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Old 10-10-10, 05:58 AM   #61
ATOJAR
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Default Re: Official F1 2010 Thread

Some info on a patch here.
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Old 10-10-10, 08:12 AM   #62
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Default Re: Official F1 2010 Thread

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Originally Posted by ATOJAR View Post
Some info on a patch here.
They'll patch it but doesn't matter if they fix anything or not the game will EOS in few months.
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Old 10-10-10, 08:17 AM   #63
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Default Re: Official F1 2010 Thread

EOS?
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Old 10-11-10, 04:39 PM   #64
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Default Re: Official F1 2010 Thread

Sorry if im missing something really simple here but in career mode i cant for the life of me find where you adjust the driving aids in game?

I maybe missing something really simple here, Any ideas?

Thanks in advance.
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Old 10-11-10, 05:49 PM   #65
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Default Re: Official F1 2010 Thread

Ahh thank you, Got it. I knew it would be something so easy lol.

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Old 10-16-10, 06:52 PM   #66
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Default Re: Official F1 2010 Thread

Quote:
Originally Posted by slaWter View Post
This is more like it



Is there no iRacing thread or something?

We all know by now this is not iRacing. If you disslike it that much, just stop playing it!

If everyone wanted iRacing, then there would be no need to by any other racing game. Some people like things maybe not as technically perfect.
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Old 10-17-10, 11:49 AM   #67
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Default Re: Official F1 2010 Thread

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Originally Posted by slaWter View Post
Ok I take that back. The races are crap also.

Monaco from the pole and stayed in front until the pit window opens after 4 laps. Of course I'm not going to pit because 4 laps with options is nothing and if I'd pit I'd be stuck in the back of the pack. Half into lap 5 my rear tyres goes... Yeah right. Even the tyre wear is scripted

Restarted the race. This time I pitted after 4 laps and was standing the brakes but the pit stop was still messed up. And then I had to wait 20s for the other cars to go by on pit road

Ridiculous! I'm done with this piece of **** game. As usual, well done Codemasters. You can't get nothing right when it comes to racing games.
Told ya,you seemed to think i was doing something wrong,like flatspotting it or something.For me its completly random, it can happen after a half a lap or not at all
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Old 11-05-10, 07:41 AM   #68
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Default Re: Official F1 2010 Thread

The patch on the PS3 (i also have the game on PS3) fixed allot of issues I enjoy playing it now.
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Old 11-06-10, 03:50 PM   #69
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Default Re: Official F1 2010 Thread

Annoying AI in this game to say the least I raced hungary,took pole position and was 1.2 seconds faster than anyone else.Then i make a mistake second corner and button passes me and lo and behold he starts lapping more than a second faster than his quali lap and thats with full tanks and prime tyres That's impossible and crap like that just throws the immersion out the window for me.Also you get a drivetrough if you just as much touch any other car from behind but still nothing happens if you force someone into the wall at the start and thereby ending their race
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Old 11-06-10, 04:11 PM   #70
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Default Re: Official F1 2010 Thread

Quote:
Originally Posted by slaWter View Post
Stuff like that with the patch applied, Sammy?
Nope,havent tested the game in quite some time so i wasnt aware of the patch,will try it later,hopefully things like that is fixed now.
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Old 11-06-10, 08:09 PM   #71
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Default Re: Official F1 2010 Thread

Applied the patch and it seems better,less punctures now aswell.Can't say i notice any graphical improvements with DX11 but i haven't run a wet race yet.

Patchnotes :

F1 2010 1.01 patch notes


To install the patch just run the file named "setup" and follow the onscreen instructions.


Changelog


• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

• A number of shadowing improvements have been added

• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

• Balanced the effects of the drying line created by cars when in a wet race

• Balancing improvements have been made to AI drivers to prevent unexpected race results

• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

• Corrected an issue where AI times were being reported incorrectly on the first lap

• Corrected an issue where AI were being disqualified during wet races in Montreal

• Corrected an issue where car driving style was defaulting to "Wet" in network sessions

• Corrected an issue where damage to AI cars was being inconsistently applied

• Corrected an issue where disqualified AI cars would cause network races to end prematurely

• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

• Corrected an issue where flashback would become disabled after resetting to track

• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

• Improvements have been made to the pitting process to prevent the player getting stuck.

• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

• Corrected an issue where research path choice was not being carried over to subsequent season

• Corrected an issue where save data is reported corrupted

• Corrected an issue where sessions in progress would appear on the server list after quitting a network session

• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

• Corrected an issue where the player is told to copy their team mate's car setup

• Corrected an issue where the player was able to pass through other cars after restarting a session

• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

• Made penalties less likely to be awarded after spinning out on the track

• OSD now displays time gap between cars on the sector and lap split times

• Reduced the frequency of penalty warnings given for minor collisions

• Reduced the frequency of punctures received from standard tyre wear

• Sector times for the car on pole position is now shown in the split times on the OSD

• Tuned the grip properties of the tyre compounds in different weather conditions

• A number of localisation issues have been resolved.

• Added benchmark mode from graphics menu

• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board

• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

• Added support for crossfire / SLI and multicore GPUs.

• Added support for DirectX 11

• Added support for Intel SandyBridge processor and graphics

• Added support for the Thrustmaster GT Experience steering wheel

• Additional (D-Box) motion platform support during pit stops

• AI cars now correctly reduce speed when damaged

• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

• Corrected an issue where drivers of ghost cars became solid at certain camera angles

• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

• Corrected an issue where the driver head would bob extremely violently on certain machines

• Enabled access to the Advanced Wheel Options for all users

• The replay file can now be saved as an external file and played back within the game
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Old 11-07-10, 01:23 AM   #72
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Default Re: Official F1 2010 Thread

One thing they definatly did NOT fix are the completly assenine pitstops.Pitted in the lead with webber 2 seconds behind me also pitting,the lotus pitcrew changed tyres in under 5 seconds but then they just left my car there saying wait for the lollipop and after 7 seconds webber passed me in the pits but they still didn't release my car until 12.1 seconds had passed

I really don't get this game,it's very enjoyable but it keeps punishing you with idiotic **** like this when youve tried your hardest and got ahead a few seconds just for the bugs loosing the race for you.I really should stop playing it because it pisses me off to no end,had i not bought it off steam and gotten a dvd instead i think it would be laying on the street underneath my livingroom window by now
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