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Old 09-05-10, 03:50 PM   #49
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by mojoman0 View Post
man maybe thats what made Far Cry so good
Wow- it's been a *loooooong* time since I played farcry... that didn't have health regen, did it? And I loved that game- it was challenging cause you actually had to think and employ tactics that'd put your enemies at the greatest disadvantage while giving you the advantage. Failure to do so could be costly.

I really need to replay that game now.

F.E.A.R. is another game without regenerating health. That was a blast to play through. And the slo-mo only lasted so long so you really had to plan things out. This is what we need more of in gaming. Not mindless button mashing where the computer does all the difficult stuff for you.
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Old 09-05-10, 04:44 PM   #50
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Default Re: Duke Nukem Forever at PAX West 2010

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Wow- it's been a *loooooong* time since I played farcry... that didn't have health regen, did it? And I loved that game- it was challenging cause you actually had to think and employ tactics that'd put your enemies at the greatest disadvantage while giving you the advantage. Failure to do so could be costly.

I really need to replay that game now.

F.E.A.R. is another game without regenerating health. That was a blast to play through. And the slo-mo only lasted so long so you really had to plan things out. This is what we need more of in gaming. Not mindless button mashing where the computer does all the difficult stuff for you.
Exactly, most of the "older" computer nerds were playing those old SUPER HARD atari/nintendo games that really super challenging. There weren't no "handicaps" in those games...they were hard and forced you to develop strategies. The games now days are peanuts compared to older games, when I think of the games of today what they will produce in the kids. I think of the people in the wall-e movie, super fat tubbalardos who can't do anything for themselves, totally dependent on everything else to do the work for them.

I wish I could make computer games, I would make the sequel to Deus Ex 1, and it would be hard, challenging, but it would be ultimately rewarding!
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Old 09-05-10, 04:48 PM   #51
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Default Re: Duke Nukem Forever at PAX West 2010

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Exactly, most of the "older" computer nerds were playing those old SUPER HARD atari/nintendo games that really super challenging. There weren't no "handicaps" in those games...they were hard and forced you to develop strategies. The games now days are peanuts compared to older games, when I think of the games of today what they will produce in the kids. I think of the people in the wall-e movie, super fat tubbalardos who can't do anything for themselves, totally dependent on everything else to do the work for them.

I wish I could make computer games, I would make the sequel to Deus Ex 1, and it would be hard, challenging, but it would be ultimately rewarding!
Pretty sad, huh?
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Old 09-05-10, 04:48 PM   #52
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Default Re: Duke Nukem Forever at PAX West 2010

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Every game I've ever played with health regen has been easy. Even Metro 2033, on the hardest settings, doesn't present much of a challenge. Crysis, hardest setting, not much of a challenge. CoD series with the regen- no challange.

I want my health kits and medpacks. Makes you have to go slowly through each level, not just guns blazing rambo style.
+1

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man maybe thats what made Far Cry so good
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Old 09-05-10, 05:58 PM   #53
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Default Re: Duke Nukem Forever at PAX West 2010

I agree that the Riddick style is my favorite best of both worlds system. It's like those fighters where you lose health on one colour bar but the bar beneath of it shows how much health you can still regen in time.

So it should be say 3-4 bars which you can lose parts of or all of them. If you only lose a part, you can recover the rest of that bar over time. To get a new bar back, you need a med pack or something similar. This way, taking cover still has the added benefit of you regaining some health as well as some composure by clearing your head somewhat.
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Old 09-05-10, 07:29 PM   #54
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Default Re: Duke Nukem Forever at PAX West 2010

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No they don't. 3DR still owns the IP. 2K dropped the lawsuit when Gearbox made an arrangement with 3DR to complete the game for them since 2K knows that Gearbox can get games out. The game is still being published by Gearbox and developed with Gearbox at the helm with 2 other developers aiding the process. Gearbox has been working on it for over a year now.

Alan Blum is helping Gearbox directly. They set him up with an office within Gearbox to be onhand at all times. I don't believe George or Scott are working on the project anymore directly and good thing. Those two idiots ran a successful company to the ground and couldn't put out a ****ing game in 13 years, they shouldn't be allowed to do anything anymore with the project.
No, 3DRealms doesn't own the IP. Gearbox does. It's official now.

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Following the confirmation on Friday that Gearbox is reviving Duke Nukem Forever, the studio now says it owns Duke. Gearbox obtained the rights to "Duke Nukem and all future projects" from former franchise owner 3D Realms.
http://kotaku.com/5630726/gearbox-so...-nukems-future
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Old 09-05-10, 09:57 PM   #55
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Default Re: Duke Nukem Forever at PAX West 2010

I played it at PAX and it is incredible.
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Old 09-05-10, 10:28 PM   #56
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Default Re: Duke Nukem Forever at PAX West 2010

Aww crap.

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"Gearge Broussards comment on two weapons in DNF on Shacknews forums-

Yeah, blame us for it if you want. It may change in the future and I don't know what will happen with it, but it was us. I stand by it too, as you cannot discount designing games for a modern world and part of that world is consoles where the bulk of the sales can be. And on those consoles you have a controller. We tried for a long time to support lots of guns but we simply could not find a nice way to map it to a controller, despite trying 4-5 designs. We gave it enough time and decided to stop swimming against the current and adopt what was basically the "standard".

It's not 1996 anymore."
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Old 09-05-10, 10:35 PM   #57
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Default Re: Duke Nukem Forever at PAX West 2010

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I played it at PAX and it is incredible.
LIES!!!! Who the hell are you, anyways?






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Old 09-05-10, 10:36 PM   #58
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Default Re: Duke Nukem Forever at PAX West 2010

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Aww crap.
Dang.

It's small stuff like this that makes me hate consoles. Wish it were still 1996.
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Old 09-05-10, 10:47 PM   #59
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Default Re: Duke Nukem Forever at PAX West 2010

I'm still pissed I totally forgot about PAX. I live 15-25 mins from Seattle. Otherwise I'd be at PAX playing Duke Nukem Forever before anyone else.
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Old 09-06-10, 01:32 AM   #60
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Default Re: Duke Nukem Forever at PAX West 2010

This is excellent news!

I just hope they make the game engine as up-to-date as they can for release next year, i.e. DirectX 11 support.

2011 is gonna be one hell of a year for gaming!
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