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Old 10-08-09, 03:59 PM   #97
doom3ed_player
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Is this game similar to say GRAW?
yup it is. plus the mission editor
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Old 10-08-09, 04:15 PM   #98
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

GRAW2 > OPF2

Especially when it comes to commanding your teamates, weapon handling (for crying out loud, there isn't even a way to change the firing mode (ie single shot or burst)) and GRAW2 is more realistic
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Old 10-08-09, 04:24 PM   #99
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

The "F" key changes firing modes, yes I know I was surprised, I was expecting the flashlight and got that instead. But I agree with you, I liked GRAW2 better when it comes to weapons and controling/commmanding the AI units. I find the "command menu" in OPF2 quite cumbersome, fully agree with the bit-tech review about this one.
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Old 10-08-09, 04:39 PM   #100
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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but what is tripple channel for ?
You could argue that the effect of triple channel memory in gaming has little to no effect, but like I said before, not everybody uses their rig purely for games, and triple channel memory has benefits in other areas.

A point to be made here is that why the hell would a modern game penalize you for having BETTER hardware? I can understand the game having issues if you had lesser hardware like only 1 GB of RAM, but having fits when you have 4+GB? This isn't like a legacy game made back in the day that only worked with 16-bit memory addresses or something.
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Old 10-08-09, 04:41 PM   #101
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

I wonder when the first mod to fix the damn colour is going to come out. I simply hate the dreary colour scheme it gets on my ****ing nerves.
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Old 10-08-09, 05:07 PM   #102
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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You could argue that the effect of triple channel memory in gaming has little to no effect, but like I said before, not everybody uses their rig purely for games, and triple channel memory has benefits in other areas.

A point to be made here is that why the hell would a modern game penalize you for having BETTER hardware? I can understand the game having issues if you had lesser hardware like only 1 GB of RAM, but having fits when you have 4+GB? This isn't like a legacy game made back in the day that only worked with 16-bit memory addresses or something.
let me get straight . tripple channel has no other effect on common appz , than make you spend more $$$ on your hardware compulsive reflex.
it's as uesless as fast RAM.
the 4% difference can be easier to grab back , simply in add +250mhz on your cpu.


end of story
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Old 10-08-09, 05:33 PM   #103
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by doom3ed_player View Post
let me get straight . tripple channel has no other effect on common appz , than make you spend more $$$ on your hardware compulsive reflex.
it's as uesless as fast RAM.
the 4% difference can be easier to grab back , simply in add +250mhz on your cpu.


end of story

"...it's as useless as fast RAM" -
well, thats not true fast ram has its uses. Using a CPU with a lower multiplier when over clocking you will be limited by say DDR2 800. Which is why DDR2 1066 and 1100 are available. So using faster memory is entirely plausible and sometimes necessary when you are over clocking.

"the 4% difference can be easier to grab back , simply in add +250mhz on your cpu"
This again is another untrue statement. For an application that uses more memory ie: Photoshop, adding 250Mhz to your CPU isn't going to compensate for less memory.

I don't know why you are so hell bent on convincing everyone here they only need 4GB of ram.
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Old 10-08-09, 05:49 PM   #104
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

Playing Fallout 3 or Oblivion with over 100 mods each will show you that you need more then 4GB of ram. I have Fallout using over 3GB often with texture mods and larger group enemies.
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Old 10-08-09, 07:13 PM   #105
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by JohnDio View Post
GRAW2 > OPF2 (for crying out loud, there isn't even a way to change the firing mode (ie single shot or burst)) and GRAW2 is more realistic
yes there is its F i think
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Old 10-09-09, 06:25 AM   #106
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

Given the long development time and the cool trailer/previews, i'm somewhat disappointed.
I'm not sure what has happened..
Maybe they will improve and upgrade it but that would be hard to justify if the game isn't successful
Unfortunately Arma2 is also pretty far from being perfect..
Fortunately i'm enjoying Risen at the moment
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Old 10-09-09, 09:03 AM   #107
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

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Originally Posted by agentkay View Post
The "F" key changes firing modes, yes I know I was surprised, I was expecting the flashlight and got that instead. But I agree with you, I liked GRAW2 better when it comes to weapons and controling/commmanding the AI units. I find the "command menu" in OPF2 quite cumbersome, fully agree with the bit-tech review about this one.
Thnx for the tip mate
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Old 10-09-09, 09:36 AM   #108
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Default Re: Official Operation Flashpoint 2: Dragon Rising Thread

The game should be here by the time I get home today, ordered it from Amazon with a gift card I had. I like military shooters but the totally realistic ones like Arma and the original OFP were too much for me.
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