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Old 09-03-10, 06:09 PM   #25
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by nekrosoft13 View Post
haha

"it was fun, graphics need a bit polish, but its pretty early so..."

that had me rollin on the floor.
Yeah, that was cool

That gamer talking about it "altering his life" too...no words for that, but hopefully they're able to capture some of the spirit of the name.

I wish them good fortune with it, hopefully it will be worth buying.
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Old 09-03-10, 06:50 PM   #26
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Default Re: Duke Nukem Forever at PAX West 2010



*Note* Game is being demoed on PCs with Xbox 360 controllers for convenience.
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Old 09-03-10, 07:37 PM   #27
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Default Re: Duke Nukem Forever at PAX West 2010

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Really don't want aim assists on the PC version. Or, at least make them optional.
Exactly, I don't mind as long as it's optional.
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Old 09-03-10, 08:27 PM   #28
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Default Re: Duke Nukem Forever at PAX West 2010

i predict epic fail, a la SPORE.
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Old 09-03-10, 09:59 PM   #29
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Default Re: Duke Nukem Forever at PAX West 2010

It should at least be decent but I'm not expecting it to live up to the hype. Reality is though that it hasn't been in production for 13 years - different versions of it have which repeatedly got canned for new game engines.

FWIW with auto aim, Borderlands has it on by default on PC too, but yes, it is an option you can (and should!) turn off.
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Old 09-03-10, 10:21 PM   #30
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Default Re: Duke Nukem Forever at PAX West 2010

Aim assist is for retards or people with cerebral palsy IMO.
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Old 09-03-10, 10:47 PM   #31
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Default Re: Duke Nukem Forever at PAX West 2010

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Finally a good developer is working on it (gearbox). Im guessing 2K won that rights to further the development over 3D Realms.
Actually, Gearbox owns the IP, now. The Main Devlopement team is Tryptych (also owned by Gearbox, and is 9 former 3DRealms Devs), and some Gearbox Devs, (Which also has some more former 3DRealms Devs, and one other small studio (I forgot the name).

How Gearbox could afford this, I don't know... but I suspect that George and Scott (Even though they no longer own the IP) will still get some royalties.

We will know more on Sunday at PAX.

Last edited by TheTaz; 09-03-10 at 10:49 PM. Reason: Typos
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Old 09-03-10, 11:50 PM   #32
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by TheTaz View Post
Actually, Gearbox owns the IP, now. The Main Devlopement team is Tryptych (also owned by Gearbox, and is 9 former 3DRealms Devs), and some Gearbox Devs, (Which also has some more former 3DRealms Devs, and one other small studio (I forgot the name).

How Gearbox could afford this, I don't know... but I suspect that George and Scott (Even though they no longer own the IP) will still get some royalties.

We will know more on Sunday at PAX.
Scott Miller is also at PAX. Not sure about George.
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Old 09-04-10, 09:40 AM   #33
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Default Re: Duke Nukem Forever at PAX West 2010

It's about time. I'm excited. Especially considering I thought this day would never come.

And for the record - 3D Realms can suck it. I'm glad some competent people finally got hold of Duke.
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Old 09-04-10, 12:48 PM   #34
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by AlphaWolf_HK View Post
Aim assist is for retards or people with cerebral palsy IMO.
Hells bells regenerating health is for people with cerebral palsy aswell.
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Old 09-04-10, 12:52 PM   #35
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Default Re: Duke Nukem Forever at PAX West 2010

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Hells bells regenerating health is for people with cerebral palsy aswell.
+1

Hope all that crap can be disabled on the PC version.
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Old 09-04-10, 01:39 PM   #36
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Default Re: Duke Nukem Forever at PAX West 2010

Whats wrong with regeneratinh health? How much more is it worse than eating food/drinking water/picking up health packs or some painkiller scrapped anywhere unrealistic way.

Regenerating health/shield is far more better imo. At least I dont have to run around and search for idiotic health regenerating items just laying on my path. And I hate situations when I am stuck with very low hp and there is no medpacs anywhere but I have to fight like 10 more dudes in next room.

Regenerating isnt perfect but it might provide better mechanics if well done and ballanced.

No need to bash every game faults or bugs on consoles. Its obvious that when playing with gamepad, aiming help is needed while on pc it suck becouse we have much more responsive mouse.


With autoaim or not. I just want the wait to be over and have dnf on my shelf !

btw. I like how its done with Riddick. There is a number of squares representing health. You can lose whole square or parts of em. Only medical machines will add whole losed squares, while half "dead" will regenerate themselfes.
So its a combination of two worlds.


edit2: I hope they will release that demo soon or leak it. ME WANTS !
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