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#1 | |
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Registered User
Join Date: Jul 2002
Posts: 681
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http://www.fhmus.com/images/reporter...r/miniputt.swf
A terrible-looking game that will eat-up hours of your free time...As much as I hate the looks, I can't stop playing it! My best so far is a 25 w/ 11 holes in 1. My boss claims to have shot a 23...insane... |
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#2 | |
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Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
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Oh yea! I played that one before, lot's of fun. I remember having a similar game on my amiga
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#3 |
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prodigy
Join Date: Jul 2002
Location: USA, NY
Posts: 1,100
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pah... i have enough problems with sof2 to be bothered with that... my best 8 hole-in-ones.
now Yahoo's toki toki boom or pool, now that is seriously addictive... phew got over it
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#4 | |
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Registered User
Join Date: Jul 2002
Posts: 681
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8 is pretty sweet for your first time out...
What problems are you having with SOFII? If you start a thread in the "Games" area, I'm sure we'd be able to offer you some help... |
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#5 |
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prodigy
Join Date: Jul 2002
Location: USA, NY
Posts: 1,100
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heh, problems with sof2
lets see my biggest problem is my computer 800mhz 1122 mb ddr ram and <takes a huge breadth> a 8 mb vid card (hitman2 does not even run properly no more... NOOO) ok i can get the menu screen but that keeps lagging, the actual game (ok gameplay) works fine. I can move etc ok. I tried starting the game on Soldier of fortune mode, and found it was too friggin hard. I tried it on amateur and found it too be harder than the SOF mode so i went back to sof mode, and i am very painfully proceeding through the game. I like the random map generator. Ok ps on this computer i cant get the OICW (weapon) to fire its 20mm grenades. Laser optics work fine etc.
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#6 | |
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Join Date: Jul 2002
Location: San Diego, CA
Posts: 505
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Random map generator? Wtf?
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#7 |
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Registered User
Join Date: Jul 2002
Posts: 681
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The Random Map Generator essentially spits out any number of missions for you on an equally random map which is created. As such, you never deal with the same map or mission...
It's a nice way to keep the game from getting stale... ![]() |
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#8 |
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prodigy
Join Date: Jul 2002
Location: USA, NY
Posts: 1,100
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yeah i was mucking around with it for ages, it freakin ro><.
The ai is spread across in realy stable places. When u play it at SOF setting the damn enemy hides in the grass or on the mountains with sniper rifles and keeps taking u out.
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#9 | |
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Its me! Hurray!
Join Date: Jul 2002
Location: Brit in USA
Posts: 1,203
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Quote:
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#10 | |
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Join Date: Jul 2002
Location: San Diego, CA
Posts: 505
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Quote:
And the feature isn't badly implemented? ![]() |
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#11 |
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Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
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I dont like the map generator...it still looks very the same ...
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#12 |
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prodigy
Join Date: Jul 2002
Location: USA, NY
Posts: 1,100
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there is an sdk type extension for it which will be out soon which allows u to create random office kinda environment maps.
Now that would rock, at last u can use the mp5sd and the shotgun The buildings in the current maps kinda look the same but the actual terrain is created using the hex code of the seed u type in.
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