Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Closed Thread
 
Thread Tools
Old 01-16-11, 04:55 PM   #85
YodaStar
Registered User
 
Join Date: Jun 2010
Posts: 165
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by Sean_W View Post
Looks great. I never liked how they made UT3 so dark. You could force some AA one though, it does work.
For some reason I cant run it in DX10 so I cant use games AA nor does it work forcing AA, atleast not in editor.
YodaStar is offline  
Old 01-16-11, 05:00 PM   #86
YodaStar
Registered User
 
Join Date: Jun 2010
Posts: 165
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by Soetdjuret View Post
Sorry , those were supposed to be in the photo thread

Btw, those UE3 shots actually looks great, could use moar AA tho.. I dont know what it is but there is something with UE3 that speaks to me, it's clean and nice somehow. What AA modes/combinations are you using here?
No AA unless engien automatically uses somekind of edge AA method. In editor I cant force AA nor have I managed to run it in DX10 mode which has MSAA support.
YodaStar is offline  
Old 01-16-11, 05:00 PM   #87
YodaStar
Registered User
 
Join Date: Jun 2010
Posts: 165
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by K007 View Post
the u3.5 stuff looks nice, but the jaggies are showing and the textures just look overall funny...some decent then some low...so it stands out like someone put high ress textures then put dof infront or something...
It's like they skipped to put detail layers on some surfaces so it does create a noticable contrast in surface detail.
YodaStar is offline  
Old 01-16-11, 05:08 PM   #88
dikinher
Grab em!
 
dikinher's Avatar
 
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
Default Re: Official Screenshot Thread 2011

Those UE 3.5 screen shots remind me of Killzone 2.
__________________
Windows 7 Pro 64 OS * i7 2600K @4.5Ghz * ASUS P8P67 PRO (B3) * 4GB G.Skill Ripjaws X *
EVGA GTX 670 FTW Edition * Cooler Master HAF 932
dikinher is offline  
Old 01-16-11, 05:11 PM   #89
YodaStar
Registered User
 
Join Date: Jun 2010
Posts: 165
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by dikinher View Post
Those UE 3.5 screen shots remind me of Killzone 2.
I thought the same about KZ2 CGI intro. The outside view with the towers and the lighting. Impressive to see such visuals in realtime at quite high framerate though.
YodaStar is offline  
Old 01-16-11, 05:23 PM   #90
Sean_W
Registered User
 
Sean_W's Avatar
 
Join Date: Jun 2007
Posts: 2,423
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by YodaStar View Post
It's like they skipped to put detail layers on some surfaces so it does create a noticable contrast in surface detail.
I used to do maps in UE3. A lot of post processing hides the yellow lighting and darkness to give the textures more detail. Have you tried the Virtual Displacement Mapping shaders yet? They're very cool.

Sean_W is offline  
Old 01-16-11, 09:07 PM   #91
Soetdjuret
Teh lazy swede
 
Soetdjuret's Avatar
 
Join Date: Mar 2008
Location: Svea
Posts: 1,982
Default Re: Official Screenshot Thread 2011

AA should be possible to force even under dx9.. Did u try nvidia Inspector? Also, those COP shots need moar saturation xD


__________________
R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís...
Soetdjuret is offline  
Old 01-17-11, 12:20 AM   #92
brady
I'm like everyone else.
 
brady's Avatar
 
Join Date: Oct 2004
Posts: 2,376
Default Re: Official Screenshot Thread 2011















__________________
C2Q @ 3.6GHz | GA-P35-DS3L | 8GB DDR2 | EVGA GTX 580 SC 1.5GB | Windows 7 Ultimate x64

C2D @ 3.0GHz | GA-P35-DS3L | 4GB DDR2 | HIS AMD 6990 4GB | OS X Lion 10.7 | Windows 7 Ultimate x64
brady is offline  

Old 01-17-11, 02:20 PM   #93
Soetdjuret
Teh lazy swede
 
Soetdjuret's Avatar
 
Join Date: Mar 2008
Location: Svea
Posts: 1,982
Default Re: Official Screenshot Thread 2011

How were you able to get AA working in MoH? Or did you use supersampling?
__________________
R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís...
Soetdjuret is offline  
Old 01-17-11, 02:39 PM   #94
JohnDio
Registered User
 
JohnDio's Avatar
 
Join Date: Mar 2007
Posts: 1,026
Default Re: Official Screenshot Thread 2011

More 'The Witcher' screens









JohnDio is offline  
Old 01-17-11, 02:44 PM   #95
adamove
Registered User
 
Join Date: Jun 2008
Posts: 77
Default Re: Official Screenshot Thread 2011

VICTORY IS MINE!

adamove is offline  
Old 01-17-11, 10:41 PM   #96
brady
I'm like everyone else.
 
brady's Avatar
 
Join Date: Oct 2004
Posts: 2,376
Default Re: Official Screenshot Thread 2011

Quote:
Originally Posted by Soetdjuret View Post
How were you able to get AA working in MoH? Or did you use supersampling?
With inspector the AA compativility value is 0x000030C1. Gamma correction is on, Line gamma is enabled, and AA Mode is set to AA_MODE_METHOD_SUPERSAMPLE_4X_GAMMA. Those settings cost a lot in performance. With those settings I get FPS in the 20s.
__________________
C2Q @ 3.6GHz | GA-P35-DS3L | 8GB DDR2 | EVGA GTX 580 SC 1.5GB | Windows 7 Ultimate x64

C2D @ 3.0GHz | GA-P35-DS3L | 4GB DDR2 | HIS AMD 6990 4GB | OS X Lion 10.7 | Windows 7 Ultimate x64
brady is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.