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Old 03-23-10, 05:47 PM   #1093
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Default Re: NVIDIA GF100 Previews

LOL a few more days.
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Old 03-23-10, 05:54 PM   #1094
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Default Re: NVIDIA GF100 Previews

DX11 merely consists of compute shaders and tesselation, so this is what a DX11 benchmark should focus on. The first real next gen DX11 games except for Metro 2033 will probably be Crysis 2 and STALKER 2 which will use CryEngine 3, so it will be interesting to see how they perform.
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Old 03-23-10, 06:10 PM   #1095
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Default Re: NVIDIA GF100 Previews

Quote:
Originally Posted by Ninja Prime View Post
I see unigine added more tesselation to an already unrealistic level of tesselation... wonder who conviced them to do that...
You can now choose the amount of tesselation you want on the benchmark. It gives you a box with options, between disabled,moderate, normal, extreme

I wonder who convinced them to do that?
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Old 03-23-10, 06:30 PM   #1096
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Default Re: NVIDIA GF100 Previews

Where are these Dirt2 benchmarks Charlie is going on about? I sure as hell haven't see any Dirt2 benchmarks from nvidia, you?
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Old 03-23-10, 06:47 PM   #1097
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Default Re: NVIDIA GF100 Previews

There has been an official presentation as well as inofficial benchmarks from arabhardware.net.
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Old 03-23-10, 06:49 PM   #1098
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Default Re: NVIDIA GF100 Previews

My result at the same settings used in the 1.0 version of the heaven benchmark,but with the tesselation option set to extreme mode:





Looks even nicer than the 1.0 version,with several new scenes added in(26 scenes in total),oh and the minimum frame rate happened when the hard drive was loading something at one point.
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Old 03-23-10, 06:57 PM   #1099
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Default Re: NVIDIA GF100 Previews

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Where are these Dirt2 benchmarks Charlie is going on about? I sure as hell haven't see any Dirt2 benchmarks from nvidia, you?
LOL

I haven't seen them, and I have the press kit. (?)

You've got to give it to that guy- he's consistent!
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Old 03-23-10, 07:32 PM   #1100
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Default Re: NVIDIA GF100 Previews

Interesting results for sure.....It seems that this benchmark really is focused on tesselation workloads since disabling AA in this benchmark result that i'm about to show,didn't increase the overall average FPS that much(only 4 Fps higher):





You'd think that removing the AA workload with this much geometry would help out overall performance to a much higher degree than it did,but the benchmark doesn't seem to impose a lot of work on the AA front or raw fillrate either.
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Old 03-23-10, 07:56 PM   #1101
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The brutal settings that will make any card cry uncle for sure.....5760*1200 resolutions,and it is quite a graphics show across 3 displays running at 1920*1200 each one:


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Old 03-23-10, 09:22 PM   #1102
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Default Re: NVIDIA GF100 Previews

Minimum FPS probably (hopefully) is where the GTX 4x0 will join the game.
But why the hell do you still use Vista?
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Old 03-23-10, 09:45 PM   #1103
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Minimum FPS probably (hopefully) is where the GTX 4x0 will join the game.
But why the hell do you still use Vista?

It's been out for 3 years now and is already on it's 3rd service pack,and drivers are mature for it overall,as well as having support for DX11,just like windows 7 does,so i don't really see a reason to change for windows 7.


At least with Vista,i was pretty much forced to do it over Windows XP since DX10 was restricted to it and it was the only O/S that would have crossfire X support on ATI's side of things,but even then,i only changed once the first service pack was released and video card drivers performed on par with Windows XP(about a year after it's official release in late january 2007).
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Old 03-23-10, 11:44 PM   #1104
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Default Re: NVIDIA GF100 Previews

Got this from Beyond3d

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