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Old 09-04-10, 04:11 AM   #13
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Default Re: Amnesia: The Dark Descent Demo

not really. I turned ssao off and my fps dies after I go and exit my inventory or menu.
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Old 09-04-10, 04:49 AM   #14
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Default Re: Amnesia: The Dark Descent Demo

I was describing the issue I have with this game. Depending on how high i have the SSAO sample in this game, it kills my PC; it's a slide show.
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Old 09-04-10, 04:53 AM   #15
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Default Re: Amnesia: The Dark Descent Demo

I turned the SSAO samples all the way up and it seemed a little unresponsive at first but was fine shortly after. I'm not sure if it was just the mouse response or vsync or something. Maybe it was running slow in parts?
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Old 09-04-10, 10:43 AM   #16
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Default Re: Amnesia: The Dark Descent Demo

no idea what im meant to be doing with the water monster area

on another note, STALKER was more scary than this!
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Old 09-04-10, 11:40 AM   #17
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Default Re: Amnesia: The Dark Descent Demo

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Originally Posted by dikinher View Post
The number of samples of SSAO in this game kills your FPS; it's a slide show. It sucks that it doesn't take advantage of SLI. It only uses one of my GPUs. I have to play the game with 16 samples and even then the game isn't smooth. I mean damn, it's more demanding than Crysis and Metro 2033.
Yes there seems no SLI profile ATM. SSAO indeed is demanding.
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Old 09-04-10, 10:33 PM   #18
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Default Re: Amnesia: The Dark Descent Demo

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no idea what im meant to be doing with the water monster area

on another note, STALKER was more scary than this!
It's not that hard.... SPOILER! Go into the room with the lever at the back wall and pull it up. Jump from box to box, you may need to sprint jump to make some while others youll have to get in the water for a short time. Carrying around a book or something and throwing it in the opposite direction will make the monster slowly walk over to it. This helps but isn't even necessary really. Once you get in the room behind the gate there are body parts around which you can throw to distract the monster. Once it starts eating them you are free to open the next gate (takes some time) until it is done.

The part I found scary was when you get into the cellar room with the huge kegs and that monster walks past slowly in the next room and your character freaks out. I think I picked up a hammer to throw as a weapon but knew it wouldnt do good. I love the whole idea of having to stay out of darkness and avoiding looking at unsettling events (like the monster) for too long. It got bloody scary when I ran out of oil in my lantern and had to find a flint to light a near by torch. I guess if something had come at me then it would have been a lot worse... maybe in the full game that sort of thing will happen.
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Old 09-08-10, 03:29 PM   #19
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Default Re: Amnesia: The Dark Descent Demo

I almost forgot this was out today. Anyone else getting it?
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Old 09-08-10, 03:34 PM   #20
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Default Re: Amnesia: The Dark Descent Demo

I'll be buying it on Thursday
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Old 09-09-10, 02:48 PM   #21
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Default Re: Amnesia: The Dark Descent Demo

10/10 so far I just love games of this type. You can really get into the atmospheric gameplay and suspense, sneaking around peaking around corners and then running for your freakin life. Great game.
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Old 09-10-10, 10:27 PM   #22
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Default Re: Amnesia: The Dark Descent Demo

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Originally Posted by MaXThReAT View Post
10/10 so far I just love games of this type. You can really get into the atmospheric gameplay and suspense, sneaking around peaking around corners and then running for your freakin life. Great game.
True story, this game is amazing. It really plays with your mind. Stalker is a great game, but its a legit FPS. This game ****s with you and scares you. Read all the notes, act like a person, you get into it. It feels more real than any game I've ever played tbh.
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