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Old 01-15-10, 01:28 PM   #25
wysiwyg
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Default Re: Dark Void Demo

woot thanks mate
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Old 01-15-10, 02:38 PM   #26
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Default Re: Dark Void Demo

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Originally Posted by jAkUp View Post
For those that are running SLI
www.evga.com/sli/
Wait, the game wasn't running with SLI and i was getting constant 60fps at 2048x1536 with max details?
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Old 01-15-10, 02:42 PM   #27
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Default Re: Dark Void Demo

Its UE3 which imo is very good engine
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Old 01-15-10, 03:28 PM   #28
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Default Re: Dark Void Demo

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Wait, the game wasn't running with SLI and i was getting constant 60fps at 2048x1536 with max details?
Yes and SLI works rather nicely too when you add the patch, my FPS doubled
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Old 01-15-10, 04:30 PM   #29
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Default Re: Dark Void Demo

it doesnt respond to my 360 controller
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Old 01-15-10, 04:40 PM   #30
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Default Re: Dark Void Demo

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capcom ports are normally good

but it is soooo consoized
It's only Capcom published, you are thinking of Capcom developed games.
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Old 01-15-10, 05:09 PM   #31
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Default Re: Dark Void Demo

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it doesnt respond to my 360 controller
Worked fine here, I'm using it in one of the screenshots I posted earlier. Flying is muuuuch better with a controller IMO, as flying with the mouse feels odd somehow. I'll probably just get used to it, as I still overall prefer the good ol' M+KB for everything else.
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Old 01-15-10, 05:43 PM   #32
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Default Re: Dark Void Demo

Just finished it, I actually really liked it! The flying control is fine with a mouse, the flying aiming is a pain but that's because they added some intentional poor response due to you flying around I guess... feels weird, I dislike it, but I imagine a controller would feel the same.

Graphics were surprisingly good I thought and I felt no need for AA, which is odd.
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Old 01-15-10, 05:51 PM   #33
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Default Re: Dark Void Demo

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The flying control is fine with a mouse, the flying aiming is a pain but that's because they added some intentional poor response due to you flying around I guess... feels weird, I dislike it, but I imagine a controller would feel the same.
Your imagination is running wild! That's exactly why I said flying felt better with a controller; when you use a controller, you don't get that weird response. Move the stick in a direction and the reticule moves there. Stop moving the stick, and it stops. Mouse seems to have a thing where if you move the mouse one direction, the reticule keeps drifting in that direction even after you stop moving the mouse. Annoying, but like I said above, I don't think it'll be too hard to get used to.
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Old 01-15-10, 06:22 PM   #34
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Default Re: Dark Void Demo

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Your imagination is running wild! That's exactly why I said flying felt better with a controller; when you use a controller, you don't get that weird response. Move the stick in a direction and the reticule moves there. Stop moving the stick, and it stops. Mouse seems to have a thing where if you move the mouse one direction, the reticule keeps drifting in that direction even after you stop moving the mouse. Annoying, but like I said above, I don't think it'll be too hard to get used to.
Hmmm... I'll try it then.
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Old 01-16-10, 11:07 AM   #35
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Default Re: Dark Void Demo

Just played the incredibly short demo. Jetpacking around reminded me of Tribes Vengeance's singleplayer but not as good. The weak Mass Effect-ish ground combat wasn't any better.

The game scored just 30% in the latest issue of PC Gamer UK, so sadly it's not one of those cases where the full game is much better than the demo. Shame.
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Old 01-16-10, 12:52 PM   #36
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Default Re: Dark Void Demo

i just got PC gamer uk and yeap its slated by them

i was looking forward after the trailers but the game does stink

lazy arse devs!
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