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Old 12-21-09, 09:26 PM   #13
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Default Re: Zomg Crysis 2 screens?

OMGZ!!! T3h r3al1sm I$ t00 mU3h!!111elevenomgwtfbbqsaucelamo
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Old 12-21-09, 09:58 PM   #14
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Default Re: Zomg Crysis 2 screens?

Sweet.

It better use DX11.
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Old 12-21-09, 10:26 PM   #15
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Default Re: Zomg Crysis 2 screens?

They should be on DX11 by now. After all whats crysis without the latest in graphical advancements?

I might actually pick up this issue when it goes on sale.
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Old 12-21-09, 10:44 PM   #16
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Default Re: Zomg Crysis 2 screens?

whens the mag come out?
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Old 12-21-09, 10:47 PM   #17
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Default Re: Zomg Crysis 2 screens?

I have no doubt that it will support DX11. I just hope it's for performance purposes with some improvement to visuals. The visuals are fine the way they are as of now.
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Old 12-22-09, 03:25 AM   #18
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Default Re: Zomg Crysis 2 screens?

god I hope they go back to the first few levels of gameplay and focus on vs humans and open / coastline stuff.
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Old 12-22-09, 03:59 AM   #19
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Default Re: Zomg Crysis 2 screens?

I hear ya there. The matrix ripoff aliens where damn boring.

I really hope they go DX11 and improve the visuals and relative performance. My only doubt that they won't is because it's a console game now as well. Less reason to make higher res textures, use tesselation, etc.
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Old 12-22-09, 04:01 AM   #20
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Default Re: Zomg Crysis 2 screens?

Quote:
Originally Posted by Viral View Post
I really hope they go DX11 and improve the visuals and relative performance. My only doubt that they won't is because it's a console game now as well. Less reason to make higher res textures, use tesselation, etc.
As said numerous times their goal with the engine is to have it develop console version along side much better looking PC or next-gen console versions at the same time. If Crysis 2 looks like a console port their entire engine will be called a failure.

Stop worrying.
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Old 12-22-09, 06:39 AM   #21
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Default Re: Zomg Crysis 2 screens?

Quote:
Originally Posted by Eliminator View Post
no its a console port... leaves = leaves / 10;
I was just being sarcastic.
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Old 12-22-09, 07:31 AM   #22
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Default Re: Zomg Crysis 2 screens?

Its amazing what high detail textures can do for an engine.

Get your textures right and get your aliasing sorted out and your on the path to near perfect graphics.
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Old 12-22-09, 07:39 AM   #23
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Default Re: Zomg Crysis 2 screens?

Yeah but don't forget 2 other very important aspects... lighting and shadowing. And now in Crysis 2, they've upgraded the lighting to be even better.
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Old 12-22-09, 07:41 AM   #24
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Default Re: Zomg Crysis 2 screens?

Quote:
Originally Posted by Viral View Post
I hear ya there. The matrix ripoff aliens where damn boring.

I really hope they go DX11 and improve the visuals and relative performance. My only doubt that they won't is because it's a console game now as well. Less reason to make higher res textures, use tesselation, etc.
Exactly why is it important that they go DX11? So that .5% of the market uses it? I mean they were a debut DX10 and it was nothing but negative talks about how little it offered to the engine.

I rather they develop a capable engine that offers high level of IQ without such a high performance hit. I don't care what API they use.
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