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Old 09-06-10, 09:20 AM   #61
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Default Re: Duke Nukem Forever at PAX West 2010

btw there is a nice little duke forum on gearbox site. check it out

http://gbxforums.gearboxsoftware.com...play.php?f=103
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Old 09-06-10, 10:35 AM   #62
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Default Re: Duke Nukem Forever at PAX West 2010

Nice ? all i see is lame bastards complain now that the game finally comes out..
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Old 09-06-10, 11:34 AM   #63
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by |MaguS| View Post
No they don't. 3DR still owns the IP. 2K dropped the lawsuit when Gearbox made an arrangement with 3DR to complete the game for them since 2K knows that Gearbox can get games out. The game is still being published by Gearbox and developed with Gearbox at the helm with 2 other developers aiding the process. Gearbox has been working on it for over a year now.

Alan Blum is helping Gearbox directly. They set him up with an office within Gearbox to be onhand at all times. I don't believe George or Scott are working on the project anymore directly and good thing. Those two idiots ran a successful company to the ground and couldn't put out a ****ing game in 13 years, they shouldn't be allowed to do anything anymore with the project.
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No, 3DRealms doesn't own the IP. Gearbox does. It's official now.

http://kotaku.com/5630726/gearbox-so...-nukems-future
Everything I read indicated that Gearbox got the IP.

I told ya'll we'd know more by Sunday. Nice to have confirmation.
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Old 09-06-10, 01:49 PM   #64
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by HiCZoK4 View Post
Whats wrong with regeneratinh health? How much more is it worse than eating food/drinking water/picking up health packs or some painkiller scrapped anywhere unrealistic way.

Regenerating health/shield is far more better imo. At least I dont have to run around and search for idiotic health regenerating items just laying on my path. And I hate situations when I am stuck with very low hp and there is no medpacs anywhere but I have to fight like 10 more dudes in next room.

Regenerating isnt perfect but it might provide better mechanics if well done and ballanced.

No need to bash every game faults or bugs on consoles. Its obvious that when playing with gamepad, aiming help is needed while on pc it suck becouse we have much more responsive mouse.


With autoaim or not. I just want the wait to be over and have dnf on my shelf !

btw. I like how its done with Riddick. There is a number of squares representing health. You can lose whole square or parts of em. Only medical machines will add whole losed squares, while half "dead" will regenerate themselfes.
So its a combination of two worlds.


edit2: I hope they will release that demo soon or leak it. ME WANTS !
The whole recharging health thing has taken away any sense of thrill and danger from FPS games and replaced it with a dull view of whatever object you've chosen as cover.
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Old 09-06-10, 02:48 PM   #65
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Default Re: Duke Nukem Forever at PAX West 2010

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Originally Posted by |MaguS| View Post
They set him up with an office within Gearbox to be onhand at all times. I don't believe George or Scott are working on the project anymore directly and good thing. Those two idiots ran a successful company to the ground and couldn't put out a ****ing game in 13 years, they shouldn't be allowed to do anything anymore with the project.
That's not going far enough. I say they should be put to a firing squad. Thirteen years of buffoonery!

I just hope that the IP has changed ownership. I suspect this release will not be great if they used any of the crap 3D Realms produced but maybe a sequel has a chance to shine.
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Old 09-07-10, 06:00 AM   #66
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Default Re: Duke Nukem Forever at PAX West 2010

Is it me or is this game taking forever???

Maybe they´ll release a one level shareware version and then take another 13 years to get a full version out! ( a whopping 4 level, 2 hours long game!!! :S )

But i guess they got it right with the name right from the start: "Forever"!
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Old 09-07-10, 06:03 AM   #67
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Default Re: Duke Nukem Forever at PAX West 2010

And then releasing a 5 minute level as a DLC, 13 years later!
( Plus a super old low res character from the first game in original resolution as a big bonus... )

That would be nice! :S
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Old 09-07-10, 07:38 AM   #68
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Default Re: Duke Nukem Forever at PAX West 2010

They could always annouce that the game will see future releases in the form of "Episode" releases, that way you get new releases far more often and no big waits!
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Old 09-07-10, 01:39 PM   #69
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Default Re: Duke Nukem Forever at PAX West 2010

Is it weird that I'm just not that excited at all about this?

Part of me feels like if we eventually get to play it, it will be some mutated dumbed down version of what it should have originally been.
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Old 09-07-10, 02:39 PM   #70
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Default Re: Duke Nukem Forever at PAX West 2010

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Is it weird that I'm just not that excited at all about this?

Part of me feels like if we eventually get to play it, it will be some mutated dumbed down version of what it should have originally been.
I'm not expecting anything special either. I figure at best it will be a fun time killer, at worst just another generic shooter.
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Old 09-07-10, 03:34 PM   #71
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Default Re: Duke Nukem Forever at PAX West 2010

I'm expecting it to be something I enjoy playing through once but never touch it again.
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Old 09-07-10, 03:57 PM   #72
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Default Re: Duke Nukem Forever at PAX West 2010

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I'm expecting it to be something I enjoy playing through once but never touch it again.
completely agree with this post.
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