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Old 03-12-10, 06:56 AM   #13
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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i really wish OpenGL would make a comeback
^This - would be nice to see pc gaming stretch beyond the scope of just one OS. With the popularity of the xbox360 though I still don't see it happening anytime soon.
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Old 03-12-10, 07:07 AM   #14
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Default Re: OpenGL 4.0 release, on par with DirectX 11

Doesn't matter how awesome it looks....If it can't be done on the consoles properly, it wont see much use. I am guessing some hardware upgrade might come into play...and these stone age boxes are still getting milked...
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Old 03-12-10, 09:21 AM   #15
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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Doesn't matter how awesome it looks....If it can't be done on the consoles properly, it wont see much use. I am guessing some hardware upgrade might come into play...and these stone age boxes are still getting milked...
The PS3 uses OpenGL.
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Old 03-12-10, 09:49 AM   #16
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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The PS3 uses OpenGL.
So does the Wii. Actually most 3D consoles in the past also used OpenGL, only the Xbox I believe used DirectX.

OpenGL wont catch up ever because DirectX has become the standard for the middleware and most engines. Im sure we will see ID go DirectX also now that ZeniMax bought them who aren't fans of OpenGL.
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Old 03-12-10, 09:55 AM   #17
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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So does the Wii. Actually most 3D consoles in the past also used OpenGL, only the Xbox I believe used DirectX.

OpenGL wont catch up ever because DirectX has become the standard for the middleware and most engines. Im sure we will see ID go DirectX also now that ZeniMax bought them who aren't fans of OpenGL.
Yeah, it's a tough sell... DirectX gives you the ability to write for a top selling console and the PC almost simultaneously. While I guess the same is true for OpenGL and PS3/PC, I'm not sure if they can be as easily cross-written?

Just out of curiosity though, there's no licensing fees with DirectX or OpenGL? If not, the only other way that I think OpenGL would be a really cool option would be if a) It would work on current DX10 hardware (which was confirmed it cannot), or if b) It can work on XP (which I'm not sure). It's still good news, just don't think it'll change the gaming industry frontier.
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Old 03-12-10, 04:02 PM   #18
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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Originally Posted by |MaguS| View Post
So does the Wii. Actually most 3D consoles in the past also used OpenGL, only the Xbox I believe used DirectX.

OpenGL wont catch up ever because DirectX has become the standard for the middleware and most engines. Im sure we will see ID go DirectX also now that ZeniMax bought them who aren't fans of OpenGL.
I don't think they aren't fans of OpenGL they were always using the Gamebryo engine which is just based on DirectX, the GameBryo engine is horrible too and I hope that new Bethesda/Zenimax games actually use ID Tech 5 instead.
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Old 03-14-10, 03:41 PM   #19
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Default Re: OpenGL 4.0 release, on par with DirectX 11

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Originally Posted by Banko View Post
The PS3 uses OpenGL.
But, most games on it don't.
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I don't think they aren't fans of OpenGL they were always using the Gamebryo engine which is just based on DirectX, the GameBryo engine is horrible too and I hope that new Bethesda/Zenimax games actually use ID Tech 5 instead.
Game size of Oblivion using megatexturing should be quite demanding on storage capacity.
Altough it would look incredible, even without pre-calculated GI seen in Rage.
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