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#121 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
I know i shouldn't say it,but that would make those who waited for Fermi,bought into Nvidia's bull hook,line and sinker,and don't really have a need for it's GP-GPU abilities look quite dumb in the end,and further emphasizes that whoever releases their hardware first usually wins....Just like it happened with Nvidia on many occasions when they were the first out with their hardware,and it was other companies trying to catch up to them. Release dates matter when there's fierce competition on the market is my main point overall. |
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#122 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
Fermi supports an ECC memory controler,which is great for GP-GPU applications,specifically mission critical ones(banking,scientific research,etc..),but useless for a gaming GPU,and that eats up extra transistor budget for it inside the die,and there's more examples like that if you read up on the Fermi technical papers. At the end of the day,we have Cypress at 2.15 billion transistors,giving grief to a Fermi chip packing 3 billion,and most would think that on the transistor budget alone,Cypress shouldn't have a chance in hell,but well it looks like the competition between both is going to be tight afterall,regardless of the 850 million transistor difference. |
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#123 |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Here's another example for Fermi....Memory bandwith.
Fermi uses as 384 bit memory bus,and like ATI,also supports GDDR5 memory,meaning that if both are using memory clocked at the same speed,Fermi always has a 50% memory bandwith advantage right from the start,and that obviously comes in handy in any game situation where it's primarily memory bandwith bound(heavy use of AA for instance) And again,having that wider bus means adding 2 additional 64 bit memory controlers inside the Fermi die,further increasing the transistor budget,making the chip larger and use more power,but more importantly,how is Cypress able to keep up using only a 256 memory bus,assuming what chalie and Guru 3D said are accurate?. It shouldn't be possible unless Cypress is exceptionally well focused on primarily running GPU workloads in games as it's highest priority and GP-GPU is a distant second. |
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#124 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
What kind of functionality are you speaking of exactly?....Microsoft controls the DX standard and all the features within DX10.DX10.1 or DX11 are mandatory to support in order to obtain certification...The choices GPU designers make that go above and beyond what DX11 asks for is what i'm talking about,and just how much optimizations did Nvidia do towards GP-GPU rather than straight gaming performance is what i ask myself. ATI mentioned they can do 3D physics with their hardware just fine,but they won't commit to it until there's a unified standard that works for both,which Nvidia is opposed to and the same goes for 3D displays as well....Even in my case,using my current cards,i can buy the upcoming Acer 23.6 inch 120Hz displays,which support 1920*1080 resolution(Hell even 3 of them) and be ready for 3D glasses once there's a unified standard....I've said it so many times before,but here it goes again: Unified standards always win in the end....What happened with 3D graphics will also happen with physics and will also happen with 3D display technology,it's not a matter of if,it's a matter of when,and the only advantage with Nvidia is that you can do it right now. As for the tesselation demo you linked to....Here's my result: ![]() Not exactly a slouch with tesselation and 4X AA on top. |
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#125 |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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For those wondering:
http://www.techspot.com/news/37784-a...d-monitor.html My main reason is to basically use the same display to watch blue ray movies at their native 1080P resolution(1920*1080)as well as gaming and eventually use the 3D glasses for both games and watching movies on the same display. Unless going for extremely large home theatre panels,we're still limited to 22" monitors for Nvidia's 3D display tech,which display 1650*1080 resolutions. |
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#126 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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I'm fully aware of that,but i can still buy 3 of them to enjoy the wider field of view in gaming and a much larger desktop as well,and view blue ray movies at their native resolution,while being ready for a unified 3D display standard,which seems to require 120Hz refresh no matter what the standard ends up beign,which also applies to movies too,not just gaming. At 399$,they aren't that cheap but that's the price you pay for 120Hz and being the first 1920*1080 models on the market. |
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#127 | |
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Join Date: Jul 2003
Posts: 1,719
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Quote:
As I have a 2233RZ already, I'm going to grab two more. (which will cut my cost of entry into 3d Surround from $1200 to $600)
__________________
Rig1: intel 990X + 2 X EVGA 3GB GTX580 + 3 X Acer GD235Hz 3D Vision Surround Rig 2: intel 2500K + NVIDIA GTX590 + Dell 3007 WFPHC [SIZE="1"]NVIDIA Focus Group Member [B]NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the Members.[/B][/SIZE] |
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#128 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
The main issue really comes down to the 3D glasses and software support,not just for 3D games,but also viewing 3D blue ray movies at their native resolution,using the same glasses for both. Nvidia can make sure it'll work for games,but there's still no way to be sure for 3D blue ray movies yet,and i don't feel like buying 2 different sets of glasses + software depending on the application,and at a basic fundamental level,the hardware requirements are the same for both,hence why i'm so insistent on a unified standard. |
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#129 |
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Registered User
Join Date: Jul 2005
Posts: 379
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I just dont dig 3d in games at this point and abandoned my glasses and setup and purchased a 55" 1080p 240hz (fake 240hz but still cool) Toshiba LCD as my main monitor and use comp from the couch with wireless gear. I have seen most of the different 3d tech and to me it makes cars in driving games look like fake models and people look like action figures. It is neat for a minute but for me it lost its appeal very quickly.
Movies are a whole different deal though. Maybe when graphics improve a bit more I will dig it then and get the needed gadgets.
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MSI P67GD55 Intel i7 2600k @ 4.8ghz 1.35v, 1.40v full load Cooler Master Hyper 212 Gigabyte 580 @945/2232 4 Gigs Ripjaw @ 1600 Antec (a good one) 650w A Partridge in a pear tree. |
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#130 |
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Registered User
Join Date: Feb 2010
Posts: 138
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(Recent Semi-accurate forum topic)
- [Intelligence from China] Fermi-based Tesla cards are very rare, even among AICs. |
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#131 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
Ouch if true....Means the lauch at Pax is a paper one basically,and only the GTX470 will be available for the most part. |
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#132 | |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,120
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Quote:
__________________
Gigabyte Z77-X UP7 | Intel 3770k | SS Phasechange | 16GB Corsair Platinum DDR3 1866 | Asus GTX680 x2 SLI | Corsair AX1200 Watt PSU | Lian-Li PC-8NWX | Intel 520 120Gb SSD x2 | Samsung S27A950D 27" 120Hz | HP ZR24w 24" S-IPS x3 Nvidia Surround @6000x1200 | Xonar Essence STX |
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