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#25 | |
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Registered User
Join Date: Dec 2007
Posts: 4,023
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that video looks amazing!!! I cant wait for this **** omg!!!
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#26 | |
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Grab em!
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
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I am getting this on day one too. The mp has me stoked! Crysis and Warhead's MP just sucked badly, only SP and the mods were the reason the game had me reinstalling and replaying it.
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#27 |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Honestly, it doesn't look like they've done anything with the engine at all, just looks like Crysis 1 with different environments. Which isn't all that bad, Crysis was way ahead of its time, but some games have caught up/exceeded it now.
I do however like the look of the MP, although it looks like they just stole elements of every other MP game out there to come to that. Looks like they stole some MW2(knife, some gameplay elements) stole some from AVP(sneak up behind for melee insta-kills, thermal vision) and some Bad Company 2(semi-destructible environments, some gameplay elements) Use what works I guess, I'd rather have good MP stolen from everyone else than some bad crap they cooked up. I prefered the super punch over the knife though, hope its still there. ![]() |
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#28 | |
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Grab em!
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
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Quote:
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EVGA GTX 670 FTW Edition * Cooler Master HAF 932 |
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#29 |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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seeing fps games played with analog sticks are like nails down the blackboard of my soul..
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Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic |
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#30 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Some of AVP properly turned up looks as good/better than Crysis IMO. Same with some unreal 3 engine games now. Risen, Stalker:COP, the latest ARMA 2 pack, all can look great cranked up, better in many ways than Crysis, at better frame rates too. The destructible environments in Crysis were pretty weak and standard, not at all like Bad Company 2 where you can blow out concrete walls and knock down huge 3 story buildings.
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#31 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Looks good but watching the video footage still annoyed me because of how it was being played. Just seemed like someone with god mode strolling around clumsily killing people unaware of how to play an FPS at all. I'm sure it will be better once I get to play it myself... it does at least look like they've done great things with the multiplayer.
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#32 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
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#33 | |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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Quote:
I'll make sure to keep the quality up for the oncoming Screenshot thread 2011 ![]()
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R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís... |
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#34 |
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Registered User
Join Date: Oct 2005
Location: Kansas
Posts: 760
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Without doubt, that MP video looks WAY better than Crysis MP.
I will buy this.
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#35 | |
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Registered User
Join Date: Jun 2010
Posts: 165
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PCGH direct hand impressions of 360 version and PC version (multiplayer).
Direct link. http://www.pcgameshardware.de/aid,76...on-Spiel/Test/ Google translate. http://translate.google.se/translate...t/&sl=de&tl=en Bits I collected from article/preview and translated. 360 version does not look good (says ugly though I assuem they base it on a versus PC basis). Being 720p and 30fps. Mentions geometry being rendered in sub-HD (I would think they mean post-processing is very low-res like DOF etc creating aliasing for covered geometry). Version has no geometry edge smoothing thus jaggies are very obvious. Shadows look rough (low-res, low quality I would assume). "Muddy" textures and pre-computed physics animations garbled/clouded the image. Lighting, reflections and camo effect pleased them but was not enough to save the otherwise weak graphic presentation. Previously released multiplayer/promo/bullshots has pretty much nothing in common with 360 version. PC version tested, map "Crash site", looks much better. No slowdowns and no spongy 30fps framerate. At end of gaming session they tried to examine games menu but it was disabled by Crytek. However console prompt worked. PC was running at 1920x1080, DirectX9 mode, 32bit mode with constant 60fps. Vsync was enabled. We could not get a hold of graphic settings value. PC version has MSAA which they guesstimate to 4xMSAA and estimation of 4xAF (anisotropic filtering) which they say was activated in Crysis at high settings (the 4xAF). So it might hint to being in high detail mode. PC version also had better textures and pretty parallax mapping. Reflections, explosions, vegetation and shadows looked dramatically/drastically better than 360 version. PCGH thinks game was set to high detail setting on PC based on their observations and hopes for even more stunning 'very high' mode with DX11. Quote:
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#36 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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DirectX 9 mode? lol, clearly not much has changed.
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