service pack... I don't think that would help advance the OS market very well.
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