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Old 03-12-10, 11:41 PM   #37
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Default Re: OnLive Launching June 17, $14.95 Per month

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That's like saying MacDonalds is better than real food because its extremely popular.

No, its just been made unavoidable and given enough incentives (low price, quick and easy) to make you ignore how sh*tty it is.
in fact, it is not. Are we talking food, gaming, capitalism, or laziness, cause It's beginning to sound like your just making sh!t up.







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Old 03-13-10, 01:03 AM   #38
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Default Re: OnLive Launching June 17, $14.95 Per month

What does ATI vs. nVidia have to do with any of it?

It's PC hardware enthusiast versus otherwise.
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Old 03-13-10, 02:34 AM   #39
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Default Re: OnLive Launching June 17, $14.95 Per month

I'll give it a try when it comes out.

This is the future--virtualization and cloud computing. The trend is instead of buying hardware you rent hardware just for the time you need it. The physical hardware is accessed remotely.

Unfortunately, I can't imagine who their target market is. PC gamers? Maybe gaming Internet cafes in Asia?
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Old 03-13-10, 03:22 AM   #40
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Default Re: OnLive Launching June 17, $14.95 Per month

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Unfortunately, I can't imagine who their target market is. PC gamers? Maybe gaming Internet cafes in Asia?
That's a good point, I doubt console gamers are going to flock to PC gaming just because of this. A set-top box with real controller support and Xbox Live type features would be needed for them.
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Old 03-13-10, 10:21 AM   #41
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Default Re: OnLive Launching June 17, $14.95 Per month

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That's like saying MacDonalds is better than real food because its extremely popular.

No, its just been made unavoidable and given enough incentives (low price, quick and easy) to make you ignore how sh*tty it is.
You really think this service will offer low prices? Think about the computing power required to render a game, compress it, and send it at 720p. Now scale that up by 100,000.
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Old 03-13-10, 11:22 AM   #42
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Default Re: OnLive Launching June 17, $14.95 Per month



I was just making a comparison to show the difference between GOOD and POPULAR since proliferazor said that popular=good. I wasn't talking about OnLive being cheap.
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Old 03-13-10, 06:01 PM   #43
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Default Re: OnLive Launching June 17, $14.95 Per month

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I was just making a comparison to show the difference between GOOD and POPULAR since proliferazor said that popular=good. I wasn't talking about OnLive being cheap.
I know, but your comparison to McDonald's isn't really valid because I doubt OnLive will be cheap at all. Sure it will be convenient, but price scaling will be insane. To be honest, I wonder who developed the pricing model, because in order for people to invest, they had to show that they could turn a profit.

So they will make money, but I think you will see either quality drop (e.g. 720p down to 480p) or prices increase if the service takes off.
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Old 03-15-10, 12:39 AM   #44
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Default Re: OnLive Launching June 17, $14.95 Per month

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Originally Posted by MowTin View Post
Unfortunately, I can't imagine who their target market is. PC gamers? Maybe gaming Internet cafes in Asia?
i highly doubt onlive's target market is internet cafes in asia when onlive is USA only atm.
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Old 03-15-10, 02:20 AM   #45
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Default Re: OnLive Launching June 17, $14.95 Per month

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I know, but your comparison to McDonald's isn't really valid because I doubt OnLive will be cheap at all. Sure it will be convenient, but price scaling will be insane. To be honest, I wonder who developed the pricing model, because in order for people to invest, they had to show that they could turn a profit.
As I said, I wasn't comparing McDonald's to OnLive.

I really have no interest what so ever in how the service works, how much it costs or how likely it is to succeed, I'm only concerned about the effect it could have on the industry. That is all.
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Old 03-15-10, 10:39 AM   #46
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Default Re: OnLive Launching June 17, $14.95 Per month

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As I said, I wasn't comparing McDonald's to OnLive.
Then don't draw the parallel.

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I really have no interest what so ever in how the service works, how much it costs or how likely it is to succeed, I'm only concerned about the effect it could have on the industry. That is all.
To be concerned with its effect you must be concerned with the specifics, since they directly determine the effects. I stick with my statement that you all don't need to worry so much about it and that this system will only thrive in a small niche market. Most PC gamers won't want to spend a crap load of money and most console gamers already have their systems and would probably rather buy their games to own.

The only reason I responded the way I did in this thread is that the majority of the PC enthusiasts (read: fanboy euphemism) responded to this thread as if it was the biggest thing to threaten PC gaming since the emergence of next gen consoles. If anything, this could help PC gaming, as it may eliminate the learning curve for upgrading PC's. I mean aren't all these OnLive players going to be playing multiplayer with other PC gamers? Wouldn't that help the platform?
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