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Old 03-26-10, 03:21 PM   #1
HiCZoK4
 
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Default Questions about 360 resolutions on 16:10 22" screen

I posted this on GT this morning(Not to bother You guys with my constant questions) but they doesnt seem to even notice topic. So as always I come here


""""Hi. I recently got an Elite and BigBen VGA cable.

I have it hooked up to 226bw (22inch TN panel with 16:10 aspect)

I am using 1680:1050 res all the time(which is my screen native) but I have some questions anyway.

360 is 1280:720 native right? So if I have choosen any other res it have to scale. And questions are:

1)Does it consume any power to do the scaling? You know. Is it possible that 1680:1050 is any slower than 1280:720?

2)Quality. If its 1280:720 streched to 1680:1050 then quality should be the same on both resolutions right? I am asking becouse Its hard to do the comprasion not having screen by screen.

3)Black bars on 16:10res. I am mostly allright with those but using 1280:720 (or even better 1280:768) resoluts in a little streched screen but on full screen, So I am considering what too choose, And I would prefer full screen If it wasnt too streched or blurred

Btw. Vertically and The Darkness is AWESOME GAME! I just had an opportunity to play it(just btw).

and maybe one additional question:
Circles around analogs are gathering white plastic dust(from moving analogs)... I hate it:P What is Your soltuion to this
Anyone to share his thoughts?:P""""""

I think I have been asking about this more than year ago but asking again doesnt hurt. Waitinh for Cranigerrus rex and Nekro to star saying that I should get ps3 instead
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Old 03-26-10, 08:16 PM   #2
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Default Re: Questions about 360 resolutions on 16:10 22" screen

The 360 doesn't have 'native' resolutions, but rather preferred ones depending on the game your playing. It also contains a dedicated scaler chip, so you shouldn't see any performance hit from running an irregular rez.
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Old 03-27-10, 12:46 AM   #3
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by Lyme View Post
The 360 doesn't have 'native' resolutions, but rather preferred ones depending on the game your playing. It also contains a dedicated scaler chip, so you shouldn't see any performance hit from running an irregular rez.
Bingo.
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Old 03-27-10, 02:14 AM   #4
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Default Re: Questions about 360 resolutions on 16:10 22" screen

I also confirm that Lyme has posted the truth.

Also The Darkness is a great game.
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Old 03-27-10, 02:30 AM   #5
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Ok great. How does that chip works? It must be **** if it isnt used in pc's?

And about playing without black up an bottom borders.The only 16:10 res are 1440:900 and 1680:1050(my native) But those give me black borders. So there is a couple of "normal" resolutions to choose and I get full screen on every of theme.

Now I am trying to see a quality and image stretching differences between those.

1280:720 and 1280:768 looks the same to my eye although I would expect the second one to be something less stretched than 1280:720

then there is 1280:1024 and it also looks the same as 1280:720 although it should give 5:4 aspect...

I am getting really confused here And there are black depth options. Standard looks too bright and washed out. Intermediate is A bit less washed out and Expanded seems to have best dark, colours but is sometimes too dark(but I am using it anyway for now)

I will try to get a pictures comprasion of my display if I manage to take the same photos
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Old 03-27-10, 02:40 AM   #6
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Default Re: Questions about 360 resolutions on 16:10 22" screen

It's not used in PCs as it would drive up the costs of already expensive PC hardware. In terms of money and power consumption and card size. On top of that. Do you know any PC gamers that run at a res lower than their LCD?

If you want to go without black bars set it to a 16:9 res, HOWEVER you then will be using the 360 scaler AND your monitors scaler. Which will look like big ass! The idea of the 360 scaler is to avoid the monitors crappy scaler, but you'll get black bars on a 16:10 display.

As for black depth, well that's more a fault with your display, and perhaps the 360 scaler. Honestly though. Don't expect perfection. 360 is made for TVs. Using it with a PC monitor will always give less than desirable results.

Sorry I can't defend your decision to buy a 360.
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Old 03-27-10, 03:08 AM   #7
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Thanks for swift Crainger reply! No, don't get me wrong. Picture looks really good scaled or not. Just like playing on my pc. Also 226bw does very good scaling job and picture isn't any fuzzy or whatever.

I guess I would be as happy as I am now with 360 if I bough a ps3. Its just a personal preference, so no fight here(most of games are multiplay anyway). But Dualshoc3 is ass imo and I can't get a good grip on it while 360 controller fits me like a glove. But again no offense

And You said 360 is made for TV's mainly... That is right, but unlike Sony, MS is selling VGA cables and added common display resolutions and that black settings thingy just for those who are using vga ora are hooked to normal display.
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Old 03-27-10, 03:36 AM   #8
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by HiCZoK4 View Post
Picture looks really good scaled or not. Just like playing on my pc.
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Old 03-27-10, 04:58 AM   #9
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by HiCZoK4 View Post
Thanks for swift Crainger reply! No, don't get me wrong. Picture looks really good scaled or not. Just like playing on my pc. Also 226bw does very good scaling job and picture isn't any fuzzy or whatever.

I guess I would be as happy as I am now with 360 if I bough a ps3. Its just a personal preference, so no fight here(most of games are multiplay anyway). But Dualshoc3 is ass imo and I can't get a good grip on it while 360 controller fits me like a glove. But again no offense

And You said 360 is made for TV's mainly... That is right, but unlike Sony, MS is selling VGA cables and added common display resolutions and that black settings thingy just for those who are using vga ora are hooked to normal display.
Yeah, I guess it is your preference, but I just checked the Internet and you're wrong. ::

Sorry.
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Old 03-27-10, 03:24 PM   #10
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Default Re: Questions about 360 resolutions on 16:10 22" screen

The scaler used in the 360 does a good job of scaling (there are actually two variants).

The first version can be found on 360s without a hdmi port and had a focus on non-digital outputs. That being said I have a 3rd party vga connector that I use with mine.

The second version is found on 360s with a hdmi port and does a slightly better job with higher resolution digital outputs (like hdmi).

It is important for the best picture to ensure that your 360 is set to output at the native resolution of what ever display device you are using. It is also well known that the scaler in the 360 does a better job than those included in most tv/monitors.

The PS3 on the other hand does not have a dedicated scaler, and expects that the one in your tv is of a pretty high quality. Sadly a lot of them are not.
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Old 03-27-10, 03:37 PM   #11
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Default Re: Questions about 360 resolutions on 16:10 22" screen

So if I want best quality then 1680:1050
But if I dont want borders plus a little lower quality then 1280:720

Thx
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Old 03-28-10, 05:51 AM   #12
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Default Re: Questions about 360 resolutions on 16:10 22" screen

Xenos does the actual scaling unlike the earlier reports suggested.
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