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Old 03-11-10, 01:18 PM   #1
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Default Simplicity "drives the industry"

At GDC there was a Fable 3 presentation and here was a key slide:



As you can see, despite Fable 2 being dumbed down to the point a monkey could play it it just wasn't dumbed down enough, because half the people playing it were too dumb to know what to do.

The answer? MORE SIMPLICITY!

I think we should start a forum pool on how long the mainstream industry has before it completely kills its core audience, for better or worse, and we are all playing indie or small studio games.

I bet 3 years.

Article here: http://kotaku.com/5491095/problem-fa...ables-features
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Old 03-11-10, 01:44 PM   #2
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Default Re: Simplicity "drives the industry"

Eh its Peter Monowhateverhisnameis, He is pretty retarded to knowning what actually the gamers want. He's basing this on that fact that many people never fully completed the game, but I would say its more about Fable 2 being not that good then being too difficult.
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Old 03-11-10, 03:01 PM   #3
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Default Re: Simplicity "drives the industry"

Dumbed-down is all what next gens are about
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Old 03-11-10, 04:00 PM   #4
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Default Re: Simplicity "drives the industry"

Aren't console games dumbed down enough?

Fable 3 = Peggle RPG?

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Old 03-11-10, 04:08 PM   #5
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Default Re: Simplicity "drives the industry"

This is getting hillarious... some quotes:

Quote:
"According to Molyneux, Microsoft user research revealed that a majority of Fable 3 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux."
Why wouldn't their response be "wow, half our entire player base cares about this"? Why do they default to caring more about the idiots?

Quote:
To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear."
So instead of bringing up a menu and quickly changing your outfit or armor you have to warp to another area, likely through a load time, then walk to a certain room, then change clothes.

And this is... easier? More intuitive? Really?

Because it sounds like the opposite.

I played Fable 2 and it was a decent RPG ruined by trying to be for everyone, rather than cater to an audience. That is a real problem with all console games this generation for the most part, in my experience, and it of course carries over to PC as well through ports or similar design ideas. There really comes a point where you are not going to be Peggle, and you are no longer Fallout, and then nobody cares at all.
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Old 03-11-10, 04:20 PM   #6
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Default Re: Simplicity "drives the industry"

I gots an idear- since developers are doing all they can to try and please everybody, they should have no plot.

If you cater to the lowest common denominator, and then make that standard, it'll be something everybody can grasp.

FPS- just have it very generic- make it a hallway that randomly changes directions. Each new section of hallway will have "targets" to shoot- no story at all. Just start, make this last for 8 or so hours, and then roll credits.

Easy.

For RPG's- scratch that. The nature of RPG's implies far too much complexity. No more RPGs.

For RTS's- have the game automatically build up your army. At the bottom have one giant red button. Simply click it to launch devestating attacks on your enemy with the AI choosing how to attack for you. The more you mash this button, the more damage you inflict.

We'll stop here. Anymore than two catagories an it becomes too complicated.


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Old 03-11-10, 04:28 PM   #7
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Default Re: Simplicity "drives the industry"

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Originally Posted by Redeemed View Post
For RTS's- have the game automatically build up your army. At the bottom have one giant red button. Simply click it to launch devestating attacks on your enemy with the AI choosing how to attack for you. The more you mash this button, the more damage you inflict.
This has already happened in other genres really... Fable 2 has no dying, no real penalty at all, you just pop right back up where you were. Thus, when fighting an enemy, isn't it just "click the button to make them die"? You could literally stand there and mash the button and eventually win.

And this is too complicated, he says.

I could see this in other genres... RTS, FPS, whatever... Prey and Bioshock pretty much already did it.

The future is interactive movies, not games. Games require risk and reward, a chance to lose, tactics, whatever. We need to completely rename the hobby from the looks of things.

"Interactive Entertainment."

Oh wait, I think a lot of publishers already did this.
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Old 03-11-10, 04:43 PM   #8
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Default Re: Simplicity "drives the industry"

This is the future of gaming:

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Old 03-11-10, 04:48 PM   #9
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Old 03-11-10, 05:47 PM   #10
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Old 03-11-10, 06:19 PM   #11
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Default Re: Simplicity "drives the industry"

meh people need to listen to bioware and the mass effect 2 creators not this peter guy.. I really don't see one game coming out this year that will please me mass effect 2 ...
except maybe starcraft 2 but it'll please me in a multi-player manner :]
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Old 03-11-10, 08:24 PM   #12
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Default Re: Simplicity "drives the industry"

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Originally Posted by DansFace View Post
meh people need to listen to bioware and the mass effect 2 creators not this peter guy.. I really don't see one game coming out this year that will please me mass effect 2 ...
except maybe starcraft 2 but it'll please me in a multi-player manner :]
hmmm, you prefer solo pleasure? hehehe
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