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#25 | |
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Whaaat?
Join Date: Nov 2005
Posts: 5,674
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Xbox 360 3.2 GHz Xenon processor 3 dual-threaded cores Maximum 77 GFlops PS3 3.2 GHz Cell processor 7 single-threaded cores (plus 1 backup core) Maximum 230 GFlops The newer 360's cpu/gpu is gimped to perform like the old models which is lame, Newer games could have higher framerates and just have the fsb block on a switch or something for compatibility, obviously I don't know **** though. I also think the consoles hold each other back because of the different way they work to each other forcing devs to take the lowest common denominators of each , one has lower bandwidth and a slower CPU but the other has less disposable ram so to get a game to work easily on both you have the cut corners on both ends...
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#26 | |||
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Join Date: Jan 2011
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Well, I am just assuming if the main 512MB is unified, then there'd be less than actual 512MB for graphics than a system with 512MB "dedicated" for graphics (like PS3 has, but only 256MB in this case). I own a 360 Slim and the LoD in most games is ridiculous, in my opinion. The PS3 is a bit superior on this matter. Quote:
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AFAIK, Xenos CPU is capable of up to 115.2 GFLOPs whereas Cell is up to 204 GFLOPs and only 6 SPE's available, not 7. |
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#27 |
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A lot of PS3 Exclusive titles are far beyond better looking then X360 titles. Look at Uncharted 2 and God of War 3. The level of AA and Texture Quality while still running at 720p native resolution and a locked 30fps hasn't even come close on the X360. Look at Alan Wake that was championed on the X360 as a gorgeous game yet it ram a below 720p resolution and was a "smaller" game then the two I mentioned.
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#28 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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#29 |
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You clearly never have played God of War 3 or Uncharted 2 then...
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#30 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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But I was equally impressed with Gears of War 2 and Forza, for example. Looking just at the art design of exclusives doesn't mean much. My point is that both consoles do a very good job with the tech they have, and I haven't seen much by way of one dominating the other. |
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#31 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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The real specs of the 360s CPU core are 115.3 Gflops, and the spec of the PS3s neutered Cell would be 153.6 Gflops. Not that much of a difference, considering the hoops and programming hurdles you have to jump through just to get a reasonable percentage of that peak out of the Cell. This is mostly irrelevant to graphics performance anyway, considering on the GPU front, the 360 is far more powerful, easy to use/program and versatile. Fact is, average PS3 titles look worse, ports look worse, and the top end exclusives that they program to the nuts and spend millions and years in development only match the 360 games they are popping out every year or so. |
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#32 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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As ninja said above, the specs you posted are way off. CPU doesn't really matter that much unless what you have is grossly underpowered. 360 and PS3 are pretty close, with the 360 making up for its lower compute power by being easier to work with.
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While you're talking about resolution, maybe you should take a look at this database: http://forum.beyond3d.com/showthread.php?t=46241 Alan Wake does run below 720p, but it uses 4xAA. Obviously the developers thought this looked better than 720p with no AA and by all means they could be right. I personally haven't played the game. Anyhow there are a large number of games on both consoles that render below 720p. More multiplatform games run at higher res/IQ settings on the 360. Say what you will, but I think that's pretty clear cut. What's more any multiplatform game that uses awful Quincunx AA on PS3 looks horrible compared to it's 360 counterpart. Just look at Assassins Creed 1 and 2 as well as Red Dead Redemption for examples of this.
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#33 |
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Whaaat?
Join Date: Nov 2005
Posts: 5,674
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OK bad sauce ,also where I read ...
"the new combined CPU/GPU chip used in the new Xbox 360 is theoretically faster than the individual chips in older models. But in order to ensure proper functionality, Microsoft was forced to install a "frontside bus replacement block" that introduces latency and forces the chip to run at the same speed as the older model." I call it gimped as I take it as meaning the same as capped but whatever you wanna call it. I have no strong feeling in this debate but saying 360 > PS3 seems to go against common "knowledge" which is fine.
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#34 |
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Join Date: Feb 2007
Posts: 1,138
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ps3 games sweep all graphics awards every year, you must need glasses
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#35 |
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Join Date: Jul 2007
Posts: 3,536
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Never thought I would give a damn enough to post about it, but PS3 stomps the 360 in performance. You guys that are arguing that it doesn't aren't paying attention, look at the platform exclusives of the last few years and compare. It isn't even close.
Developers are just lazy when they make games, and often don't put enough into the PS3 and PC versions of the game and they are inferior. Looks at blops for proof of that. |
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