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View Poll Results: What price would you be prepared to pay?
5 1 1.92%
10 0 0%
15 0 0%
20 6 11.54%
25 4 7.69%
30 11 21.15%
35 2 3.85%
40 20 38.46%
45 3 5.77%
50 5 9.62%
Voters: 52. You may not vote on this poll

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Old 11-05-09, 11:41 PM   #13
bob saget
 
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Default Re: Optimal price point for games?

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Originally Posted by NarcissistZero View Post
The vast majority seem to think $60 is a fair price for new games Bob, so I doubt it is "ridiculous."
its ridiculous for me. Everything was nice and peachy @ 50, then, all of a sudden, boom. wtf?
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Old 11-05-09, 11:59 PM   #14
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Default Re: Optimal price point for games?

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its ridiculous for me. Everything was nice and peachy @ 50, then, all of a sudden, boom. wtf?
Development costs skyrocketed. Also, $50 10 years ago is like $60 now... games have gotten cheaper while their production values have skyrocketed.
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Old 11-06-09, 12:29 AM   #15
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Default Re: Optimal price point for games?

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Originally Posted by NarcissistZero View Post
Development costs skyrocketed. Also, $50 10 years ago is like $60 now... games have gotten cheaper while their production values have skyrocketed.
Oh yea? Well there is obviously nothing I can do. Just feels sorta like robbery
I was never one to get the latest and greatest game, so I really dont mind waiting for the price to go down.
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Old 11-06-09, 12:30 AM   #16
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Default Re: Optimal price point for games?

I'll pay $50 for a game once in a while but I would buy much more often at $40.
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Old 11-06-09, 12:30 AM   #17
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Default Re: Optimal price point for games?

Vastly depends on the quality and quantity of the game, are you assuming AAA titles only?

If a game is great quality and decent quantity I would pay $100, and I think most would... look how many people spent $300+ for a new video card when Crysis came out... but for an average AAA game $40 seems about right...

How about this if the average reviews for the game are 90+% charge $50, if below 90% charge $40... if below %60 then think about $30...
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Old 11-06-09, 01:32 AM   #18
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Default Re: Optimal price point for games?

Your poll question asked what I would be 'willing' to pay, so I picked $50.00 because I would pay whatever the retail price is on release of a game I really wanted.

As for your other question, what is the best price-point, that depends... I'm going to take a different approach than some and say the best price-point for a game is whatever amount gives developers enough return. So as long as they weigh the pros and cons of a higher price (potentially fewer sales) versus a lower price and compare that to the amount they spent in development.

Obviously, though, we're only talking about new releases... and what I'm willing to pay vs what I do pay are different. Thanks to digital download services, I can wait for sales and not worry about dwindling stock and if I don't mind waiting, I can get any game at almost any price point I think its worth.
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Old 11-06-09, 02:18 AM   #19
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Default Re: Optimal price point for games?

30 is perfect price for me, on rare occasions i will pay more, but it has to be really special game.

if they ever would make a perfect RPG, i would pay even 200.

and by perfect i mean HUGE land, with every building accessible, every character being able to speak, etc....
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Old 11-06-09, 02:47 AM   #20
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Default Re: Optimal price point for games?

I'd say $40 is a fair average price, that's around €30
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Old 11-06-09, 02:57 AM   #21
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Default Re: Optimal price point for games?

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Originally Posted by Kaguya View Post
Your poll question asked what I would be 'willing' to pay, so I picked $50.00 because I would pay whatever the retail price is on release of a game I really wanted.

As for your other question, what is the best price-point, that depends... I'm going to take a different approach than some and say the best price-point for a game is whatever amount gives developers enough return. So as long as they weigh the pros and cons of a higher price (potentially fewer sales) versus a lower price and compare that to the amount they spent in development.

Obviously, though, we're only talking about new releases... and what I'm willing to pay vs what I do pay are different. Thanks to digital download services, I can wait for sales and not worry about dwindling stock and if I don't mind waiting, I can get any game at almost any price point I think its worth.
But you find out the price point by doing research such as my poll and then you derive the results from that. As everyone can see the price point would be pretty high on this forum, while it would be significantly lower on a piracy-related one(would be interesting to see the difference).
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Old 11-06-09, 06:30 AM   #22
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Default Re: Optimal price point for games?

It depends really. Some games have a decent sp and a crap MP but are still full priced. Some have a great sp and a decent mp, and should be worth more. Some crap sp great mp.

Until we see digital distribution take over I don't think prices are going anywhere but up. It would be nice if they sold the SP and MP elements separately.
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Old 11-06-09, 06:33 AM   #23
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Default Re: Optimal price point for games?

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It depends really. Some games have a decent sp and a crap MP but are still full priced. Some have a great sp and a decent mp, and should be worth more. Some crap sp great mp.

Until we see digital distribution take over I don't think prices are going anywhere but up. It would be nice if they sold the SP and MP elements separately.
If they did that, they'd both be $40 and they'd charge $70 to get them together.
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Old 11-06-09, 06:47 AM   #24
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Default Re: Optimal price point for games?

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If they did that, they'd both be $40 and they'd charge $70 to get them together.
LOL probably. But I would save $10 on each title not having to bother with that crap they include and call it a campaign.
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