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Old 03-23-10, 05:43 AM   #1
gulizard
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Default Bad Company 2 Is severely Unfinished

Anyone else feel free to comment or add. I am sorry but there is simply some things that need to be fixed. I realize M60 is rumored to be next on the agenda to be fixed, but here is a list of things I've found that are buggy, and need to be addressed.

Things that should be removed is the chat filter. Its useless. Why filter the chat with words like idiot, or the F word? The entire time the American team are cursing "Kill that MFer" and "Got that M-Fer" wtf is that crap? A chat filter when the entire game round is spent listening to the Americans bad mouth the russians? The mature rating is key here folks?

Anti Air (AA) on servers where FF is off, on the chopper map, can be used to grief players. Completely pathetic, when the entire team is at the heli pad, and someone gets it, and the team proceeds to C4 them out the air because the C4 doesn't necessarily kill the people in the chopper because Team Damage is off, it just knocks them in a loop and in the ground. The AA on the other hand, can be used to make the guy flying the chopper damn near impossible to do anything but nose into the ground, because we all know that when AA is shooting you, and you're moving it causes your chopper to nose into the ground.

Another thing is some idiots were stat padding. How? On a FF ON server. They would spawn in and sit in a corner, using shock paddles to revive each other. I tested this myself, it takes -15 points for tking, and you get 80 for reviving, do the math.

Speaking of medics and reviving, the lame *** M60 needs to be nerfed bad.

The shotgun sniper rifles are a little lame. Accuracy + Slugs = Sniper Shotguns.

The helicopters have far to much bloom in them. I have to wear sun glasses just to fly them, or get into a tank, especially for the Russian side. EA Please fix this garbage before you do anything further with this game. The bloom for the russian vehicles is over done. When you get into a vehicle, the bloom if anything should decrease, not increase. Also I am not feeling the pink discoloration inside the Apache, I prefer a more manly color, that lets me know I am flying a 1.5 Billion dollar, unlimited missile shooting machine of *** kick-ery. Even though I can be sniped out of the **** pit, and have to avoid tanks, rather then the actual AA.. I am just saying I'd like a less pink/purple aurora whilst inside the **** pit of the apache. I don't have pink wall paper in my house, and I don't feel like I really need it in the apache, especially when directly outside of the apache there is no actual pink!

I would gripe about the insane amount of weapons the snipers get, but that'd not do any good. Recon isn't meant to be anti tank, or anti infantry, and that stupid mortar strike is far to many in full servers, when about 10 people are sniper, and using that crap.

One last thing, the dust is entirely to bright in the dust maps. The helicopters take off it looks like a nuclear explosion happened, come on this isn't hard, the bloom is just over kill. I'll have cancer before I am 40.

Honestly how hard is it to release a game that actually is finished? This is the second time I have bought a game made by DICE, and published by EA that has been this buggy. I enjoyed Battlefield 1942 with Desert Combat, and I enjoyed BF Vietnam, and yes despite the fact it took DICE almost 5+ years to actually fix BF2 and balance it out(some what) I enjoyed that. Now BC2. I love playing but jesus what a frustrating game, its amazing to me to just how many little ass hats in this game exist. People TKing for assets they cannot even use properly such as the chopper, and me and my friend have turned an entire round of losing into a win with that chopper. It can home in on some serious rapage.

Why is it on Conquest there is one freaking chopper map? LAME! I've seen some pretty cheap tactics in this game. I also have to ask what idiot places these UAV's? Probably the same idiot that designed the horn at the end of the round, and the cancer c*ck pits of death in the Russian vehicles.
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Old 03-23-10, 06:25 AM   #2
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Default Re: Bad Company 2 Is severely Unfinished

Here is their road map for fixes:

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.
- Crash To Desktop: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.
- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going
- Unable to login problems: As with EA Disconnects above
- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues. Autobalance is being discussed quite a lot within DICE so you can probably expect to see that being addressed in the near future.
- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.
- Ability to take a screenshot: not currently supported
- Scoreboard text overlaps: Fixed
- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.
- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.
- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.
- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.
- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.
- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.
- Not always able to chat at the end of a round: Being researched. Does not affect all users.
- Points gained after death are not awarded at all: Design issue, see other threads.
- After a round, sometimes the win or lose screen does not execute: Fix underway.
- Various friend's list issues: Fixes underway.
- GUI issues while playing HardCore mode: Being researched.
- Vsync option is not working for certain users: Being researched.
- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.
- MG36 scope has no red dot in hardcore mode: Being researched.
- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.
- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).
- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.
- Users with ATI cards are experiencing longer-than-normal load times: Known issue.
- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.
- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)
- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.
- Dead pixels on letterbox bars in singleplayer: Being researched.
- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.
- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)
- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.
- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.
- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)
- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.
- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.
- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.
- Knife is glitched: Design issue plus latency.
- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.
- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.
- Joystick issues: Being researched.
- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.
- The built-in VOIP does not work: Intermittent, being researched.
- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.
- Pings aren't showing up in the Steam version: Believe fixed, feedback please.
- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.
- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue
- Malfunctioning C4 (does not always detonate):Being researched.
- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).
- Floor texture glitching after explosion: Terrain deformation, probably wont fix.
- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.
- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.
- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.
- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.
- Flight sticks don't function fully with this game: Being researched.
- Bullets passing through walls only leave holes on 1 side: Yes… J
- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.
- Quadbike horn canīt be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.
- Sending friend invites is very inconsistent: Fix underway.
- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.
- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)
- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.
- No squad text chat in vehicles: Agreed, fix planned.
- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.
- Map-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.
- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.
- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.
- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)
- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.
- Award Scores at the end of a match are bugged: Being researched.
- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.
-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.
- Awards (medals) are bugged when being awarded: Being researched.
- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

sources: http://forums.electronicarts.co.uk/b...oted-dice.html
http://forums.electronicarts.co.uk/b...l#post13461057
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Old 03-23-10, 07:19 AM   #3
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Default Re: Bad Company 2 Is severely Unfinished

Even tough this game has that many known bugs, it's still one of the best online shooters ever.
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Old 03-23-10, 07:43 AM   #4
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Default Re: Bad Company 2 Is severely Unfinished

Quote:
Originally Posted by Toss3 View Post
Even tough this game has that many known bugs, it's still one of the best online shooters ever.
+1
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Old 03-23-10, 07:46 AM   #5
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Default Re: Bad Company 2 Is severely Unfinished

Quote:
Originally Posted by Toss3 View Post
Even tough this game has that many known bugs, it's still one of the best online shooters ever.
Agreed, and that is why so many are so passionate about itīs flaws.
Itīs become very playable in terms of stability at this point, atleast for me.
But playing the game now is a whole lot of dying out of nowhere by 40mm or carl gustav.
The frustation of spamming the "spot" key on a guy 5m in front of you and not getting a spot, is also very annoying, knowing the value to the team to get that spot before he proceeds to knife everyone in the back.

Still, itīs a great game and the kinks are getting worked out of a pretty shoddy debut.
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Old 03-23-10, 08:03 AM   #6
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Default Re: Bad Company 2 Is severely Unfinished

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Originally Posted by Toss3 View Post
Even tough this game has that many known bugs, it's still one of the best online shooters ever.
+1
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Old 03-23-10, 08:37 AM   #7
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Default Re: Bad Company 2 Is severely Unfinished

Yea it was pretty much the beta with less servers... it has gotten better, but I hate paying $50 to be someones beta tester too.
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Old 03-23-10, 09:45 AM   #8
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Default Re: Bad Company 2 Is severely Unfinished

Quote:
Originally Posted by Toss3 View Post
Even tough this game has that many known bugs, it's still one of the best online shooters ever.
QFT. I haven't had this much fun with any FPS game.
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Old 03-23-10, 10:22 AM   #9
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Default Re: Bad Company 2 Is severely Unfinished

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QFT. I haven't had this much fun with any FPS game.
QFT. It's pretty real and I can't wait to build my new rig and actually crank up the graphics.
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Old 03-23-10, 10:51 AM   #10
Sazar
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Default Re: Bad Company 2 Is severely Unfinished

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QFT. I haven't had this much fun with any FPS game.
TF2

/thread
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Old 03-23-10, 10:54 AM   #11
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TF2

/thread
Lol. Once I played this game, I haven't looked back. TF2 is boring now.
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Old 03-23-10, 11:31 AM   #12
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Default Re: Bad Company 2 Is severely Unfinished

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TF2

/thread
I don't own the game.
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