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Old 08-18-10, 04:41 PM   #25
MaXThReAT
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Default Re: Observations on in-game character voices & sound

Quote:
Originally Posted by crainger View Post
I find the gun sounds lack punch in K&L 2: DD. Especially when the devs are trying to emulate Michael Mann style shotouts. It really needs a War Tapes option like Bad Company 2. That would make me buy the game right now!
The guns in the demo do lack punch but later different assault rifles sound great and in different environments like the underground garage and inside buildings they sound awesome. I agree 100% with ragejg they did a good job with the voices and sound effects I need only hit notch 5 on my Z5500 before I'm afraid someone will think I shooting guns in the building.
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Old 08-18-10, 06:02 PM   #26
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Default Re: Observations on in-game character voices & sound

Only read the original post but basically (as someone who's no stranger to studio recording) you HAVE to record a dry clear studio vocal line because if there is any type of ambiance to the sound, the engineer will have a difficult time accurately applying the correct amount or types of reverb or unique effects and have it come out exactly right.

The would have to try and over compensate for that extra ambiance.

All that being said, it's up to the sound guys to accurately tweak the sound effects to properly reflect what type of environment they're in. HL2 does a phenomenal job with this because I think the engine itself automatically knows what to do with a sound effect depending on what you're near. It's not perfect but most of the time it's spot on. Like when you drive the dune buggy through a tunnel, the sound of the engine changes to accurately reflect the sound reverberations of the exhaust like in real life.
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