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Old 01-08-11, 08:47 AM   #109
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

Good info. The leveling system sounds like it was lifted directly from the most popular PC leveling mods. Having the option to have true dual wielding sounds good, too, as a lot of improvised dual wielding items showed up in the major Oblivion mods. Losing Mysticism sucks, but then again, I only used it as a way to recharge my enchanted weapons.

The new quest/reactive world system seems to be very ambitious. Know Bethseda, it will probably be implemented well enough to get the job done, but won't be anything truly spectacular. I just hope it is a truly open, seamless world; I hate having load screens going into cities, buildings and dungeons.
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Old 01-08-11, 10:41 AM   #110
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

Really looking forward to this.

Once I'm done playing through all the Half-Life games I'll have to fire Oblivion back up.
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Old 01-08-11, 08:16 PM   #111
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

It's sounding good to me, I actually like the sound of LESS skills. Having too many just made it harder to specialise without massive weaknesses. I also like that they get real actors to play the heavily voiced characters in the game... Liam Neeson in Fallout 3 was awesome.
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Old 01-08-11, 08:23 PM   #112
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

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The mighty sword Umbra, shall be mine again...
+1 that thing owned
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Old 01-17-11, 03:25 PM   #113
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

more info http://www.gameinformer.com/games/th...-v-skyrim.aspx

and screeny

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Old 01-17-11, 08:31 PM   #114
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

sounds like they've seriously addressed the shortcomings of their previous work. the dynamic quest system sounds interesting and FINALLY they're rendering full dynamic lighting in the world...took em long enough.

I also wanna see the snow in action how it builds on surfaces and stuff. IF they can get everything talked about in that article to actually come together without glitching out, I think it could be a truly revolutionary game.
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Old 01-17-11, 08:37 PM   #115
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

My only concern at this point is mod support for this "new" engine.
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Old 01-17-11, 09:19 PM   #116
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My only concern at this point is mod support for this "new" engine.
They would never kill mod support. Their games live off mod support.
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Old 01-17-11, 10:41 PM   #117
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

zOMG! Soooooo want this nao.

Between this and Crysis 2... can't wait.
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Old 01-18-11, 10:34 AM   #118
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

Goodness me, it actually looks better than how i perceived the first Oblivon screen shots. I know it looks not far above what is standard for consoles now-a-days, but even on consoles there have been big big improvements in graphical fidelity in recent years. It's as good as oblivion should have looked.
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Old 01-18-11, 03:10 PM   #119
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

Dude, wtf... I WANT THIS! Gunna play through oblivion, the time i did play it and only finished 10% of the main quest, i was so full up in doin sidequests and exploring i never got into the main game, at that time i had a single 8800gtx, and framerates suffered at max settings. Today, imma do max + supersampling + texture mods and other graphical enhancing mods.
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Old 01-18-11, 05:27 PM   #120
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Default Re: THE ELDER SCROLLS V ANNOUNCED (OFFICIALY)

interesting time laps video of concept art being made for skyrim

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