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#1 | |
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Registered User
Join Date: Jan 2011
Posts: 13
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Hey,
First of all, I am not a hardware expert or an in-depth programmer either, so I am not quite sure what I am talking about here - please help me out. From the little I've read about XBOX 360 and PS3, the Microsoft console has a small advantage on the graphics department (more usage of AA for example) while Sony has got a much more "robust" Cell processor. Now, if this information is correct, then my question would be: as the PS3 has more "CPU power" due to it's 7 SPE's, can I affirm that multi-platform games (games that are released for both 360 and PS3) have or might have or COULD have a more sophisticated Physics programming for the PS3? I mean if developers were really interested in doing it atleast. Would it be possible? I am each time more interested in Physics - simulation games with more and more realistic gameplay should be the focus for the next generation of games - not that I am tired of graphics, but people should give some more emphasis on this matter. Well I have some other questions too, if I may: - Can the other unused core's (SPE's) from the Cell processor be used to perform graphics duties? I only ask this because comparing the graphics between these two consoles, PS3 is a lot worse on most games than the XBOX 360, and it shows! - I've heard that the graphics processor of the PS3 is almost like a 7900GT on a PC-based machine. Well, if this is correct, may I state that because PS3 is not a PC-based architecture the graphics is a little better than a 7900GT running on slow Windows 7 OS? - Do you think current games (as of 2011) for these consoles have already reached 100% of their hardware power? I mean, in general, because we all know game developers are a bit lazy when it comes to optimizations for the Cell processor on PS3. So, do you guys think that on terms of graphics, games can still look better in the future on these two consoles (eg: PES 2012 may look better than the current PES 2011 - although I don't think it can because the current version is already using a lot of blurring effects, which I never really liked cause it only helps the FPS not going down - I really do find the blur effect a really cheesy trick, but there are people who like it - Can somebody please explain to me what exactly is "scientific computing" or "scientific applications" ? I've read somewhere that the Cell and Xenos processors actually outperform any PC-based processor in this department (it is suggested that the Cell processor is capable of up 204 GFLOPS and Xenos 115.2 GFLOPS). Do games use a lot of scientific computing? And how about branch prediction? Do games use it a lot too? I am just trying to find a way out of PC gaming, because I think it sucks to be able to upgrade within a month or so. Console gaming should be king. ![]() |
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#2 | |
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Join Date: Mar 2007
Location: Poland
Posts: 3,467
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WElcome to forums. Thats a hell of a post about 5 years old hardware that needs replacing. Games have reached 100% of console power already some time ago. Look at new console games. No aa, no af, wub 720p, weak physics.
Older ps3 and 360 games at least tend to have 2xaa and some af but lack details... |
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#3 |
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Registered User
Join Date: Jan 2011
Posts: 2
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Well the 360 may be better than the PS3 in the eye candy department.... but only a bit better.. AFAIK , the reason most game looks better on the 360.. is because they were developed on it , and later ported o the Ps3 ^ ^ ,
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#4 | |
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Registered User
Join Date: Mar 2006
Posts: 532
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First thing that was done with SPUs was trimming of vertex data to make it fit RSX better. (culling invisible polygons, animations and so on.) Then SPUs were used for post processing like DoF and motion blur, this gets a nice load off from RSX. Now many games use deferred rendering/lighting and the actual light accumlation pass and such things. (Uncharted2 and Battlefield3.) |
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#5 |
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Join Date: Sep 2004
Posts: 7,795
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Regardless of system specs, most 360 and PS3 games have nearly identical FPS and graphics. First gen PS3 games were far worse than the same title on the 360. Most games now are very close, with the PS3 getting an occasional win, but the 360 winning most FPS and graphics battles. It's typically splitting hairs.
Also, two new users with one post. Am I getting spam trolled here? Are one of you going to tell me to buy a Chinese Neo Geo in a few posts? That's cool, just let me know. ![]() |
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#6 | |
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#7 | ||||||
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Registered User
Join Date: Mar 2004
Posts: 15,486
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![]() I like both. PC gaming has superior performance, plus I enjoy putting machines together and testing their limits. While consoles have ease and affordability. I do like that I can just go home, lay on the couch and play, without having to worry about performance. |
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#8 |
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Join Date: Feb 2007
Posts: 1,205
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Ask him about the tortoise in the desert flipped on its on back its belly baking in the sun.
__________________
PS3 | Xbox 360 |
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#9 |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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I was thinking that when I wrote my long response. But it's in the right section and not really spam-like, so I think it's legit. I'll keep my eye on the thread and close it if ads start popping up.
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#10 | |
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Registered User
Join Date: Jan 2011
Posts: 13
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I get really pissed off when I watch those comparative videos among 360/PS3/PC and I get smashed up to see how much aniso and extra lightning the PC versions may use. Seeing how PC hardware is coming to be just get me frustrated to have bought my first 360 console ![]() |
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