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#121 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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And i usually have no problem with that on principle,and i would wait too if the release for both GPU's makers were only weeks apart,heck even up to 2 months apart,but wating 6+ months...No way in hell,as life is too short. After all this time,the only way to make it up was if Fermi was consistently at least 25~30% faster across the board,not the much tighter race it looks like it's going to be....Even you have to be realistic about this. And again,for what seems like the 100th time already,i don't work for ATI. |
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#122 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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![]() Rollo see what I mean with the arguments? I dislike his pro-ATi attitude as much as your pro-Nvidia one.
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
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#123 | |
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Registered User
Join Date: Apr 2004
Posts: 534
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__________________
C2Q6600@3.3 ![]() ASUS GTX570 eVGA 780i SLi AR 8GB DDR2 PC8500 Windows 7 U x64 |
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#124 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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There still aren't any games that need either one even now....This isn't about what games need when you're considering buying the very highest end cards on the market,it's about who gets the highest benchmark results,plain and simple. One brand released their cards far earlier than the other and they kick ass plain and simple,so comparisons are bound to be made between both brands,and the overall performance differences and if they were worth all the waiting. It would be naive to think that this 6 month wait won't influence the final reviews on some hardware review sites. |
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#125 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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It's the SP's alone that are responsable for the calculations on physics workloads,and nothing else in the architecture is getting used,as those parts are designed to handle graphics anyhow(texture units,rops,etc). |
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#126 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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#127 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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It's not so much being pro ATI,as stating the plain fact that Nvidia was horribly late with Fermi,and even they admit they were late too...But we'll see the official reviews in 2 days from now,so it's not long to wait anymore(finally ). |
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#128 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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I don't feel stuck to begin with,as the current games that use GPU physics,use them to relatively small degrees,that adds to the game that little extra sure,but it isn't a mind blowing difference that makes the game itself 2X better than using CPU based physics either....That's my point. I view adding features in game like getting punched in the face or getting kicked in the balls...You'll know it happened within a couple of seconds,as it's quite obvious,and that's the impression i got when i started playing games with 3 displays....It sticks out like a sore thumb and enhanced the overall game in a big way. So i'm hoping that there's an upcoming PhysX game supporting a much higher amount of GPU calculated physics compared to current games supporting it....Something so obvious that you notice it in seconds,not have to look around to notice smaller differences here and there. |
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#129 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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#130 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Maybe i'm just jaded and much harder to impress,as for me,3D graphics in my home system started in 1997 when i bought a pair of Voodoo 2 cards in SLI,and have owned about 20 different video cards since then,heard a lot of marketing from 3Dfx,power VR,matrox,ATI,Nvidia,Intel,S3,and exactly how long a lot of the new technology actually took to find it's way into shipping games,and it was years in some cases. So i'm pretty immune to the whole marketing angle,no matter who it comes from,and these last few years,take a "Show me first" attitude,and the show better be a good one basically,so i'm not speaking for everyone nor is it my intention too,but that's what it takes to convince me that something is worth having in my system. What decided going for the HD5970 cards,apart from Eyefinity,was that Nvidia didn't show up to the fight in the first place,so it kinda narrowed down the decision making process too. |
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#131 |
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Registered User
Join Date: Jul 2004
Posts: 574
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well no compitition thank you for making my point
![]() I actually started off with a number nine 128 in 94 or 95, wasn't a 3d accelerator though. Didn't have them back then, also games weren't using them, it was a nice thing to play with programming wise though. |
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#132 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Brings back an old memory,as one of the first games that i played back then that could be 3D accelerated was Quake 2 in OpenGL,and the visual differences between software rendering and running with the voodoo 2 cards,even though it was only 1024*768 resolution in 16 bit color and bilinear filtered,was mind blowing to say the least. It's those sort of experiences that i still remember even 13 years later.....Now we're debating between performance figures at 2560*1600 resolutions,32 bit colour,anisotropic filttering at 16X,high resolution textures,and using 8X antialising and DX9/DX10/DX11 modes(supporting far more features than in the early days),and deciding who rules and which one sucks as a video card for gaming....Go figure. .Feels like the largest gains for video cards in terms visual eyecandy are already behind us,and improvements overall are smaller to notice as time goes on....It's little things here and there that add up for the most part. |
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