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#1705 | |
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Join Date: Mar 2007
Posts: 183
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Made the mistake of reinstalling OS today, reloaded origin and the beta isn't available any more
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CPU: i7 2600k @ 4.4Ghz GPU: GTX 560ti 2G SLI PPU: |
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#1706 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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#1707 |
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Ducking & Dodging
Join Date: Mar 2008
Posts: 3,948
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Near final build of BF3 plays much different than the beta...and not in a good way apparently..
http://www.joystiq.com/2011/10/10/th...battlefield-3/ The main problem with the Battlefield 3 beta – the one that's out right this moment – is that it doesn't play like Battlefield 3 does now, how I assume the final game will play. There are major gameplay balance differences between the two. Weapons feel different, with different fire rates and recoil. And the damage model has been radically shifted. Death comes quickly in the beta, situated more towards Call of Duty's durability, or even last year's DICE-developed Medal of Honor multiplayer. Firefights in the beta prioritize reflexes over tactics, which is a departure from Bad Company 2. This is not the case with Battlefield 3 as it is now. The version of Battlefield 3 that I spent hours playing last week has weapons and damage that feel like Battlefield Bad Company 2. This, if you aren't sure, is a good thing. It changes the dynamics of firefights, allowing for each side to take and hold positions, and making flanking and tactical coordination much more viable. The increased player survivability also make vehicles in Battlefield 3 more fair than they would be with the beta's damage models. |
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#1708 | |
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Registered User
Join Date: Mar 2006
Location: California
Posts: 3,566
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making room for hardcore to be relevant, fine with me as long as its easier to kill than bc2, they over did it a bit there. The problem with the beta damage is that you really have no idea where you are being killed from and it happens so fast that theres nothing you can do about it. With the huge distances you can pick people off from in battlefield games, this can be annoying.
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#1709 |
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Registered User
Join Date: Dec 2006
Location: South Australia
Posts: 360
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i liked the damage in the beta version, but i suppose it didn't leave very far for hardcore mode to go so a little refinement probably isn't a bad thing. As long as headshots are one hit kills. I hate it with a passion when you hit someone with a headshot from close range and they turn around and start shooting you.
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#1710 | |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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http://www.joystiq.com/2011/10/10/th...battlefield-3/
and this http://mp1st.com/2011/10/10/bf3-ump-...-mode-details/ Apparently, it wasn't just netcode. What we were playing in the beta was basically the equivalent of the final game's hardcore mode, with 2 or 3-shot kills and such. The final's regular mode will be much closer to the old-fashioned Battlefield 2/2142's weapon balance (4-6 bullet kills with an AR, apparently just a little bit more than light armor in 2142). |
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#1711 | |
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Registered User
Join Date: Mar 2006
Location: California
Posts: 3,566
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From Demize99
Quote:
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#1712 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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Quote:
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#1713 |
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It's just a ride....
Join Date: Feb 2005
Location: Your Sisters Bed
Posts: 903
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Agreed.
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Sigs Are For Heros! |
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#1714 |
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#1715 |
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Join Date: Mar 2004
Location: Under your bed
Posts: 1,684
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#1716 |
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Brobama
Join Date: Jul 2011
Posts: 815
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AHAHAH I love taking out vehicle campers. I only grab a vehicle if one is there when I spawn. I usually spawn in a forward position any way.
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