Go Back   nV News Forums > Software Forums > Gaming Central > Console World

Newegg Daily Deals

Reply
 
Thread Tools
Old 03-28-10, 11:35 AM   #13
HiCZoK4
 
HiCZoK4's Avatar
 
Join Date: Mar 2007
Location: Poland
Posts: 3,467
Default Re: Questions about 360 resolutions on 16:10 22" screen

I compared 1280:720:768:1024 and those all looks Exactly the same. Nothing is changed. Nor aspect, nor quality.

I guess then 1280:720 should be my option if I don't want to paly around with black borders.

Now I will have to check VGA vs DVI. It is VGA cable but i happen to have VGA->DVI connector. Maybe there will be a difference
HiCZoK4 is offline   Reply With Quote
Old 03-28-10, 01:40 PM   #14
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Questions about 360 resolutions on 16:10 22" screen

No. There wont. DVI can't magically add quality if the signal starts as VGA.
crainger is offline   Reply With Quote
Old 03-28-10, 02:16 PM   #15
Lyme
Registered User
 
Join Date: Aug 2003
Posts: 2,682
Default Re: Questions about 360 resolutions on 16:10 22" screen

Fine, MS lied, http://arstechnica.com/gaming/news/2...eadstart.ars/2
Lyme is offline   Reply With Quote
Old 03-28-10, 03:13 PM   #16
HiCZoK4
 
HiCZoK4's Avatar
 
Join Date: Mar 2007
Location: Poland
Posts: 3,467
Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by crainger View Post
No. There wont. DVI can't magically add quality if the signal starts as VGA.
You are absolutly right Mr. Crainger. Iam allright with vga anyway. Ok I have to stop this **** and go play something rather than beating about the bush
HiCZoK4 is offline   Reply With Quote
Old 03-28-10, 04:18 PM   #17
ViN86
 
Join Date: Mar 2004
Posts: 15,486
Default Re: Questions about 360 resolutions on 16:10 22" screen

That article says the 360 is ahead of the PS3, but I still think Uncharted and Uncharted 2 demolish anything the 360 offers in terms of graphics. That being said, I can't really tell a difference between the graphics of the same game on the consoles.

But PC vs. consoles is another story entirely lol.
ViN86 is offline   Reply With Quote
Old 03-29-10, 10:29 AM   #18
HiCZoK4
 
HiCZoK4's Avatar
 
Join Date: Mar 2007
Location: Poland
Posts: 3,467
Default Re: Questions about 360 resolutions on 16:10 22" screen

Article says about overall technology and "scaler"

It makes 360 more accesible to more people with more different displays. Thats what it says. And I agree. 1280:720 upscaled to 1680:1050 looks almost as good as "real" 1680:1050
HiCZoK4 is offline   Reply With Quote
Old 03-29-10, 11:09 AM   #19
ViN86
 
Join Date: Mar 2004
Posts: 15,486
Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by HiCZoK4 View Post
Article says about overall technology and "scaler"

It makes 360 more accesible to more people with more different displays. Thats what it says. And I agree. 1280:720 upscaled to 1680:1050 looks almost as good as "real" 1680:1050
That's true for moving images, but static images will still look like **** if you scale it up too much.
ViN86 is offline   Reply With Quote
Old 03-30-10, 11:52 AM   #20
HiCZoK4
 
HiCZoK4's Avatar
 
Join Date: Mar 2007
Location: Poland
Posts: 3,467
Default Re: Questions about 360 resolutions on 16:10 22" screen

So You are saying that I should leave 360 res to 1280:720 and do my display scaling ?

Or otherwise... Set 360 to do the 1680:1050 scaling?(Which I have right now)
HiCZoK4 is offline   Reply With Quote

Old 03-30-10, 12:38 PM   #21
ViN86
 
Join Date: Mar 2004
Posts: 15,486
Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by HiCZoK4 View Post
So You are saying that I should leave 360 res to 1280:720 and do my display scaling ?

Or otherwise... Set 360 to do the 1680:1050 scaling?(Which I have right now)
Just leave it the way you have it. The 360's scaler is probably better than your monitor's. I was saying that the scaler works well for fast moving games, but it's a terrible idea on PC's. You should only use the scaler if you have to, hence why it's used on consoles.
ViN86 is offline   Reply With Quote
Old 03-30-10, 01:58 PM   #22
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Questions about 360 resolutions on 16:10 22" screen

If the 360 scaler is so great set it to 1680x1050.
crainger is offline   Reply With Quote
Old 03-30-10, 02:54 PM   #23
Toss3
.<<o>>.
 
Toss3's Avatar
 
Join Date: Oct 2004
Location: Finland
Posts: 4,763
Default Re: Questions about 360 resolutions on 16:10 22" screen

Upscaling of any form isn't really ideal. If Microsoft cared about "High-Definition" they would have made a console capable of running its games at 1080p from the start. Also PCs don't need hardware scalers because any modern GPU is capable of scaling the image to the monitor's native resolution without issues.

Oh and to answer your question - it is better to let the Xbox360 do the scaling.
__________________
: :Asus Rampage II Gene : : Core i7 920 4011Mhz : : 6Gb 1600Mhz A-Data DDR3 : : Club3D Theatron Agrippa : : Intel 80GB SSD : : 2xSamsung F1 750Gb : : Sapphire 5850 @ 850/1225Mhz : :
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : :
Toss3 is offline   Reply With Quote
Old 03-30-10, 02:57 PM   #24
ViN86
 
Join Date: Mar 2004
Posts: 15,486
Default Re: Questions about 360 resolutions on 16:10 22" screen

Quote:
Originally Posted by Toss3 View Post
Upscaling of any form isn't really ideal. If Microsoft cared about "High-Definition" they would have made a console capable of running its games at 1080p from the start. Also PCs don't need hardware scalers because any modern GPU is capable of scaling the image to the monitor's native resolution without issues.

Oh and to answer your question - it is better to let the Xbox360 do the scaling.
Are you serious? Both consoles have GPU's that amount to practically a 7800GTX equivalent. You think they could handle 1920x1080 at a frame rate over 30 with today's newest games?

Scaler chip is the best way to keep costs down and performance up. Besides most console games native resolutions aren't even 720p. Why do people keep comparing the console and PC markets? They are not even close to the same thing. Just because they both have games doesn't make them the same thing. It's like comparing a fast food restaurant to a $100 per plate restaurant just because they both serve water.

Consoles are about low cost systems and games only. So a scaler chip makes sense and prevents consoles from costing $700. The PS3 isn't much better, it doesn't even have a built-in scaler.
ViN86 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:27 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.