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Old 10-14-09, 05:40 PM   #181
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

A few more MP impressions:








Potential it has, hopefully CM will make use of it
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Old 10-18-09, 05:26 AM   #182
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

First AI mod available: http://community.codemasters.com/for...d.php?t=390475

couldn't test it because i can only use my left hand atm.
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Old 10-18-09, 05:30 AM   #183
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by JT8D-9A View Post
couldn't test it because i can only use my left hand atm.
Put the pr0n away then
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Old 10-18-09, 05:39 AM   #184
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

lol i wish that would be the reason because that wouldn't hurt.

here is a complementing thread where he explains the AI values: http://community.codemasters.com/for...d.php?t=390284
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Old 10-19-09, 11:25 AM   #185
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by newparad1gm View Post
OFDR has its own graphical glitches as well. I've noticed this especially on Mission 6, where at night, there are these terrible white dots that flash on the trees. It doesn't happen during day missions, and it doesn't happen when night vision is equipped. Its distracting, but not too terrible.

I was hoping for a little environmental variety as well, but its all the same foliage and trees, with the intermittent village. It is a small island, so I don't expect the gamut of climate zones, but a little change in scenery for some of the missions would have been nice.
I figured out the white dots on the trees were caused by Multisampling AA. Any level of MSAA will cause these white spots to flash on the trees at night. So I applied 2x2 SSAA instead and they went away, and there wasn't much of a performance hit because this game isn't that demanding in the first place. The SSAA looks much better in my opinion, especially with the huge draw distance where far off things only are a few pixels by a few pixels in size.
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Old 10-20-09, 10:44 AM   #186
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

Quote:
Originally Posted by newparad1gm View Post
I figured out the white dots on the trees were caused by Multisampling AA. Any level of MSAA will cause these white spots to flash on the trees at night. So I applied 2x2 SSAA instead and they went away, and there wasn't much of a performance hit because this game isn't that demanding in the first place. The SSAA looks much better in my opinion, especially with the huge draw distance where far off things only are a few pixels by a few pixels in size.
thanks for the info!

New AI mods: http://community.codemasters.com/for...d.php?t=390475
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Old 10-21-09, 08:05 PM   #187
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

had Nvlddmkm stopped responding while playing operation flashpoint dragon rising on windows 7 (two day old install)


Edit: saw this further down in the event viewer= "The NVIDIA Display Driver Service service has reported an invalid current state 32"

any ideas?
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Old 10-21-09, 08:07 PM   #188
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by wysiwyg View Post
had Nvlddmkm stopped responding while playing operation flashpoint dragon rising on windows 7 (two day old install)


Edit: saw this further down in the event viewer= "The NVIDIA Display Driver Service service has reported an invalid current state 32"

any ideas?
what driver are you using ?
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Old 10-22-09, 03:00 AM   #189
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by ATi View Post
what driver are you using ?
191.07 WHQL 64bit drivers

to recap the message i get is Nvlddmkm stopped responding, while playing operation flashpoint dragon rising on windows 7 (two day old install)

also saw this further down in the event viewer= "The NVIDIA Display Driver Service service has reported an invalid current state 32"


??????
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Old 10-22-09, 03:04 AM   #190
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

I played a bit of single player last night. Seems ok. Might get online though and see how it does. Just gotta get me head round the controls. Been a while since i played a tactical shooter.
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Old 11-04-09, 04:39 AM   #191
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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It's the most fun co-op game i've played in years, & i've played a lot ..he he.

If you bypass the ****ty ingame browser for servers & use the direct ip connect in the lan menu for setting up games with buddies it's awsome!

Multiplayer is where this game shines, as well as co-op the adversarial mode is superb, huge battles with/against buddies, nothing comes close, oh & i'm an Arma II fanboiy too!
There is no multiplayer. I can't believe you can play Operation Fart 2, after playing Arma 2 !
I'm honestly shocked.

Anyway, i thought i'd give OPFDR an honest chance, but i should have played it before arma 2 .

It just doesnt even come a little close, at all. It's like going back in time 10 years, and feels more like operation WOLF instead of a decent war sim .

It's not even worthy of the console in my opinion.




Have any of you checked out the CM forums by any chance ?
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Old 11-04-09, 05:05 AM   #192
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

Hey man, i can like 2 games at the same time no?

Sure they're completely different, why wouldn't they be?

Diff games, diff styles, i like em both thanks.
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