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Old 04-13-10, 03:56 PM   #1
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Default OpenGL texture on Xinerama using multiple GPUs


When you're using xinerama to have one large desktop using multiple GPUs and monitors, how are the VRAMs utilized?
For example, your application draws 8K 2D opengl texture spanning across entire screen. Is xinerama smart enough to partition the texture so that each video card loads only corresponding fragment of the texture?
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