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Old 01-15-11, 11:05 PM   #73
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Default Re: Official Screenshot Thread 2011

the u3.5 stuff looks nice, but the jaggies are showing and the textures just look overall funny...some decent then some low...so it stands out like someone put high ress textures then put dof infront or something...
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Old 01-16-11, 04:34 AM   #74
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Agreed, don't know how anyone can think that looks good.
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Old 01-16-11, 06:19 AM   #75
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Default Re: Official Screenshot Thread 2011

To be fair this isn't a "game" screenshot thread but just a screenshot thread. I wouldn't mind seeing some shots of 3DMark11 maxed out running at 1fps and visa via I also don't mind seeing insane shots of Cry Engine X, big, small, out of shape good is good and bad is bad...screenshots...Just don't go crazy.
Any hoo here’s some Oblivion shots. Had her back up in running for the past month or two.


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Old 01-16-11, 08:23 AM   #76
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Default Re: Official Screenshot Thread 2011

Did you try Ambient Occlusion?

I find those textures rather too sharp for the game and somewhat odd. Looks great with AA Super Sampling forced on though.
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Old 01-16-11, 08:26 AM   #77
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Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by YodaStar View Post
@Soet

Your not supposed to post real photos of your vacation.


UE3.5 UDK.
Looks great. I never liked how they made UT3 so dark. You could force some AA one though, it does work.
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Old 01-16-11, 11:29 AM   #78
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Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by Albo View Post
Gameplay only please, not pre-rendered.

Thanks!
Pre-rendered? Noo... These are taken while gaming LOL.. Though were done with this matter rofl...

Quote:
Originally Posted by slaWter View Post
I thought that was the ugliest of the shots he posted
Ye because of the odd lighting, but check taht water out baby..


About the oblivion shots; Please don't use imageshack as imageuploadprovider, because it sux and decompresses the picture if the filesize is bigger than 1 or 1.5 mb or something, and large pictures like that will suffer from bad jpg compression. So for further use plz use abload.de or rehost.org.

Additionally those shots could sure use some supersampling and some cleaver graphical mods, did u check out the high-res foliage mod to name an example?
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Old 01-16-11, 01:19 PM   #79
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Default Re: Official Screenshot Thread 2011

Some of the mods for Oblivion make it look so much different from the vanilla game. Some of the ones I like are the Better Cities and Unique Landscapes mods.



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Old 01-16-11, 03:05 PM   #80
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Default Re: Official Screenshot Thread 2011

idk i kinda think the game is just ugly
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Old 01-16-11, 04:57 PM   #81
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Default Re: Official Screenshot Thread 2011

Was that Deck 16 from Unreal Tournament???

If so... looks awesome
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Old 01-16-11, 05:38 PM   #82
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Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by trivium nate View Post
idk i kinda think the game is just ugly
I think getting used to SSAO does make other games look flat and those Oblivion shots do give that impression.
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Old 01-16-11, 05:39 PM   #83
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Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by LydianKnight View Post
Was that Deck 16 from Unreal Tournament???

If so... looks awesome
Deck16 in UT3 yeah.
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Old 01-16-11, 05:50 PM   #84
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Default Re: Official Screenshot Thread 2011

COP with S.C.O.P mod by "Ancient". Easily best looking visual mod for COP IMO.

Use his configs values + change/kept the below values from my previous config.


Code:
ph_iterations 50
r2_dof -1.250000,2.000000,200.000000
r2_dof_enable on
r2_dof_sky 200.
r2_ssa_lod_a 96.
r2_ssa_lod_b 32.
r2_ssao_blur on
r2_ssao_hbao on
r2_ssao_mode hbao
r2_sun_details on
r2_sun_far 180.
r2_sun_lumscale_hemi 0.85
r2_sun_near 30.
r2_sun_quality st_opt_extreme
r2em 2.2
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 70.
r3_msaa 4x
r3_msaa_alphatest st_opt_atest_msaa_dx10_1
r3_use_dx10_1 on
r__dtex_range 175.
rs_skeleton_update 128
rs_v_sync on

Native 1680x1050, DX10.1, max settings, 4xMSAA + games HQ TSAA, 16xAF and settings as per mod config and above listed.











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