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Old 04-01-10, 01:50 PM   #1
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Post Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every

PC Authority has published a fascinating article about why consoles and the technology they have inside, mainly the GPU are preventing developers from creating more and more games with the latest and greatest in technology such as DX11, and holding back the development of PC Games. The article details the fact that game developers are trying to target the widest range of users possible, for the time being these are the consoles such as the Xbox 360 and PS3, and it's 5 year old graphics hardware and technology. This same rule applies to why developers are not wanting to take full advantage of PhysX, because since it only runs on NVIDIA hardware they simply cannot reach the widest user base possible. Read the rest of the article here.

From PC Authority:
Even selling points such as NVIDIA's hardware PhysX acceleration aren't as impressive as they sound. Again, because developers need to target a wide range of end users they cannot integrate technology like PhysX too heavily into their games.

Make the game too reliant on NVIDIA-flavoured hardware accelerated physics and the huge number of people who own ATI cards are excluded from the customer base. This has led to PhysX being a means to add a little bit of extra eye candy to a game in the form of flowing cloth and extra debris, rather than being an integral part of the game's design.

Read the rest of the article here.

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