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#73 | |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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the u3.5 stuff looks nice, but the jaggies are showing and the textures just look overall funny...some decent then some low...so it stands out like someone put high ress textures then put dof infront or something...
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#74 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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Agreed, don't know how anyone can think that looks good.
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#75 |
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Registered User
Join Date: Jul 2004
Location: EARTH
Posts: 1,858
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To be fair this isn't a "game" screenshot thread but just a screenshot thread. I wouldn't mind seeing some shots of 3DMark11 maxed out running at 1fps and visa via I also don't mind seeing insane shots of Cry Engine X, big, small, out of shape good is good and bad is bad...screenshots...Just don't go crazy.
Any hoo here’s some Oblivion shots. Had her back up in running for the past month or two. Before Mods ![]() After Mods ![]() More Mods ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2048x1536 4xaa 16af
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Gigabyte V1.1 EP45-UD3R F5
GO-Q6600@3.6GHz 1/2" D5/GTZ Block W/BIX-II Dual 120mm Corsair 4GB Dominator DDR2-8500 5-5-5-15 2t@1066GHz Evga 280 GTX 621/1349/2268 SB X-Fi FPS / Z-5500 + Buttkicker! "Don't mind the posts, I've been around longer than most know." |
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#76 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Did you try Ambient Occlusion?
I find those textures rather too sharp for the game and somewhat odd. Looks great with AA Super Sampling forced on though. |
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#77 |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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#78 | |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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Pre-rendered? Noo... These are taken while gaming LOL.. Though were done with this matter rofl...
Ye because of the odd lighting, but check taht water out baby.. About the oblivion shots; Please don't use imageshack as imageuploadprovider, because it sux and decompresses the picture if the filesize is bigger than 1 or 1.5 mb or something, and large pictures like that will suffer from bad jpg compression. So for further use plz use abload.de or rehost.org. Additionally those shots could sure use some supersampling and some cleaver graphical mods, did u check out the high-res foliage mod to name an example?
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R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís... |
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#79 |
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Registered User
Join Date: May 2004
Posts: 2,087
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#80 |
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Registered User
Join Date: Dec 2007
Posts: 4,023
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idk i kinda think the game is just ugly
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CM-HAF-932//AMD Phenom-II-X4-965-BE-Deneb-3.4 GHz-Quad Core//CorsairH50 ASRock 770 EXTREME3 Mobo//EVGA GTX-480(1536MB GDDR5)-Arctic Cooling Accelero Xtreme+cooler 180GB SSD//3TB//G.SKILL Ripjaws X Series 8GB//DVD-RW//blu-Ray//1000 Watt Corsair PSU 42"Vizio TV-1920x1080-1080P-120Hertz//Win 7 Ultimate(64)//XBox360-pc controller Saitek Eclipse 2 keyboard//Razer DeathAdder Mouse//250gb-Xbox 360//160gb-PS3 |
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#81 |
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Registered Knight
Join Date: Jan 2009
Location: Málaga, Spain
Posts: 977
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Was that Deck 16 from Unreal Tournament???
If so... looks awesome |
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#82 |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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#83 |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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#84 |
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Registered User
Join Date: Jun 2010
Posts: 165
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COP with S.C.O.P mod by "Ancient". Easily best looking visual mod for COP IMO.
Use his configs values + change/kept the below values from my previous config. Code:
ph_iterations 50 r2_dof -1.250000,2.000000,200.000000 r2_dof_enable on r2_dof_sky 200. r2_ssa_lod_a 96. r2_ssa_lod_b 32. r2_ssao_blur on r2_ssao_hbao on r2_ssao_mode hbao r2_sun_details on r2_sun_far 180. r2_sun_lumscale_hemi 0.85 r2_sun_near 30. r2_sun_quality st_opt_extreme r2em 2.2 r3_dynamic_wet_surfaces_far 100. r3_dynamic_wet_surfaces_near 70. r3_msaa 4x r3_msaa_alphatest st_opt_atest_msaa_dx10_1 r3_use_dx10_1 on r__dtex_range 175. rs_skeleton_update 128 rs_v_sync on Native 1680x1050, DX10.1, max settings, 4xMSAA + games HQ TSAA, 16xAF and settings as per mod config and above listed. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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