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Old 05-21-11, 10:42 PM   #277
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Default Re: Official BRINK Feedback Thread

http://www.tweaktown.com/news/19723/...ble/index.html

Quote:
Brink PC issues, affects virtually all NVIDIA GeForce 400 and 500-series owners - makes the game unplayable

Developers love to blame piracy for low sales, well when you release a game that doesn't bloody work on popular hardware, what is the excuse then? Oh that's right, you've made the sale, the money is in your account - no need to worry about it. But that's not the issue, the issue is how did this make it to market without testing to find the issue which plagues the two latest series of the most popular GPU manufacturer in the world?
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Old 05-21-11, 11:17 PM   #278
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Default Re: Official BRINK Feedback Thread

Well from the looks of the game I'd have no problem believing it was developed for 5 year old GPUs and the 360.
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Old 05-22-11, 05:07 AM   #279
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Default Re: Official BRINK Feedback Thread

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Originally Posted by mailman2 View Post
Brink patch scheduled for next week, addresses lag

http://bethblog.com/index.php/2011/0...te-on-updates/
Glad to see they're working hard to fix the issues. I have no idea why they launched it a week early.
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Old 05-22-11, 05:26 AM   #280
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Default Re: Official BRINK Feedback Thread

Quote:
Originally Posted by ATOJAR View Post
There's a new config tool released .... I can actually say i have noticed a nice graphical difference with this compared to the Rush-Zone config tool i was using, Here's a screener of my settings and what the config tool looks like.



Download it here > Official Config Tool of /r/Brink release: BRINKKIT

Some other good news too.

PC update coming next week.
A new version is out. Here's the change log.

* Renamed "Image Quality" to a more appropriate "Image Filter"
* Added a very description tooltip to "Image Filter" so you can be better informed on how it can affect visual quality.
* Added "Level of Detail", with 4 settings. Smoothest, Smooth, Sharp (default), and Sharpest.
* Deprecated "Portals". According to Splash Damage, it is never a good time to turn it off.
* Deprecated "Render Mode" (aka r_useThreadedRenderer) from UI as it is not supported in Brink.
* Added "View Distance Multiplier" slider (scales from 0.8-1.2). Not sure if Brink can even take advantage of it, with the small maps it has.
* Added "Wait for Vertical Sync"
* Added "Brightness" slider
* Added "Gamma" slider
* Added "Show Gun"
* Added "Show Lag'O'Meter"
* Added "Mute Game on Lose Focus"
* Added "Mute VOIP on Lose Focus"
* Reversed the old Skip Intro checkbox for continuity.
* Fixed bug causing FOV to be reset to 70 each time the app starts.
* Set default values for all cvars which don't already exist in the autoexec.cfg, in case you are unsure of what it should be.
* Re-arranged the UI to separate regular graphics options from advanced, and added a third column to make room for future cvars and functions.
* Buttonized Base Directory: it will open the config directory in your Explorer.
* Buttonized Config Path: it will open the autoexec.cfg file in your default text editor.

Just run Brinkkit for it to auto update.
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Old 05-22-11, 07:45 AM   #281
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Default Re: Official BRINK Feedback Thread

Quote:
Originally Posted by ATOJAR View Post
A new version is out. Here's the change log.

***

Just run Brinkkit for it to auto update.
Awesome!

It's good to see Brink getting love from the community.

I hope that patch coming this week helps a lot of the people having problems.
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Old 05-23-11, 05:17 PM   #282
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Default Re: Official BRINK Feedback Thread

Patch is LIVE

General:

Fixed sound dropping out when playing networked games
Improved graphical performance, especially when using Ambient Occlusion
Fixed voice packs being reset to default when you delete another character
Removed ability to use certain cheat protected commands in challenges
Fixed memory leak/crash when alt-tabbed out

User Interface:

Full servers are no longer filtered out of the browser
Added support for entering a range of numbers (i.e. 10-12) in server filters
Reduced font size in the server browser
Exiting Head customization returns to the correct menu
Fixed being unable to bind KP_Enter in the UI
Increased font size of in-game text chat
'Enter' now closes text chat prompt if empty
Fixed challenge in menu flashing even after completion

Dedicated Servers:

Improved dedicated server CPU performance
Fixed NPC not spawning for escort objectives online on servers using unsupported cvars
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Old 05-23-11, 09:19 PM   #283
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Default Re: Official BRINK Feedback Thread

...and is it fixed??
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Old 05-24-11, 10:44 AM   #284
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Default Re: Official BRINK Feedback Thread



They're working with nVidia on the OpenGL issue. Hopefully it won't take them too terribly long.



AMD seems on track to release a new driver hotfix soon.
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Old 05-25-11, 08:45 AM   #285
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Default Re: Official BRINK Feedback Thread

Quote:
Originally Posted by mailman2 View Post
...and is it fixed??
almost... almost...

Text in the game is still corrupted, sounds are still losing
(less frequently this time), general properties are worse etc.
I have already "cooled down" from the game, this game does not deserve worthy
attention guys.
Save your money for something better!
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Old 05-25-11, 06:01 PM   #286
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Default Re: Official BRINK Feedback Thread

Catalyst 11.5b is out. It boosts Crossfire performance in BRINK.

http://support.amd.com/us/kbarticles...15ahotfix.aspx

I was talking to Roadhog earlier. He said it helped his framerates dramatically.
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Old 05-25-11, 09:13 PM   #287
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Default Re: Official BRINK Feedback Thread

Quote:
Originally Posted by ViN86 View Post
Catalyst 11.5b is out. It boosts Crossfire performance in BRINK.

http://support.amd.com/us/kbarticles...15ahotfix.aspx

I was talking to Roadhog earlier. He said it helped his framerates dramatically.
Thanks ViN86!


We don't need to install Catalyst Application Profiles with this driver, correct?
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Old 05-25-11, 09:27 PM   #288
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Default Re: Official BRINK Feedback Thread

app profiles arent out yet I dont think.
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