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Old 08-31-02, 08:32 AM   #1
Kruno
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Default How do I enable SSAA in d3d?

Gimme reg keys PLEASE!!!

I have been desperate to get SSAA working for really old games like Final Fantasy 7. Multisample Masking degrades FSAA quality

Geforce 2 (NV15?) compatibility mode key would do that.
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Old 08-31-02, 11:57 PM   #2
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There was a user patch for ff7 somewhere wasn't there?
like http://www.mad-sky.com/animevamp/main.htm
or something
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Old 09-05-02, 08:57 PM   #3
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interestingly enough, wasn't it KILER who found the link to the patch that was supposed to fix FSAA with nvidia cards for FF7? anyway, here's the link http://animevamp.deep-ice.com/ff7.htm
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Old 09-06-02, 01:05 AM   #4
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I thought so too
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Old 09-06-02, 05:07 AM   #5
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It did in battles but I'm talking in towns and such. Only SSAA can fix it.
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Old 09-06-02, 05:40 AM   #6
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Quote:
Originally posted by K.I.L.E.R
It did in battles but I'm talking in towns and such. Only SSAA can fix it.
if you're talking about the green bar effect then i'm afraid you're out of luck. SSAA is only available through RivaTuner in OGL

it's multisample masking or bust in this case.
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Old 09-06-02, 06:47 AM   #7
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Green lines are from Aniso not AA AFAIK. I don't get green effect when aniso is off. I just get lines. My bro also with a G2 MX 400 using SSAA gets the same lines effect as me. So it isn't a MM thing. My bro told me today.
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Old 09-06-02, 11:37 AM   #8
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FF7 was a really crappily programmed game.
I've only known of ONE good console port...which means there must be two (Rollcage 2, and Rollcage must be also)
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Old 09-06-02, 04:35 PM   #9
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i get the lines with or without AF when i have FSAA on in the 2d backgrounds.

i don't think all of them were green but some of them were. maybe that is just my memory slipping
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