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Old 04-19-10, 04:00 PM   #1
FlakMagnet
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Default Bad Company 2 Client Patch 7 Change List

Here's the change list for the upcoming Bad Compant 2 Client Patch 7 and Server Patch 10.

Change List

Should be with us on Wednesday. Looking good!
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Old 04-19-10, 04:25 PM   #2
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Default Re: Bad Company 2 Client Patch 7 Change List

This game gets updated so much. I wish I had the rig to play it, before it becomes unpopular.
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Old 04-19-10, 04:37 PM   #3
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Default Re: Bad Company 2 Client Patch 7 Change List

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Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



In the mean time here is the R7 client changelist.



*
o MP – New Server browser
o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
o MP – Crash fixes relating to ALT+TAB at different times throughout the game
o MP – Hang fix when trying to connect to a full server multiple times
o MP – Deletion of soldiers now possible through the account pages in game
o MP – Removed screen flash during loading
o MP – Added support for colour blind players
o MP – Fixed crashes relating to faulty server banners
o MP – Servers closing during connection no longer cause the client to hang
o MP – Auto team swap reflects correctly in the scoreboard
o MP – Fixed scoreboards when switching teams before spawning
o MP – Rush scoreboards fixed
o MP – Veteran ranks no longer display as “12”
o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
o MP – Logout/Login button correctly reflects the player status
o MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
o MP – Isla Inocentes welcome message on the loading screen now fits the text box area
o MP – Reduced the brightness in Russian vehicles
o MP – Medic gadgets now display correctly if the defib is not unlocked
o MP – Server filter options are remembered
o MP – Punkbuster filter now works as intended
o MP – Scroll bar no longer overlays the Join Server button in the friends list panel
o MP – CANCEL server refresh is implemented
o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
o MP – The chat no longer displays the incorrect player name when appearing
o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
o MP – FoV no longer causes the UAV station to rotate
o MP – Fix to correctly display the unlock progression at the end of round
o MP – Chat functionality will no longer freeze after writing a partial message at the end of round
o MP – One account can no longer connect to the same server multiple times
o MP – Squad Death Match is correctly named during loading
o MP – Server browser no longer gets a bad FPS when filtering Conquest
o MP – Server info banners correctly clear between displays
o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
o MP – Correct camera collision for vehicles' heavy machine gun
o MP – Game no longer crashes if the player sends a message in the loading screen
o MP – Trying to join a full server no longer causes the game to hang on Please Wait message
o MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
o MP – Kit/gadget loadout saved between sessions
o MP – Window on static guns is now transparent on DirectX 9 systems
o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
o SP – Fixed a crash after the “Upriver” mission end cinematic
o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
o SP – Fixed hang after “Storm ****pit” objective
o SP – Changed melee attack raycast to be detailed
o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.



Here is the R10 Server changelist



*
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen
o Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!



We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here: http://forums.electronicarts.co.uk/b...0-servers.html
That's a lot of fixes.
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Old 04-19-10, 05:10 PM   #4
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Default Re: Bad Company 2 Client Patch 7 Change List

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Originally Posted by Albo View Post
This game gets updated so much. I wish I had the rig to play it, before it becomes unpopular.
It will be a long time before it becomes unpopular. Awesome game, I love playing it.
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Old 04-19-10, 05:18 PM   #5
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Default Re: Bad Company 2 Client Patch 7 Change List

Now we can see what kind of scores the noobs that use CG, and M60s really get. Oh and PLEASE God I hope they fixed the random crashes I tend to get.
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Old 04-19-10, 05:32 PM   #6
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Default Re: Bad Company 2 Client Patch 7 Change List

I want it tonight, no work tonight
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Old 04-19-10, 05:37 PM   #7
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Default Re: Bad Company 2 Client Patch 7 Change List

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Originally Posted by lIqUID View Post
Now we can see what kind of scores the noobs that use CG, and M60s really get. Oh and PLEASE God I hope they fixed the random crashes I tend to get.
It doesn't say anything about weapon nerfing. Honestly, I don't think they will change anything.
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Old 04-19-10, 05:41 PM   #8
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Default Re: Bad Company 2 Client Patch 7 Change List

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Originally Posted by ViN86 View Post
It doesn't say anything about weapon nerfing. Honestly, I don't think they will change anything.
Quote:
Added weapon balance tweaks to a number of weapons we are eagerly awaiting feedback!
I remember my first day .
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Old 04-19-10, 06:34 PM   #9
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Default Re: Bad Company 2 Client Patch 7 Change List

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Originally Posted by Bigbuck View Post
I remember my first day .
LOL I didn't read the server update part. I was looking for the part and then I got through the client portion and was like "wtf is he talking about, I don't see anything about weapons".

Well sweet, they balanced the weapons. I hope they didn't just nerf the weapons people complained about. Also I hope the weapons are still distinguishable.




Oh and now I have to ban Bigbuck for the embarrassment.
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Old 04-19-10, 07:10 PM   #10
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Default Re: Bad Company 2 Client Patch 7 Change List

Cool, hopefully they fix the random crashes.
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Old 04-19-10, 07:43 PM   #11
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Default Re: Bad Company 2 Client Patch 7 Change List

I'm getting real tired of playing versus 16+ medics with M60s. They def need to change something.
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Old 04-19-10, 08:04 PM   #12
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Default Re: Bad Company 2 Client Patch 7 Change List

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Originally Posted by six_storm View Post
I'm getting real tired of playing versus 16+ medics with M60s. They def need to change something.
Yea, i had a match like that, and finished 31-11 When you have lotsa medics, forget about playing engi, equip assault with mgnm ammo, and hope to god you dont run into more than 1 at a time.
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