|
|
#1 | |
|
Registered User
Join Date: Jun 2009
Posts: 34,644
|
I think the following comment by OpenGL veteran Mark Kilgard (Principal system software engineer at NVIDIA) deserves a dedicated post because it's a very interesting reading and demonstrates a...
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] More... |
|
|
|
|
|
|
#2 | |
|
Registered User
Join Date: Aug 2010
Posts: 9
|
Hi..!!
OpenGL is Superior to Direct3D for 3 ways: 1. Portability. 2. You can use tessellation and geometry shaders under WinXP. 3. It’s much more easy to maintain than DX, that forces you to rewrite a lot of code. With OpenGL you can just check for an extension and voilá. |
|
|
|
|
|
|
#3 |
|
I always liked OpenGL.
|
|
|
|
|
|
|
#4 | |
|
Apple user. Deal with it.
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
|
My friends and I had these discussions in college, which was 8-12 years ago. I can't believe this topic is still relevant.
|
|
|
|
|
|
|
#5 |
|
Join Date: Sep 2004
Posts: 7,795
|
GLIDE, BITCHES!
|
|
|
|
|
|
#6 | |
|
Guest
Posts: n/a
|
AGP IS SUPERIOR.
|
|
|
![]() |
| Thread Tools | |
|
|