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Old 12-11-09, 01:23 PM   #97
nekrosoft13
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Default Re: Colin McRae: DiRT 2 Official Thread

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Originally Posted by nutcrackr View Post
I like it so far, looks pretty good. I'm only Level 10 but it's pretty good. I'm not sure why they need to have all these unlocks, it's the latest trend in gaming to just give you unlocks every five minutes I guess. Looks pretty good. Drivers are kinda annoying and so is the commentary, kinda excessive. I'd like to bring back the sexy lady voice from GRID
yeah i hate the drivers and commentary. i made a little side mission.

i try to knock out dave mirra in every race, it works most of the time, wait a for good moment and push him into some rocks, often car is terminated.
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Old 12-11-09, 07:27 PM   #98
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Default Re: Colin McRae: DiRT 2 Official Thread

I just drive agressively and punch on the inside and knock them towards the outside of the track. Other times I ram them and they are like "woah are you ok?"

"The Heat is intense and the Track is loose"
"The Heat is intense and the Track is loose"

"It's cookin' and sand seems to get everywhere"
"It's cookin' and sand seems to get everywhere"

To be honest starting to get a little bored of it. Earlier than GRID it seems.

"Hi I'm Ken Block and welcome...." Shut the **** Up

Also I have to ask, is it actually possibly to have a good race start in this game, no matter where I start the revs at it seems I'm left for dust by the same vehicle type then catch up in 20 seconds. Is the secret perhaps to start with 0 revs and press button as soon as it goes all green?
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Old 12-11-09, 10:46 PM   #99
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Default Re: Colin McRae: DiRT 2 Official Thread

What is this? It's in the readme file.

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Motion Platforms

If your system has a motion platform, then DiRT 2 should be able to control it. This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk. The output format is designed to be compatible with the "Live for Speed" outsim motion platform format. To enable, just open the hardware_settings_config.XML file and edit the motion attributes:

<motion enabled="true" ip="192.168.0.10" port="20777" delay="1" extradata="0" />

* enabled - Set 'true' or 'false' to enable or disable the motion platform
* ip - The IP address of the motion platform
* port - The port of the motion platform
* delay - the time between data updates from the game (1/100ths second).
* extradata - This should always be set to '0'
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Old 12-12-09, 02:58 PM   #100
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Default Re: Colin McRae: DiRT 2 Official Thread

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Old 12-12-09, 03:00 PM   #101
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Default Re: Colin McRae: DiRT 2 Official Thread

Wow, nice setup dude.
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Old 12-12-09, 03:06 PM   #102
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Default Re: Colin McRae: DiRT 2 Official Thread

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Wow, nice setup dude.
yah no kidding. very cool! i'm jealous lol ...
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Old 12-12-09, 03:12 PM   #103
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Default Re: Colin McRae: DiRT 2 Official Thread

It's not my game setup but I found it nice too, best part is the chair.
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Old 12-12-09, 03:16 PM   #104
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Default Re: Colin McRae: DiRT 2 Official Thread

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It's not my game setup but I found it nice too, best part is the chair.
:Soetpalm:
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Old 12-13-09, 02:54 PM   #105
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Default Re: Colin McRae: DiRT 2 Official Thread

Made a post on Rage showing the end game rewards case anyone is interested. Xgame cars you win are sweet.
http://www.rage3d.com/board/showpost...&postcount=726

Not my setup either. :P
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Old 12-14-09, 03:00 PM   #106
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Default Re: Colin McRae: DiRT 2 Official Thread

My game save is gone.

****!!!!
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Old 12-14-09, 03:41 PM   #107
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Default Re: Colin McRae: DiRT 2 Official Thread

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Xgame cars you win are sweet.
really no different
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Old 12-14-09, 04:05 PM   #108
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Default Re: Colin McRae: DiRT 2 Official Thread

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Originally Posted by nekrosoft13 View Post
really no different
Not those lame livery ones, the 2 new cars you get.

My save lost its Level once and I was reset back to 0 level.
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