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#1 | |
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Bring me Amberlamps
Join Date: Jul 2004
Posts: 2,167
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Why wouldn't you just make it advanced to start with (high poly count, large textures ...etc), then scale it back when you need to... then you can also re-release it for the next gen consoles...
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#2 | |
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It's a wittle baby!
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Steam has proven time and time again that the PC as a platform is profitable. Of course, it's only profitable if you make a good game and sell it at the right price. Consoles have the luxury of fixed pricing schemes that all stores comply with. Steam is competing with brick and mortar companies. That's the difference. Piracy doesn't help the issue, but I don't think it hurts the market as much as some may think. Valve certainly doesn't seem to be worried about it.
Since Steam's decision to go live as a games provider through an account based service, the creative content that has hit the PC market has skyrocketed. If that's not evidence that the PC market is alive and well, then go buy a PS3 or RRoD box and enjoy half-assed content. PC isn't a platform; it's a creative benchmark that consoles try to copy.
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#3 |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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#4 | |
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Registered User
Join Date: Jun 2005
Posts: 610
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I'm kinda glad its being held back...
Less upgrading! ![]()
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#5 |
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Registered User
Join Date: May 2005
Posts: 17,986
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#6 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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#7 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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I don't think it has a lot to do with being cheaper to make medium res textures, but textures will always look slightly better at the size they were made to be than if they are downsampled.
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#8 | |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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I wish there was a study done just on console piracy so that devs would stop using the pc as a scapegoat. I've given pc gaming a rest to save green but I can't wait to fire up my steam account later this year with whatever latest card is out. My last card was a gtx280 and I wanted to skip a couple gens and be blown away. I love not having to fret about reinstalling all my games. Steam's easier to get back to your old games than hunting for cracks and troubleshooting compatibility and all the games are cheaper than their console brethren. I walk into walmart and can't believe the prices I see on these console games. I've ALWAYS felt ripped off paying $60 for any game..I don't care what it is. Albeit if you go on amazon and look hard enough you can find used console games dirt cheap..like 8 bucks. This is what I do. I got God of War 3 for 20 bucks lol and DID NOT feel ripped off when I fired up that beautiful game. sorry for the rambling.. ![]()
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#9 |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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#10 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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Why spend all the time and effort to make high resolution textures if you can get by with lower quality ones that take less time to make and use them on both platforms. |
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#11 |
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Registered User
Join Date: May 2005
Posts: 17,986
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#12 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Is there any reason why developers still use 512x512 textures on cards which have 256/512 vram, when a decade a go a 32Mb card could do 1024x1024 without too much of an issue? |
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