|05-23-10, 01:00 AM||#1|
Join Date: Jun 2009
Mafia II: PhysX effects hands-on
Gamespot took an exclusive glimpse on several new features, available for PC version of upcoming Mafia II title ' GPU PhysX effects via APEX and 3D Vision.
Specifically, the PC version of Mafia II will take advantage of two different aspects of APEX technology. The first, the 'clothing module,' will realistically model flowing clothes on what are designated as 'primary characters.' In the case of Mafia II, this means Vito (the protagonist) and any other characters that happen to be up close to him will benefit from this module. The APEX clothing module realistically makes trench coats flap in the wind and sway while characters walk or run.While certain statement brings only more confusion, it's unclear ' is Mafia II really using APEX Destruction (in addition to Clothing and Particles modules) or it is just result of misinterpretation, this article is pretty interesting read in overall.
Moreover, material contains some new screenshots, showcasing particle effects in action.
Update: another preview from GameStar.de has brought us even more details:
- According to the article, PhysX content will have three levels ' normal (physics like on consoles) and two enhanced with additional effects.
- Explosions will have forcefield based 'shock wave', repelling particles and objects in certain radius.
- On consoles only few main characters are able to 'wear' physically simulated clothing, while with enabled GPU PhysX option clothing sim can be applied to much more characters ' up to 30 (Police, NPCs, etc).
- If no Nvidia GPU is present, extra PhysX effects can be processed on CPU.
Update #2: few additions from Destructoid preview
As you're shooting up the building, pieces of wood and glass will splinter onto the ground in a realistic manner. PhysX also powers Mafia II's clothing and explosion systems, giving both a real-world look.More...